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To Reclame a Throne

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The once-noble kingdom of Aethelgard has fallen.In a single, bloody night, a coalition of power-hungry nobles, secretly guided by the immense, terrifying power of Malakor, the Dark Magician, executed a devastating coup. The King and Queen, along with their two young princes, perished in the massacre, leaving the capital under the heel of a tyrant. Now, the land is fractured, and dark corruption spreads with the complicity of the newly crowned Evil King.

A flicker of hope remains. Princess Margaret, the only surviving royal child and the last true heir, escaped the slaughter and lives in hiding, her spirit broken by loss and fear. The call to rebellion falls to you: a band of unlikely adventurers, united and guided by Quenvy, a powerful fire elemental bound by an ancient pact to the royal lineage.

Your monumental quest begins with finding the reluctant princess and convincing her to fight for her crown. You must then embark on a desperate journey across the shattered realm, securing powerful magical artifacts like the Amulet of Lumina to protect yourselves from Malakor’s shadow, and forging vital military alliances with proud, isolationist factions—from the mountain Dwarves to the secretive Elven scouts.

Every decision will shape the forces you lead into the final confrontation. Can you gather the strength needed to breach the fortified capital, defeat Malakor’s dark magic, and usher Princess Margaret back to the Throne Room to finally reclaim her birthright?

Hosted and narrated by: Storm Wrecker (StormWrecker)

Started 10/16/25. Scenes played: 0

Target number of characters: 3
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

Snow Whine and the 7 toadies: a fractured fairy tale

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Once, in a kingdom far away a long time ago, a young Queen gave birth to a little girl with skin as white as snow. She insisted on taking care of the baby herself despite her queenly duties and gave the child her all.

Unfortunately, the child had Colic constantly and she let out cries like the howling winds of a blizzard, and so the nurses, maids, and guards, named the child “Snow Whine” though they always changed it to “white” when the Queen was in earshot.

The Queen was a good mother, and an even greater leader, leading military campaigns, practicing magic that even the court wizard could not begin to approach, and making the crown and the rest of the queendom too wealthy and prosperous: beloved by all.

Snow Whine and the Queen would play a role in the ultimate fate of the kingdom that would span years, and all those around both would determine what would become of both.

This story is a bit of a fractured fairy tale based on the psychological theories as to why “Snow White” stays with us, that being that it is not about a Queen envying the beauty of the young, but rather the youthful desire the young have for the power and autonomy of adults.

Typical archetypical characters of the story are open, though the queen and Snow Whine are not. The story will be told by the peripheral actions of the other characters. Largely how the story goes will be determined by who I have and what you guys decide to do.

Hosted and narrated by: Zachary Ruffing (Rattannah)

Started 08/22/25. Scenes played: 0

Target number of characters: 6
Current number of characters: 0
Submissions pending: 3

Players so far: None yet — be the first!

License: Community License

Dance of Souls

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In this world, people can be reborn again and again, an endless cycle of reincarnation. Also in this world, some people take it as their job to kill the reincarnated, thus ending their cycle of infinity. Our four characters are just trying to survive life when they start to have memories of past lives, and know things they shouldn’t. They all know its only a matter of time before the killers come after them, with no clue on how to survive.
This game will be perfect for beginners, given that I am one myself and this is my first time hosting a game.

Hosted and narrated by: Be concerned for me :) (Machiavelli11)

Started 10/11/25. Scenes played: 0

Target number of characters: 4
Current number of characters: 2
Submissions pending: 0

Players so far: Machiavelli11, iSkip

License: Community License

All The Things We Cannot Have

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You are Luce, beings of light, living in palaces of crystal deep within Scuta, or as the humans call it, Earth. Your kind are benevolant by nature, always wanting to share your utopic realm and way of living, but unable to do so without risking harm on the fragile peoples that live scattered around the globe, whose eyes can’t withstand your radiance, and whose flesh blisters and burns from the heat of your hearts.

Life on Scuta’s core has always been serendipitous, but something new appears that for the first time, might not be so. A child, retrieved from a metal canister that appeared at the door of the Regent’s palace one day. Not any child, no, a little girl made of darkness. Something never seen before. She feeds off light, her mere presence sapping the glow from the skin of any Luce that happen be near.

The Lady Regent has put together a team of volunteers to care for the child. You are one of them, and just a couple weeks in you begin to notice how being around the child not only depletes your essence, but also corrupts your nature, making you feel things you’d never felt before. Frustration, jealousy, fear.

On top of that, the Lady Regent recently informed you and your peers that she received a concerning message from the surface: The child belongs to the humans, and they want their weapon back.

Hosted and narrated by: A W (iSkip)

Started 10/09/25. Scenes played: 0

Target number of characters: 5
Current number of characters: 1
Submissions pending: 0

Players so far: Machiavelli11

License: Community License

Witch Way

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Just in time for Halloween

(Prefer non magical characters)
The kids in this story (Age 12-15) find a book of magic spells and decide to give it a try, but things get wildly out of control. Now the neighbor boy is a cat, the bath tub is full of ‘Fudge Ripple’ ice cream and your mom won’t stop making apple pies. Furthermore, you have no idea how to get things back to normal. This story also has a bit of mystery and a semi dark side including death, ghosts and a curse.

………………………………….👻🐺👀🥧⏱️🎃🕯🗝⚰️🪦💀👻………………………………

Hosted and narrated by: Day Dreamer (KarenK)

Started 10/10/25. Scenes played: 2

Target number of characters: 3
Current number of characters: 3
Submissions pending: 0

Players so far: Farinor, Karleigh, Machiavelli11

License: Community License

Pick a Card

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Welcome to “The Deck”, an underworld group led by the head of the Hart family, Amarilla Hart (AKA Spades Ace). Join the ranks as one of her family members, or perhaps another affiliate. Whether it be a nobody trying to fight their way to a fortune, an unwilling messenger chained by a debt, or a hopeless lover resorting to any means necessary to be with their soulmate, The Deck loves the desperate.

The Hart Family has built their fortune over decades from smuggling and later controlling the industry of ‘Youth’, a substance that pauses your aging for a short period of time—quickly outlawed due to how addictive it was, and how, after the first three doses, it negatively impacted your health when not taken regularly—an ironically deadly form of immortality.

There have been rumours that a cure to the illness caused by Youth has been found. It is unknown whether it simply frees those addicted, enabling them to live out the rest of their lives normally, or if it turns Youth into a permanent three-dose solution to death. Regardless, it spells the end of The Deck’s reign and fortune. Amarilla Hart has ordered that if this cure exists, it be found, destroyed before her eyes, and that its creator be terminated. She’s decreed that whoever does this will succeed her as leader of The Deck, whether they are of her blood or not.

Hosted and narrated by: A W (iSkip)

Started 10/06/25. Scenes played: 0

Target number of characters: 8
Current number of characters: 1
Submissions pending: 0

Players so far: emnem

License: Host License

Marked of Enoch

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(Adventure Game)


Cast out, cursed, yet never slain — you are of Cain’s blood, the Mark burning on your flesh. Men fear you. Heaven forbids them to strike you. But now an angel has come, not with mercy, but with a charge: the Watchers have fallen, their Nephilim offspring spread ruin across the land, and only the Marked may stand against them.

From the dust of Canaan to the shadow of Hermon, you will walk forgotten roads, face creatures born of mingled heaven and earth, and choose whether to bury or wield relics men were never meant to touch. For three moons, the world trembles on the edge of judgment — and your cursed hands may tip the scales.


You are a son or daughter of Cain.
You too have a mark upon you - granting certain favour, but at a cost.
You wander the world, confronting the Nephilim, and seeking some sort of absolution.

Video - be logged into Youtube to watch…


Characters/Beings:

Elohim’s Chosen: Enigmatic figures believed to be chosen by the divine, possessing mysterious powers and insights into the workings of the universe.

The Watchers: Ancient beings tasked with observing and guiding humanity, sometimes intervening in mortal affairs with unforeseen consequences.

Oracle of Delphi: A legendary seeress renowned for her prophetic visions and enigmatic pronouncements, sought after by kings and commoners alike for guidance and wisdom.

The Leviathan: A fearsome sea creature of myth and legend, said to dwell in the depths of the ocean, its colossal form inspiring awe and terror in all who behold it.

The Golem: A creature of clay brought to life by ancient sorcery, possessing immense strength and unwavering loyalty to its creator.

Locations:

The Oasis of Zohar: A lush oasis hidden amidst the barren desert, its shimmering waters and verdant foliage a sanctuary for weary travellers and nomads.

The Pillars of Enoch: Mysterious stone monoliths said to mark the boundaries of the ancient world, imbued with mystical power and guarded by enigmatic sentinels.

The Caverns of Ur: A network of underground tunnels and chambers stretching deep beneath the earth, rumoured to hold untold treasures and secrets lost to time.

The Whispering Woods: A dense forest shrouded in mist and mystery, its ancient trees whispering secrets to those who dare to tread its shadowed paths.

The Ruins of Nephilim: Crumbling remnants of a bygone era, where the colossal footprints of giants and the faded glory of ancient civilizations lie buried beneath the sands of time.

Places/Towns:

Bethlehem: A humble village nestled in the hills of Judea, its tranquil streets and bustling marketplaces a testament to the resilience and spirit of its inhabitants.

Gomorrah: A city of vice and corruption, where greed and debauchery reign unchecked, its towering spires casting long shadows over the desolate landscape.

Shechem: A prosperous city located at the crossroads of ancient trade routes, its bustling markets and vibrant culture drawing travellers from far and wide.

The Citadel of Jericho: A formidable fortress perched atop a sheer cliff, its impregnable walls and imposing towers a symbol of power and authority in the region.

The Nomad’s Camp: A transient settlement of tents and caravans, where travellers and wanderers from all walks of life come together to share stories, trade goods, and seek shelter from the harsh realities of the wilderness.

Hosted and narrated by: Bexja (Bexja)

Started 10/15/25. Scenes played: 1

Target number of characters: 5
Current number of characters: 5
Submissions pending: 0

Players so far: Depechefloyd, Leafflight, oberonism, Farinor, iSkip

License: Community License

Sweetie I Shrunk the Siblings

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Modern day. Focus on writing story, especially witty banter, and adventure.

Modern day humorous adventure.

You’re a member of a large, diverse family. Probably a tween or teen, but it’s up to you.

Your dad is a crazy professor, but this time he’s gone too far…

If you think this might be based on an established movie, then I don’t know what to tell you. But that was a long time ago, and I havn’t watched it in years, so this will be our story to tell without existing canon.


I would want any player to tell me if I need to adjust to increase their access or inclusion.

All my games are fully inclusive

Hosted by: Bexja (Bexja)

Rotating narration

Started 10/04/25. Scenes played: 0

Target number of characters: 3
Current number of characters: 2
Submissions pending: 0

Players so far: Farinor, XxZEExX

License: Community License

On a candle-lit table lies an open notebook

The Detective's Heirs: Shadows on Baker Street

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“London, that great cesspool into which all the loungers and idlers of the Empire are irresistibly drained…” -John H. Watson, M.D.

This is the classic Victorian London of Sherlock Holmes: glowing gas lamps and gleaming brass, choking “pea soup” fog, the clip-clop of horse hooves, and the whistle of steam trains. Music halls, doxies, the British Museum, and the swirling Thames River. Was that a cry for help? A scream? Mystery and adventure await!

Holmes and his nemesis, Professor Moriarty, plummeted into the Reichenbach Falls in Switzerland and both have been declared dead. The shadow of the Great Detective no longer stretches across the globe and ne’er-do-wells of all stripes are wreaking havoc. London is teeming with newcomers. Czarist Russia is starving and Hungarian freedom fighters seek weapons, money, and mercenaries to liberate their country from tyranny. It’s impossible to tell friend from foe.

Aspiring detectives and those trying to bring some justice to this unfair and brutal world seek to fill the gaps left by Sherlock’s death. Meanwhile, his grieving friends believe he yet lives, and they are searching for him. There on the wall! Is that the shadow of a deerstalker cap? Did he leave a secret message among the adverts in the London Times? And what of Moriarty? Did he survive? Is the criminal mastermind plotting his revenge?

The game is afoot indeed!


It is the Great Blizzard of 1891, and there’s no one on the streets. But you decoded the message: You have been summoned to 221b Baker Street at midnight tonight. You have no idea why, nor who sent you the missive. After pacing your rooms for hours, weighing the pros and cons and taking every precaution, you decide to go.

Hosted and narrated by: Depechefloyd

Started 09/30/25. Scenes played: 0

Target number of characters: 10
Current number of characters: 8
Submissions pending: 0

Players so far: Depechefloyd, Tacronicus, Boyd_Crowder, Zephreyt, ChrysophylaxDives, Leafflight, iSkip, Karleigh

License: Host License

image source: Diego Rodriguez