New to Storium and want to learn the ropes?
Featured | Most followed | Recent activity | Newly started | Completed | Looking for players
Letters to a Life Gone By |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1765659379)}}, ends {{helpers.calendarDisplayTime(1766868978)}}
Open Lobby began {{helpers.calendarDisplayTime(1765659378)}}, ends {{helpers.calendarDisplayTime(1766868978)}}
It’s 2016, Thanksgiving, you and your cousins are sitting awkwardly in the game room, when one of you suddenly pipes up.
“Remember Great Uncle Will’s letters?”
Of course you do, it’s like the one interesting thing in your family’s history. A collection of love letters between William and a famous singer, Lady Luck, who went on to marry a famous actor instead of him, and died tragically and mysteriously.
Great Uncle Will had passed before some of the younger cousins were even born, but those who remembered know that he’d always been convinced it was the actor who’d dealt his darling’s unfortunate fate.
“Well,” the cousin continues, “I had an assignment to write a letter to a figure from the past, so I wrote one to Lucky telling her not to marry that guy and…I think she answered.”
The barrier of shyness is broken and exchanged with teasing remarks and ripples of laughter. The letter written and the chest of older ones are brought as proof.
To settle the case, you all resolve to write another one. When you open the chest, lo and behold, there sits Lady Luck’s letter, addressed not to Great Uncle Will, but you.
Continue your correspondence with her and attempt to save her from her fate. Question the parents and discover family secrets that had long been untold. One thing, at least, is already clear: this will be the most interesting Thanksgiving dinner yet.
Hosted and narrated by: A W (iSkip)
Started 11/11/25. Scenes played: 0
Target number of characters: 6
Current number of characters: 3
Submissions pending: 0
Players so far: MrtnSaintMartin, StormWrecker, Vriter
License: Community License
The Great Misfortune of Being Melody Haggard |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1764683302)}}, ends {{helpers.calendarDisplayTime(1765892902)}}
Open Lobby began {{helpers.calendarDisplayTime(1765581850)}}, ends {{helpers.calendarDisplayTime(1766791450)}}
Let me preface by saying that this might turn out to be more of an experiment than a game, so if you have any expectations I now invite you to kindly defenestrate them before proceeding.
I will elaborate more on the experimental aspects after the premise blurb.
Cheers!
Melody Haggard is cursed. She’s got no proof and no enemies but there seems to be no other explanation for it.
All her life (basically) she has been tossed from one world to another, without any particular rhyme or reason. When it first happened at thirteen she was naive enough to believe it was a superpower, but no, she has no control over it whatsoever.
Nearly a decade has passed now, and she’s battled in steam punk armies, soared in a swarm of fairies, investigated in a gang ridden metropolis, and so much more. She has now found herself in a mutant ridden distopia–not the first she’s visited–and met you. She thinks it’ll be the same, she’ll aid you and others in whatever adventure fate dumps in her path and then without warning–poof!–she’ll be gone and never seen again.
Maybe she’s right, perhaps you will be just another passing figure in her story.
Or maybe something will change, and by some miracle you’ll join her in a unwilling world-hopping escapade.
(The idea is for this to be a story with space for serious, heartfelt moments, action, and a decent dose of silliness)
I’ll break it down further in the info for applicants!
Note: This game is designed to be flexible and open to new, old, low commitment and high commitment players. You just need to be somewhat willing to go with the flow.
Hosted by: A W (iSkip)
Rotating narration
Started 11/12/25. Scenes played: 1
Target number of characters: 8
Current number of characters: 7
Submissions pending: 0
Players so far: iSkip, Epp3s, Azure_Blue, Farne, Kyoko, kpenti, madhattersonline
License: Community License
The King's Ransom. |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1765517496)}}, ends {{helpers.calendarDisplayTime(1766727095)}}
Open Lobby began {{helpers.calendarDisplayTime(1765517495)}}, ends {{helpers.calendarDisplayTime(1766727095)}}
The King of the Kingdom Domainia has been capture by a dragon. The dragon wants a big amount of money for the king’s release. As an adventurer, you must find the best way to get that money.
Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. Your tale might even begin in a tavern!
Hosted and narrated by: MK Smith (mikeey)
Started 04/29/25. Scenes played: 0
Target number of characters: 5
Current number of characters: 5
Submissions pending: 0
Players so far: mikeey, Maddmum, madhattersonline, Depechefloyd, Bexja
License: Community License
The Hollow |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1765335077)}}, ends {{helpers.calendarDisplayTime(1766544673)}}
Open Lobby began {{helpers.calendarDisplayTime(1765335073)}}, ends {{helpers.calendarDisplayTime(1766544673)}}
A small band of wanderers crosses wild, unmapped lands where giant creatures roam and ancient magic still lingers. While searching for safety, they discover the Hollow, a forgotten city hidden deep beneath the earth where humans and monsters live together in uneasy harmony.
There they learn of Netraxis, a powerful entity preparing to destroy the world. The Hollow’s guardians mark the wanderers as the ones who must restore the balance and reunite the peoples above and below. To succeed, they must earn trust, uncover old secrets, and face a threat older than history itself.
Their choices will decide the fate of both worlds.
Hosted and narrated by: Jayden Moreland (Rooster)
Started 12/09/25. Scenes played: 0
Target number of characters: 4
Current number of characters: 1
Submissions pending: 0
Players so far: Rooster
License: Community License
Nightside Chronicles |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1765241673)}}, ends {{helpers.calendarDisplayTime(1766451273)}}
Open Lobby began {{helpers.calendarDisplayTime(1765241673)}}, ends {{helpers.calendarDisplayTime(1766451273)}}
Welcome to Nocturne City, a rain-slicked city where the supernatural never bothered hiding. Here, vampires run the banks and the nightclubs, werewolves patrol the docks and the precincts, and wizards broker power from penthouses or gutter-level rune dens. The skyline is a jagged crown of glass and gargoyles; the subways still run, but you share them with things that haven’t paid a fare since 1893. Streetlights flicker with cold fire, protection wards are spray-painted over graffiti, and street markets sell both cigarettes and vials of consecrated blood.
The humans who remain either work for the powerful, owe them money, or are trying very hard to become one of them. Laws are enforced by the Truce: an uneasy accord written in blood and oath-stone after the last turf war turned half the boroughs to ash. Break the Truce and the Enforcers come, creatures so old and terrifying that even the ancient vampires speak of them in whispers.
Nocturne City never sleeps. It’s a place where ambition, desperation, and hunger wear expensive suits or torn leather jackets. Where a wrong glance in a bar can start a pack war, where a single forbidden spell can crash the stock market, and where the difference between surviving the night and becoming part of it is usually just one bad decision.
This is the city that chews up dreamers, bleeders, and would-be heroes alike, and spits out legends… or corpses.
Tonight, like every night, someone’s about to make that bad decision.
And you’re right in the middle of it.
Yes, this is one of the base/standard settings, but I’ve made a lot of changes.
NOTE: Host setting is if you vanish or disappear, then we can hand off your character
Hosted and narrated by: Depechefloyd
Started 12/08/25. Scenes played: 0
Target number of characters: 5
Current number of characters: 2
Submissions pending: 0
Players so far: Senu, Depechefloyd
License: Community License
The Last Days of Pompeii |
|
| Learn more |
Open Lobby began {{helpers.calendarDisplayTime(1765138562)}}, ends {{helpers.calendarDisplayTime(1766348162)}}
Welcome to The Last Days of Pompeii, a Storium game that begins a few weeks prior to the fateful eruption of Mount Vesuvius in 79 AD. The game immerses players in a prosperous yet decadent Roman city where intrigue, greed, and violence remain staples of daily life. Your characters—ranging from the noble Athenian, Glaucus, and his betrothed, Ione, to the cynical Senator, Gaius Claudius Pulcher, and the enslaved Gladiator, Lydon—are initially caught up in the complex web of Pompeian society. In this opening act, the primary objective is to navigate the social, political, and romantic conflicts that are already in motion. Players will be attending feasts, making political maneuvers, and managing their personal relationships, all while the primary antagonist, the Egyptian priest Arbaces, quietly schemes to eliminate Glaucus and possess Ione.
The tension in the first phase is slow-burning and psychological. The looming threat of Vesuvius is initially just a silent mountain in the background, but small tremors or unusual weather might serve as subtle Foreshadowing Complications. Players must leverage their unique Strengths—be it political Influence, social Reputation, Deep Compassion, or physical Strength—to advance their personal goals, thwart Arbaces’s early manipulations, and secure resources or allies. The stakes suddenly and catastrophically change when the catastrophic eruption hits mid-game. The social and political struggles are instantly superseded by the desperate scramble for survival, forcing characters to confront the true meaning of their earlier choices and determine what, and whom, is truly worth saving as the city is consumed by ash and fire.
This Storium game utilizes a set of Pre-Made Characters (PCs) loosely based on Edward Bulwer-Lytton’s classic novel, The Last Days of Pompeii, with subtle thematic embellishments drawn from modern cinematic adaptations (such as the 1984 miniseries). This foundation provides players with established personalities, defined conflicts, and immediate connections crucial for diving straight into the story. You will step into the sandals of figures like Glaucus (the noble, but perhaps too trusting Athenian), Ione (the compassionate ward caught between rivals), Lydon (the powerful, mistrustful gladiator), Nydia (the sensitive, loyal flower girl), and Gaius Claudius Pulcher (the cynical, world-weary ex-Senator). Other characters will be playing their part as well!
Unlike some Storium scenarios that focus primarily on individual responses to environmental or external plot challenges, this game demands meaningful interaction between players and their characters. The early phase of the game—before the eruption—is dedicated to weaving a rich tapestry of intrigue, romance, and rivalry. Your success will rely heavily on how you develop your personal relationships:
Intrigue and Rivalry: Will you trust the cynical advice of Pulcher, or will your character’s actions unwittingly play into the hands of the unseen antagonist, Arbaces? Will Lydon’s attempts to protect Nydia inadvertently clash with Glaucus’s authority?
Romance and Loyalty: How do the feelings of Glaucus and Ione evolve as Arbaces attempts to poison their bond? How will Nydia’s selfless, unrequited love for Glaucus drive her to interact with Ione?
Mutual Goals: You must actively seek out, develop, and test alliances with your fellow players. The true emotional climax of the game is not Vesuvius, but the moral choices made under duress, and those choices will be defined by the bonds you have forged or broken with the other player characters in the weeks leading up to the disaster. Your collaborative storytelling is the core of this experience.
Hosted and narrated by: Tacronicus Cornelius (Tacronicus)
Started 11/09/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 7
Submissions pending: 0
Players so far: Ceres, Medicus, docwho2100, Depechefloyd, Boyd_Crowder, ScottH, Zinzerena
License: Community License
Watch Bunny Chronicles |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1764993665)}}, ends {{helpers.calendarDisplayTime(1766203264)}}
Open Lobby began {{helpers.calendarDisplayTime(1764993664)}}, ends {{helpers.calendarDisplayTime(1766203264)}}
Greetings,
And welcome to the “Watch Bunny”, a Rabbit class explorer ship assigned with going back in time to collect stories all throughout Earth’s past.
Please read closely, as your service is essential for the preservation of human history.
Your objective: Record stories, meet your quota for each destination and do not, I repeat, DO NOT, disrupt the flow of time. You are here to record history, not change it.
The Watch Bunny is a ship designed for time-travel to any place on Earth at any point in time. It jumps through portals called “Burrows”, which allow the ship to move through time and space, however it can only remain in the past for a limited amount of time before needing to return.
On the ship you will serve a role as part of its crew, be it as captain, co-pilot, navigator, engineer, firearm, cook, deckhand, or any other role so long as you make yourself useful.
In the past, your job will be to go out and find stories lost to time that can be preserved. You may do so in whatever way you see fit so long as you don’t alter the course of history.
Den Mother, the ship’s interface, will assist you with any information you may require of the current time period. She will also automatically translate all known languages for you and grant you period appropriate apparel.
You will meet your crewmates once you arrive at the station, and receive your crew number for documentation purposes.
Until then,
Station Commander Jocelyn Lee
Hosted by: Maddie Hattie (madhattersonline)
Rotating narration
Started 12/10/25. Scenes played: 1
Target number of characters: 8
Current number of characters: 10
Submissions pending: 0
Players so far: Farne, madhattersonline, Bexja, Charta, greentvee, SkyElf, Kyoko, thewillowstorm, Senu, Meredy
License: Community License
Multiversal War |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1764902059)}}, ends {{helpers.calendarDisplayTime(1766111659)}}
Open Lobby began {{helpers.calendarDisplayTime(1764902097)}}, ends {{helpers.calendarDisplayTime(1766111659)}}
The dimensional walls between time and space have shattered and now, warlords and villains from across the universe have come together to wage war and plan to plunge the universe into darkness forever. But amidst the chaos, heroes stand united.
Hosted and narrated by: Prime_ Meridian (PrimeMeridian)
Started 12/03/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 2
Submissions pending: 0
Players so far: PrimeMeridian, madhattersonline
License: Community License
Where Pride Meets Passion |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1764616780)}}, ends {{helpers.calendarDisplayTime(1765826379)}}
Open Lobby began {{helpers.calendarDisplayTime(1764616779)}}, ends {{helpers.calendarDisplayTime(1765826379)}}
A knock is heard from the doorway. Your servant opens the door and accepts the letter. It is handed off to you and you break the wax seal to read:
You almost can’t believe it. The Canterberry Estate is the wealthiest estate in 1820 Louisiana. To marry into the family is to inherit millions. Will you accept this invitation? Will you succeed in winning the hearts of the Canterberry prospects?
There’s only one way to find out!
Hosted and narrated by: Sofi (Sofos_Nera)
Started 11/25/25. Scenes played: 0
Target number of characters: 6
Current number of characters: 1
Submissions pending: 0
Players so far: kezboheme
License: Host License
Wonderland! |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1764604197)}}, ends {{helpers.calendarDisplayTime(1765813796)}}
Open Lobby began {{helpers.calendarDisplayTime(1764604196)}}, ends {{helpers.calendarDisplayTime(1765813796)}}
A wonderful place full of magic and madness. Maybe that’s why they call it “Wonderland”. You were content for a while, until you found a book. It had all the people of Wonderland written in it, including yourself. But yours was different. It wasn’t written with plans or ideas for how you should act, it just had your name, your face, and a tag labeled “Human” under it.
You found other humans in the book as well, and some memories from your time in the human world started coming back, but they wouldn’t stay for long. You needed to escape and go back to your real home. But can you?
This “Overseer” made everything and everyone is Wonderland, and he wanted his lost book back. You need to figure out how to escape before you lost all of your memories and become part of Wonderland permenantly.
Hosted by: Bexja (Bexja)
Narrated by: Maddie Hattie (madhattersonline)
Started 11/11/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 4
Submissions pending: 1
Players so far: madhattersonline, Bexja, iSkip, SkyElf
License: Host License