Games

New to Storium and want to learn the ropes?

Browse games for beginners

Featured | Most followed | Recent activity | Newly started | Completed | Looking for players


Be sure to also check out our forums, where there’s a dedicated area to find people to play with.
The Mysterious Island of _6*6

The Mysterious Island of _6*6

Open Submissions began {{helpers.calendarDisplayTime(1566263740)}}, ends {{helpers.calendarDisplayTime(1567473340)}}

Open Lobby began {{helpers.calendarDisplayTime(1566264090)}}, ends {{helpers.calendarDisplayTime(1567473340)}}

Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Stranded and alone, they must triumph against threats both natural and mysterious in pursuit of escape … if escape is even possible.

Hosted and narrated by: B1 B1 (EgoGamer)

Started 08/19/19. Scenes played: 0

Target number of characters: 4
Current number of characters: 1
Submissions pending: 0

Players so far: lalaland

License: Community License

image source: Joan Campderrós-i-Canas

Journey to The Golden Kingdom

Open Submissions began {{helpers.calendarDisplayTime(1566169599)}}, ends {{helpers.calendarDisplayTime(1567379199)}}

Open Lobby began {{helpers.calendarDisplayTime(1566177145)}}, ends {{helpers.calendarDisplayTime(1567379199)}}

It’s said that buried deep in the cursed forest few brave souls dare to venture into is the Golden Kingdom, a kingdom that once thrived but has long been empty after a curse fell over the island. Once powerful, peaceful, and beautiful, the island is now home to exiles, misfits, and the unlucky few born to it, who have never known anything but the life confined to the shores of the beach outside the supposedly cursed forest.
But inside that forest, inside the castle of the Golden Kingdom, is a treasure, one spoken about around campfires and to children before bed. They say that if you find that treasure, you’ll possess all the wisdom in the world, all the gold you could ever dream of, or magical abilities beyond all belief. Really, no one knows what lies within the treasure, but a small amount have even dared to try to find it.

They all got to the island for different reasons, or maybe they’d just always been there, but they all have the same motive for their journey; find the hidden treasure.

Hosted and narrated by: TheUnkownToad

Started 08/18/19. Scenes played: 0

Target number of characters: 3
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

Reverence - The Godfall War

Open Submissions began {{helpers.calendarDisplayTime(1566149102)}}, ends {{helpers.calendarDisplayTime(1567358698)}}

Open Lobby began {{helpers.calendarDisplayTime(1566149098)}}, ends {{helpers.calendarDisplayTime(1567358698)}}

The end of the world is Nye… the realm of the mortal is at an end.

The Desolations are upon us. The Old Gods have unleashed the divine host to cleanse the world of of mortal kind. Across the face of the world death and destruction is meted out in astonishing voracity. Mortal armies, hoards, and beast face unbeatable odds, as the host, lead by the gods themselves lay wast to all in their path.

The end is here…

But across the barren waste of the Scar… word has wafted back that a lone soldier has done the impossible. She has Killed a god…

Perhaps you have traveled across the dessert sands in hopes of joining the last hope of mortal kind. Perhaps you were standing on the wall, or on the field of battle when the impossible happened. What ever your reason, the hands of fate have shifted… Hope springs anew… perhaps, in the end… we can survive the Wrath of the Gods.

==============================

Reverence is a project to re-invent classic fantasy by tieing in some eastern, and middle eastern fantasy tropes. It is a high magic, fantasy setting, with different, new and (hopefully) interesting races.

As I hope to make this a full, and lavish work of fantasy, I am open to a great many ideas, and look forward to adding great concepts and great stories to the project.

I’m hoping that the story we created collaboratively will spark an idea that i can run with personally toward publishing something in the setting.

LINKS

https://drive.google.com/drive/folders/1yNUsr67afZO7byMPKn7RtaVCzmGgpPkH?usp=sharing

This is a document with a bit more detail, including some from an old game I ran ages ago. Take a look, let me know what you think Treat it like your own world, let me know what you have questions about what you do and don’t like.

Launch happens Wednesday, so be ready to start play all.

Hosted and narrated by: Cixtian Trybe (Cixtian)

Started 08/03/19. Scenes played: 0

Target number of characters: 6
Current number of characters: 2
Submissions pending: 1

Players so far: Phee, DeSlaya

License: Host License

Cascade

Open Submissions began {{helpers.calendarDisplayTime(1565464063)}}, ends {{helpers.calendarDisplayTime(1566673663)}}

Open Lobby began {{helpers.calendarDisplayTime(1565989699)}}, ends {{helpers.calendarDisplayTime(1567199299)}}

Interstellar transport Caspian is the first of her kind to travel the Lokrane Way, a new hyperspace route between Earth and the distant colony of Threshold. Brave human scouts and astrographers mapped the Lokrane, accomplishing in a few decades what had long stumped the far-reaching Khulu and mysterious Aelsh alike: reducing the travel time crossing the barren stretch between Earth and the fertile expanse beyond Threshold from years to mere months.

For the first two thirds of their three-month voyage, Caspian and her passengers enjoyed a smooth, uneventful ride. But when they began to pass through the Cascades nebula on the last leg of their journey, the pleasant ride came to an abrupt halt.

It began with the ship dropping quietly out of hyperspace, far from any known gravity well. With the Caspian gently costing along in unknown territory, and no word from her captain, the passengers and crew have to figure out what’s going on as a strange quiet spreads throughout the ship…

Hosted and narrated by: Catherine (indigodawn)

Started 04/09/19. Scenes played: 0

Target number of characters: 5
Current number of characters: 0
Submissions pending: 12

Players so far: None yet — be the first!

License: Community License

Dimensions in Time

Open Submissions began {{helpers.calendarDisplayTime(1565977488)}}, ends {{helpers.calendarDisplayTime(1567187088)}}

A time travel adventure based on the British TV series Doctor Who.

This is a fast paced game, with most players contributing daily. But we are welcoming, and we will make it work if you can’t post that often.
If you think you might like to play, better to try out than miss out…

New players welcome.

Player characters should not be resolutely evil - they need to have enough good in them to be allied to the essentially good party.

All characters should have some link to the Dr Who series, be it the development of a minor (or major!) character we have already met, or a member of a familiar species.

The Doctor him/her self only shows up rarely - this is a spin-off story.
We intend to play fast and for a long time - but you can drop in for a few scenes if you like.
Feel free to ask with any questions.

I would want any player to tell me if I need to adjust to increase their access. I think in particular of those with sight impairment and the use of art, but I include anything I have not thought of.

Please contact me as to how best to join the game if you need inspiration!


Starting location:

Nuacruz Galaxy. One of the Ten Galaxies.
Galaxy formally ruled by the Dominators, though these have been purged from this Galaxy now as a number of the planets have fought effectively against them and the effort of maintaining control was not deemed worthwhile by the Dominators.
Andertenna Planet Made hosptitable by the Gond after their home planet became uninhabitable. Kroton occupation had led to the Gond having an accellerated evolution of intelligence and an aversion to violence and oppression. However technological advances also lead to global warming and polution and their former home is now a wasteland known as Gond1. They relocated to Andertenna. They are the most populous speicies though a number of other species have also now settled here and become a full part of society.

Adventures are spread across time and space, but there are some key locations which feel like “home” to the characters:
Some key locations
Neonharper City - location of the famed University. This is the only significant city on the planet, although there are a few small outlying towns.
Andertenna is a naturally dusty, reddish planet which is just warm enough to support life and is in a state of almost perpetual dusk. At night the sky is navy blue, most of the day it is purple and around noon it is pink. Vents pump out breathable warmed air - engineering and barriers recirculate air at ground level for as long as possible to assist the thin natural atmosphere in retaining it. Due to the difficulty in maintaining air quality away from the centre, the price of land is at a premium.

Hosted and narrated by: Bexja (Bexja)

Started 08/02/19. Scenes played: 2

Target number of characters: 5
Current number of characters: 9
Submissions pending: 0

Players so far: Rosem, Bexja, thelight, Crystalz_xoxo, COLZ, Vortahar, Grimpen, Firenze, Marashar

License: Community License

Poorly Scripted (The Musical)

Open Submissions began {{helpers.calendarDisplayTime(1565901142)}}, ends {{helpers.calendarDisplayTime(1567110742)}}

This game had a great, very funny start, but suffered the fate of so many Storiums where some people lost momentum.

The good news is that the nature of the game means characters can step onto stage - literally and figuratively - and just do the best impro they can with the circumstances.
Not sure what is going on? You are playing an actor who is on stage and is not sure what is going on! You are perfectly qualified!

Poorly scripted, poorly scripted.
A tale worth telling, it is true.
But poorly scripted, there’s no denying.
The writer’s weakness just shines through.

Heroic maiden; Twisted fortune.
A callous world that does not care.
Good intentions; meet cold ambitions.
Disappointments everywhere.

Disappointing, disappointing.
A tale that’s coming from the heart.
But poorly scripted. And weakly cast.
Doomed to failure, from the start.

Tired sets and weary costumes
Worn out plot lines, stretched and trite.
The audience are in for a treat, but
Sadly friends, just not tonight.

Game type: Fun but serious. A comedy - perhaps a comedy of errors. The play is badly written and stilted for comic effect - but players are encouraged to work at making it so bad it’s good. (Or good at being bad?)… Players asked to make a substantial move once a week: free to post more often.

In trying to make this intro quirky there is a risk I obscure the fundamentals - so in a nutshell we are making up a play together as it is performed to a live audience, we make it up as we go along, and there are no wrong moves. Or the wrong moves are the best ones!

You know what it is like. The lead has taken the traditional advice to break a leg a little too literally. The main singer has lost her voice. The script writer has run off with the set dresser.

And yet 450 tickets have been sold. A hundred and fifty bums will occupy 150 seats in each of three nights and expect to have reason to remain there for 150 minutes (not including the interval).

So what to do?

Well, the show must go on, and all that. We are a talented lot, aren’t we? It must be possible to cobble together a show.

And cobble a show indeed we do. Some say the biggest load of cobblers to cause more than just the boards to groan in many a long year.

The show itself? It is really a case of meta-reference; the musical play depicts a company of players creating a show under the difficult circumstances of having lost key players at short notice.

Hosted and narrated by: Bexja (Bexja)

Started 07/10/19. Scenes played: 2

Target number of characters: 6
Current number of characters: 6
Submissions pending: 0

Players so far: Username, Excelsior, DarlingDahlia, HeyIFoundAPenny, MysticWarrior, EarthlingEve

License: Community License

Thirst of Youth

Open Submissions began {{helpers.calendarDisplayTime(1565840447)}}, ends {{helpers.calendarDisplayTime(1567050045)}}

Open Lobby began {{helpers.calendarDisplayTime(1565840445)}}, ends {{helpers.calendarDisplayTime(1567050045)}}

“Fame is the thirst of youth.” - Lord Byron

You have been in the band for years. You’ve all given your heart and soul to the thing, it’s everything to you.
As a band, you’re close. You know each other better than most people and you’ve all been working hard, gigs every weekend, getting a good following.

Then something changed.
People started noticing you.
You got a recording contract.
Your single is in the charts. It’s climbing. Suddenly people want to know you.
You have a new manager.
You have bigger gigs, better venues.
Rolling Stone is on the phone.

The year is 1972- it’s all up from here!

This is a game about friends, maybe even family, who are together in a mission to become the biggest rock band in the world.
It’s a story about how fame effects people.
It’s a story about youth, and coming of age in the limelight.


To be fair, I should point out this game was inspired by listening to the awesome rock-umentary style audiobook of Daisy Jones and the Six. It is incredible, and well worth a listen if anyone’s interested.

I’m not really aiming for being super accurate on this, I’ve never worked in the music industry and I wouldn’t know the first thing about it. But you know, we all know some tropes and some bits and pieces we can make into something feasible. As for the game itself, I’m very much mostly interested in the relationships.
I want rivals and lovers, secret crushes, family ties, promises and ambition, egos and control problems.

Hosted and narrated by: Dan McGru (DanMcGru)

Started 08/14/19. Scenes played: 0

Target number of characters: 4
Current number of characters: 0
Submissions pending: 7

Players so far: None yet — be the first!

License: Community License

Percival's Pantry

Open Submissions began {{helpers.calendarDisplayTime(1565782860)}}, ends {{helpers.calendarDisplayTime(1566992458)}}

Open Lobby began {{helpers.calendarDisplayTime(1565782858)}}, ends {{helpers.calendarDisplayTime(1566992458)}}

A traditional cockney street tucked away in modern day London hosts Percival’s Pantry.
A cafe selling sandwiches, full english, jellied eels, and traditional London comfort food.
And a front for an eccentric criminal gang.

Hosted and narrated by: Bexja (Bexja)

Started 08/14/19. Scenes played: 0

Target number of characters: 4
Current number of characters: 0
Submissions pending: 2

Players so far: None yet — be the first!

License: Community License

Les Trois Soeurs

Open Lobby began {{helpers.calendarDisplayTime(1565752812)}}, ends {{helpers.calendarDisplayTime(1566962412)}}

It is the middle of World War I in France in German-controlled Lille. Two young people apply to work at a nice restaurant that is popular with German officers, Les Trois Soeurs.
The owner of the restaurant is thought to be a filthy collaborator. He hires attractive young people who do not speak a word of German to wait tables so that the German officers can have some privacy. The job wouldn’t be a popular one, but for the fact that it affords its workers extra food and supply rations and passes to be out late, which are hard to come by during the war.
The two young people applying for the job appear to be ordinary French citizens, eager for some extra food, but really they are spies, fluent in German and recruited by the British army. Can they secure the job, remain undiscovered, and use it to pass along valuable information to their network that might help win the war?

Loosely based off of the book The Alice Network

Hosted and narrated by: Janine (Agentj9)

Started 08/15/19. Scenes played: 1

Target number of characters: 2
Current number of characters: 2
Submissions pending: 0

Players so far: Lomythica, yael

License: Community License

The Mirror Games: Bloody Marry

Open Submissions began {{helpers.calendarDisplayTime(1565634498)}}, ends {{helpers.calendarDisplayTime(1566844097)}}

Open Lobby began {{helpers.calendarDisplayTime(1565634497)}}, ends {{helpers.calendarDisplayTime(1566844097)}}

It started off as a sleep over at your friends house. You talked, laughed, cried, yelled. Wait..Why the last two?

You and your best friends were telling scary stories. One story, was the bloody marry story. Most of your friends didn’t quite believe the story was true. You all went to the bathroom..Said bloody Mary 3 times in the mirror…What happened?

Well I’m only going to say this….
Only one survived.

Hosted and narrated by: i is a wolf (Wolfu)

Started 08/12/19. Scenes played: 0

Target number of characters: 3
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Host License

Next page »