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Hotel California |
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Hotel California sat a little way off the highway, lit in warm gold, its sign humming faintly in the dusk. People found it when they were tired or drifting or unsure where else to go. The place offered comfort without asking questions. It held its guests gently, as though it already knew what they needed.
The game follows those guests. Each arrived with a small story behind them and a quiet hope for what might come next. Some wanted rest. Some wanted distraction. Some wanted answers. The hotel gave each of them a room and let them wander through lounges, bars, gardens and long corridors where the lighting shifted in subtle ways. Staff watched with polite interest. Other guests drifted in and out of scenes. Nothing forced anyone to stay, though leaving took more thought than people expected.
Tone: close to the mid‑70s: soft lighting, warm fabrics, quiet music, a sense of drifting through a place slightly out of time. If anyone carries magic, make it faint and personal — a knack, a small intuition, a moment of insight — never enough to overpower the hotel or bend it to their will.
The game is easy to enter, gentle to play, and rich enough to explore. Guests meet the Night Manager, the Concierge, the Housekeeper, the Musician and the Chef. They uncovered small mysteries, followed their own threads, and decided whether they wanted to escape, belong, or change the hotel from within.
It’s based on a song. But you already knew that…
Hosted and narrated by: Bexja (Bexja)
Started 08/15/26. Scenes played: 0
Target number of characters: 5
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Community License
Generation M | Vol. 1, Issue 1 - Second Nature |
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Second Nature
Lights never dim. Lies never fade. And the city never sleeps.
It watches.
Beneath the neon lights, luxury towers, crowded streets, and forgotten neighborhoods, something is happening. Mutants are emerging from the shadows, masked vigilantes are taking law and order into their own hands, and the city’s leaders are promising to restore order behind picture-perfect smiles.
Then the Westbridge Incident happens.
Now everyone has something to hide and something… someone is somewhere watching.
A gritty, character-driven vigilante/mutant mystery about secrets, fear, identity, and the dangerous things people become when they have nowhere left to hide.
Hosted and narrated by: Marten St Martin (MrtnSaintMartin)
Started 08/31/26. Scenes played: 1
Target number of characters: 6
Current number of characters: 4
Submissions pending: 0
Players so far: Tyurru, VivalaHell, johnnytable, GigglyCactus
License: Community License
Wonderland! |
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A wonderful place full of magic and madness. Maybe that’s why they call it “Wonderland”. You were content for a while, until you found a book. It had all the people of Wonderland written in it, including yourself. But yours was different. It wasn’t written with plans or ideas for how you should act, it just had your name, your face, and a tag labeled “Human” under it.
You found other humans in the book as well, and some memories from your time in the human world started coming back, but they wouldn’t stay for long. You needed to escape and go back to your real home. But can you?
This “Overseer” made everything and everyone is Wonderland, and he wanted his lost book back. You need to figure out how to escape before you lost all of your memories and become part of Wonderland permenantly.
Hosted and narrated by: Bexja (Bexja)
Started 01/14/26. Scenes played: 2
Target number of characters: 8
Current number of characters: 3
Submissions pending: 1
Players so far: Bexja, SkyElf, Maddmum
License: Host License
Ghostbreakers Ltd. |
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A comedy‑horror story‑game for anyone brave enough to start a paranormal small business
Strange things are happening in the city.
Lights flicker.
Mirrors twitch.
Old toys move when no one’s looking.
And somewhere in the dark, something is laughing — loudly, theatrically, and far too close.
You and your fellow Ghostbreakers have just opened shop.
Second‑hand equipment.
A rented van.
A business plan written on the back of a takeaway menu.
But the calls are already coming in… and they’re getting weirder by the day.
Hauntings aren’t isolated anymore.
They’re coordinated.
Something powerful is pushing through from the other side, sending all manner of mischief into the world — rattling spirits, dripping horrors, grinning floaters, and things that should absolutely not be climbing out of the plumbing.
Someone wants attention.
It’s up to you to investigate the disturbances, wrangle the nasties, and stop whatever’s trying to break through the veil before the whole city becomes a stage for a very dangerous performance.
Grab your gear.
Start the van.
And try not to scream louder than your clients.
Welcome to Ghostbreakers Ltd.
Business is about to get… lively.
Hosted and narrated by: Bexja (Bexja)
Started 06/13/26. Scenes played: 3
Target number of characters: 4
Current number of characters: 6
Submissions pending: 0
Players so far: Depechefloyd, Tacronicus, Darkhumormetal, Boyd_Crowder, Bexja
License: Community License
Unwritten Isekai |
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This is an isekai story.
There are countless different kinds of isekai overpowered power fantasies, slow-life slice-of-life stories, dark and brutal survival tales, monster reincarnations, political intrigue, villainess plots, and everything in between. Because of that, I’m not locking this game into one specific subgenre.
Instead, I’m focusing on the world of Deviara and a core concept: people who should not exist here. I’ll do my best to tailor the tone, direction, and events of the story to the characters who join and the kind of experience you want to have together.
In the world of Deviara, monsters roam the land and depths. Most of them contain magic cores that adventurers harvest for crafting, enchanting, and power. Dungeons appear without warning in the wild places where monsters respawn, traps form, and loot gathers according to rules no one fully understands. A world-spanning Adventurer’s Guild operates across the kingdoms, registering adventurers, posting requests, and buying cores and materials.
Into this world, a handful of souls from Earth have arrived through an event that should never have happened. The exact nature of that event will depend on the characters who join it may have been a rupture in the world itself, a failed cult ritual, or the intervention of a goddess. What remains true in every case is this:
You remember your life on Earth. You have been reborn in a new body, and you carry a power that does not belong in this world something personal, significant, and dangerous. Deviara has no place for you in its history or its natural order. You are not part of any prophecy, system, or cycle. You are an aberration.
That is why people like you are called the Unwritten.
Some will try to claim you. Others will try to erase you. Something tied to your arrival is still moving beneath the surface.
This is a short, focused story about what happens when people who were never meant to exist are forced to decide what they will become.
Hosted and narrated by: Tyurru
Started 08/20/26. Scenes played: 0
Target number of characters: 3
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Community License
Trapped in Space! |
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Being stuck in space is not fun.
Being stuck in space with a dying spaceship called “The Horizon” and with not enough materials? Even worse!
You are part of crew of space travelers that have to find a way to survive in space. Or else you could die…
Hosted and narrated by: MK Smith (mikeey)
Started 07/05/26. Scenes played: 2
Target number of characters: 6
Current number of characters: 5
Submissions pending: 0
Players so far: Zemelda, blias, Bexja, Chekhov, mikeey
License: Community License
Final Beneficiary? |
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England, Autumn 1967
The old world is disappearing.
Across Britain, traditions are being questioned, fashions are changing, and a new generation is refusing to live by the rules of the last. But behind the iron gates of Ravenmoor Manor, time has changed very little.
Until now.
Cornelius Harcourt wealthy recluse, relentless collector, and longtime owner of Ravenmoor Manor is dead.
Some of you knew him as family. Others knew him as an employer, benefactor, business partner, or former friend. A few of you never met him at all. Yet each of you has been named in his final will and summoned to spend one weekend at his secluded country estate.
On Friday evening, you gather around the dining table while Mr. Harcourt’s executor reads his final instructions. A sealed envelope is placed before each beneficiary.
Inside is the inheritance Cornelius Harcourt has offered you and the private condition you must fulfill to claim it before midnight on Sunday.
You may search anywhere within Ravenmoor Manor or across its grounds. You may seek help, deceive your fellow beneficiaries, or interfere with their efforts. However, if you reveal the exact contents of your envelope, your claim will be forfeited.
Everyone opens their envelope giving them just enough time to read it.
Then the lights go out.
A 1960s gothic murder mystery combining closed-circle investigation, haunted-house exploration, secret objectives, occult conspiracy, and creeping cosmic horror.
Hosted and narrated by: Roleplay Lover (Lordchase)
Started 08/27/26. Scenes played: 1
Target number of characters: 6
Current number of characters: 7
Submissions pending: 0
Players so far: Lordchase, ruanna3, thewillowstorm, BryceF, Sofos_Nera, Bexja, Depechefloyd
License: Community License
Aegis: Ares powder |
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the world of Aegis is an alternate history world where the Greek city-states survived as independant lands as did several other ancient civilizations around Greece into the future.
it is now the first year of the 750th Olympiad (2225 in the Gregorian calender) and the Greek states are doing well, but many of the soldiers and minotaurs (a type of battle cyborgs) are starting to go berserk. The oracles, relying on their computers have determined that this strange phenomenon, causing armies to turn on one another and for riots to suddenly break out in the streets comes from a single source.
The threat extends over all of Helos and even beyond to places lik Persia and the Scythian steppe, and so th leaders of the poleis hae gathered a task force from around Helos, and even possibly from other lands to figure out where this strange tech madness has come from and what can be done to stop it.
Aegis is a world that combines cyberpunk with alternate history where the lands that survived in the Helenic period persisted in a relatively stable form well into the future with growth in technologies to make it a futuristic society.
Hosted and narrated by: Zachary Ruffing (Rattannah)
Started 08/10/26. Scenes played: 0
Target number of characters: 6
Current number of characters: 0
Submissions pending: 1
Players so far: None yet — be the first!
License: Community License
Bi-Weekly Writing Prompts |
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Welcome to the Bi-Weekly Writing Challenge!
This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!
This game is going to be very free form. There will not be a plot to the game as a whole.
Genre can range from horror to fantasy to romance! Beginner-friendly!
Created by Sofos_Nera
Hosted by: Sofi (Sofos_Nera)
Rotating narration
Started 04/17/22. Scenes played: 101
Target number of characters: 99
Current number of characters: 14
Submissions pending: 0
Players so far: Sofos_Nera, Nicklien, Azure_Blue, jigglepuff, Chekhov, Depechefloyd, Farne, Maddmum, haoran, coffea, Zemelda, DystopiaScholastic, blias, Lordchase
License: Community License
Oz: The Darkening Path |
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Dorothy is grown. She has kids of her own. Oz is starting to seem like a dream … like a dream she is starting to forget she ever had.
Until the Scarecrow King reaches out… A new witch is in Oz, and it does not look good.
Dorothy is not responsive… but her teenage children are willing to help….
There are five main playable characters for you to choose from.
The Tin Man, The Lion, and The Scarecrow King … these are canon characters. I’ve provided the cards to help you build them, but you can fine-tune the details yourself…
Dorothy’s children - teens, a boy and a girl. If you want to play one of these, make them feasibly the children of Dorothy Gale, but otherwise it’s open to you to create them as you will. It’s feasible there’s a third child.
Other options I’d like to get most of the above first, and I don’t want ‘out there’ characters. But other viable options include Winkie or Munchkin Rebel, or a reformed Wheeler…but your character must be good and capable of being a team player with the others.
Hosted and narrated by: Bexja (Bexja)
Started 07/11/26. Scenes played: 3
Target number of characters: 6
Current number of characters: 6
Submissions pending: 0
Players so far: docwho2100, Depechefloyd, ruanna3, Bexja, An123, Lordchase
License: Host License