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Letters to a Life Gone By |
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It’s 2016, Thanksgiving, you and your cousins are sitting awkwardly in the game room, when one of you suddenly pipes up.
“Remember Great Uncle Will’s letters?”
Of course you do, it’s like the one interesting thing in your family’s history. A collection of love letters between William and a famous singer, Lady Luck, who went on to marry a famous actor instead of him, and died tragically and mysteriously.
Great Uncle Will had passed before some of the younger cousins were even born, but those who remembered know that he’d always been convinced it was the actor who’d dealt his darling’s unfortunate fate.
“Well,” the cousin continues, “I had an assignment to write a letter to a figure from the past, so I wrote one to Lucky telling her not to marry that guy and…I think she answered.”
The barrier of shyness is broken and exchanged with teasing remarks and ripples of laughter. The letter written and the chest of older ones are brought as proof.
To settle the case, you all resolve to write another one. When you open the chest, lo and behold, there sits Lady Luck’s letter, addressed not to Great Uncle Will, but you.
Continue your correspondence with her and attempt to save her from her fate. Question the parents and discover family secrets that had long been untold. One thing, at least, is already clear: this will be the most interesting Thanksgiving dinner yet.
Hosted and narrated by: A W (iSkip)
Started 11/11/25. Scenes played: 0
Target number of characters: 6
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Community License
The Roadtrip |
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How well do you truly know the souls that journey beside you?
Have we, in our pursuit of glory, power, and destiny, forgotten the ancient magic of connection? Have we become so lost chasing crowns, quests, and dreams that we’ve stopped seeing the hearts that walk beside our own?
We crave companionship—heroes, allies, lovers—but is it all just about what they can offer us?
In this tale, our wanderers rediscover the lost art of forging bonds that run deeper than blood or magic. Friendships that outlast empires. Memories that outshine gold. Connections that heal even the darkest hearts.
This is not just a road trip—it’s a quest across realms, a journey of souls.
A road trip of a lifetime… in a world touched by wonder.
Hosted and narrated by: Storm Wrecker (StormWrecker)
Started 11/07/25. Scenes played: 1
Target number of characters: 10
Current number of characters: 7
Submissions pending: 0
Players so far: StormWrecker, iSkip, M00NLIGHT, Amenthy, Idiosyncrasy, Enyoella, IntroGinative16
License: Community License
The Great Misfortune of Being Melody Haggard |
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Let me preface by saying that this might turn out to be more of an experiment than a game, so if you have any expectations I now invite you to kindly defenestrate them before proceeding.
I will elaborate more on the experimental aspects after the premise blurb.
Cheers!
Melody Haggard is cursed. She’s got no proof and no enemies but there seems to be no other explanation for it.
All her life (basically) she has been tossed from one world to another, without any particular rhyme or reason. When it first happened at thirteen she was naive enough to believe it was a superpower, but no, she has no control over it whatsoever.
Nearly a decade has passed now, and she’s battled in steam punk armies, soared in a swarm of fairies, investigated in a gang ridden metropolis, and so much more. She has now found herself in a mutant ridden distopia–not the first she’s visited–and met you. She thinks it’ll be the same, she’ll aid you and others in whatever adventure fate dumps in her path and then without warning–poof!–she’ll be gone and never seen again.
Maybe she’s right, perhaps you will be just another passing figure in her story.
Or maybe something will change, and by some miracle you’ll join her in a unwilling world-hopping escapade.
(The idea is for this to be a story with space for serious, heartfelt moments, action, and a decent dose of silliness)
I’ll break it down further in the info for applicants!
Note: This game is designed to be flexible and open to new, old, low commitment and high commitment players. You just need to be somewhat willing to go with the flow.
Hosted by: A W (iSkip)
Rotating narration
Started 11/12/25. Scenes played: 1
Target number of characters: 8
Current number of characters: 6
Submissions pending: 0
Players so far: iSkip, Epp3s, Azure_Blue, Farne, Kyoko, kpenti
License: Community License
Pariahs |
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As mortals they were told to stay in line and obey, in exchange they’d be given safety and enough to provide.
It was a lie.
As supers they were told to lay down their lives and in return they would be loved and respected.
They were passed over.
The world left them no choice but to either quietly continue licking the scraps off of society’s floor, or take the lives they wanted by force.
Alone they were nothing.
Together they will be feared.
Theme: Long Hard Road Out of Hell, Marilyn Manson
The Pariahs is a dark and gritty antithesis to superhero pop-culture about a group of supervillains attempting a rise to power, think Joker (2019) meets Justice League. Viewer discretion is advised.
The story will begin amidst their first bank robbery.
Please see game info for details.
Hosted and narrated by: Nunya Beezwax (Grandclam)
Started 10/24/25. Scenes played: 0
Target number of characters: 4
Current number of characters: 2
Submissions pending: 0
License: Community License
Stranded (Active Game) |
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strangers awaken on the sand, soaked and disoriented. but none of them remembers how they got here—or even where they came from
The island is lush yet unsettling: strange carvings in the trees, abandoned shelters, and the constant feeling of being watched. Each survivor carries fragments of memory, but the pieces don’t fit together. Were they passengers? Were they chosen? Or is something else at play?
Together, they must uncover the truth of their arrival while struggling to survive the island’s dangers. But trust is fragile—when you don’t know who you are, how can you know who to believe?
Hosted and narrated by: Wanderlight
Started 11/11/25. Scenes played: 0
Target number of characters: 5
Current number of characters: 2
Submissions pending: 0
Players so far: Magnar, rchrd_rdrgz4
License: Community License
Phantoms of Belief |
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In the Year 2350 A.D the debate of about the necessity of faith and belief was put on the center stage of the Scientific Community. Scientists argued for it, others against that the very belief in the unseen is illogical and unnecessary for modern expansion.
In an experiment to end the debate, Scientists tore the veil of reality to seek out Heaven. But they got it wrong. Heaven wasn’t where they calculated it to be, they found emptiness.
From that moment on, childlike wonder, and belief in the unseen became obscure and obsolete. A world of hedonistic materialism bloomed from the ashes of dreams.
However, there was something pulling the strings behind the scenes. The Gloom. An anomalous extraterrestrial threat that slipped through the breach of reality. A predator that physiologically harms its prey before devouring them. It feeds on emotions, ambitions, and dreams leaving all mortals it touches empty apathetic husks. Having been drawn to the emotional and mental anguish created by the Scientific Faith debate.
Not much is known about the Gloom even by the Phantoms: The folk legends, myths, and urban legends forgotten by the social mind. They never died, but instead they have been repurposed. They are now the unseen protectors and warriors that combat the Gloom. The unseen sentinels of an unbelieving world.
Can they force The Gloom to retreat back through the tear of reality or will all of humanity become apathetical husks in its wake?
Hosted and narrated by: Nicholas Clement (Nicklien)
Started 11/07/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 7
Submissions pending: 0
Players so far: Bexja, Sofos_Nera, Kyoko, Azure_Blue, mamd, MrtnSaintMartin, Ellery
License: Community License
Between Trees and Trouble |
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This is a fantasy story/game with a new host, so don’t expect anything too great. I just want to make some scenarios, improve my writing and play a fun game whilst I do! This is pretty casual, so we can go pretty slow, depending on what you guys want, and I’ll try to keep it a good blend of unserious and serious. Come and join if you want to! Fair warning though, I did choose the cards to be… well.. gritty. I won’t personally invite anyone (I have no friends), but do feel free to join, even if you’re new or experienced, good or bad at writing, or even planning to joke around or be dead serious. I accept anybody!
Hosted and narrated by: I'm Not Telling My Name (KebabFromAGS)
Started 10/27/25. Scenes played: 2
Target number of characters: 4
Current number of characters: 3
Submissions pending: 0
Players so far: Bexja, Grandclam, Skyl
License: Community License
All The Things We Cannot Have |
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You are Luce, beings of light, living in palaces of crystal deep within Scuta, or as the humans call it, Earth. Your kind are benevolant by nature, always wanting to share your utopic realm and way of living, but unable to do so without risking harm on the fragile peoples that live scattered around the globe, whose eyes can’t withstand your radiance, and whose flesh blisters and burns from the heat of your hearts.
Life on Scuta’s core has always been serendipitous, but something new appears that for the first time, might not be so. A child, retrieved from a metal canister that appeared at the door of the Regent’s palace one day. Not any child, no, a little girl made of darkness. Something never seen before. She feeds off light, her mere presence sapping the glow from the skin of any Luce that happen be near.
The Lady Regent has put together a team of volunteers to care for the child. You are one of them, and just a couple weeks in you begin to notice how being around the child not only depletes your essence, but also corrupts your nature, making you feel things you’d never felt before. Frustration, jealousy, fear.
On top of that, the Lady Regent recently informed you and your peers that she received a concerning message from the surface: The child belongs to the humans, and they want their weapon back.
Hosted and narrated by: A W (iSkip)
Started 10/26/25. Scenes played: 2
Target number of characters: 5
Current number of characters: 5
Submissions pending: 0
Players so far: Farne, Machiavelli11, StormWrecker, madhattersonline, Ellery
License: Community License
Quest's Games |
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A vessel named the Odyssey was a deep-space research vessel, these vessels were standard procedure to send out. The explorers on these vessels take samples of other planets,observe how the planet thrives, and even get to discover new planets. These have been sent out for many years, but this vessel was special.
The Odyssey was the first vessel to have the new built in AI, Quest. Quest was supposed to help the explorers manage the supplies they had, help them discover and explore new planets, and help them keep samples just in the right conditions for them to stay alive. Everyone thought that this new AI was going to help everyone, but little did they know that Quest had a different idea.
The Odyssey’s first journey was not far, they just went to the other side of the galaxy. Halfway though the journey they lost connection to the vessel, but suspected nothing about it. A week after they lost connection with the vessel they got a transmission from it, all it said was “Silence”. Nothing more than one word was said.
Two weeks later, the vessel came back, the only problem is that it was unresponsive and powered down and without the crew. No one could explain what had happened and no one questioned it father when NASA said the crew did it to its own vessel.
The NASA engineers got the vessel to working order, Odyssey now operational, was waiting for its next crew.
Hosted and narrated by: Milk (Skyl)
Started 11/06/25. Scenes played: 0
Target number of characters: 4
Current number of characters: 2
Submissions pending: 0
Players so far: iSkip, M00NLIGHT
License: Host License
the unknown |
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Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Stranded and alone, they must triumph against threats both natural and mysterious in pursuit of escape… if escape is even possible. This world describes the mysterious island through intriguing characters and settings, but the truth behind it all is yours to write!
Art curated by @sparkletwist
Hosted and narrated by: james120
Started 09/29/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 1
Submissions pending: 0
Players so far: TheMainNarratorOvO
License: Community License