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712 Dover Lane

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A werewolf, a fairy, a ghost, and vampire walk into a bar…. Sounds like the beginning of a joke, but in reality is how four unlikely roommates meet. Sure, werewolves and vampires are naturally enemies. The sound of a fairies wings fluttering can be annoying as hell and having a ghost around can be just downright depressing at times. But in a world where the supernatural is just a dirty little secret that can cost your life, these four unite in helping each other with the one thing they all desperately want most: to be normal. 712 Dover Lane becomes their unlikely safe haven where maybe, just maybe, they can help each other get through this damned eternal life.

Hosted and narrated by: Sierra Soto (sosoto)

Started 04/28/17. Scenes played: 0

Target number of characters: 4
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License


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In a small town, something strange has begun to happen. Children have begun to be killed or disappear. Horrible things have begun to surface from the past. And, with the celebration of the towns founding around the corner, there may be more killings underway.

You are one of the towns children. For whatever reason, you are drawn to each other as a strange creature that lurks within the sewers(and perhaps deeper still)makes its appearance and attempts to kill you all.

Adults can’t help you. Weapons can’t help you.

Only you can help each other.

Hosted by: Patrick House (johnnytable)

Rotating narration

Started 04/24/17. Scenes played: 0

Target number of characters: 6
Current number of characters: 2
Submissions pending: 0

Players so far: johnnytable, HoneyCakeGamer

License: Community License

Broken Shield

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Fair Warning: This will be my first hosted game, and I am still fiddling with the interface a bit. I think I’m a pretty decent writer, but do feel free to help me out or make suggestions through the open lobby if you have some ideas.

Welcome to Kostia, a nation in turmoil. You are The Imperial Shield, the sworn protectors of the late King Hector’s only heir, Princess Marina. Her purpose is to ensure that she produces a male heir to inherit her father’s throne. Your purpose is to ensure that she lives long enough to do so. While your ultimate responsibility is to Marina’s safety, you typically follow the direction of Minister Kempe, a nobleman who was designated to speak and act in King Hector’s stead and who is charged with arranging Marina’s marriage to a Kostian nobleman.

The Backstory

Your old King Hector had maintained a fragile peace with the neighboring Ethilia even though he saw them as savages. Although Ethilia consisted of many diverse peoples, Queen Lena of Ethilia had convinced Hector that they all had in common such a love of independence that they would unite against any imperial aggression from Kostia.

Unfortunately, following Hector’s death, Minister Kempe violated the peace by invading the Teverian Highlands, a small region just across the Ethilian border that was rich in gold and iron. He expected that the invasion would boost the economy of Kostia and his popularity along with it. He was right. He also expected that the Ethilian tribes were too fragmented to launch a serious counterattack. He was wrong.

Unlike Hector, Kempe had never been to battle against the tenacious Ethilians. Hector may have mistakenly seen them as savage people, but Kempe saw them as stupid and weak savages. Perhaps both men were wrong, but Minister Kempe was fatally wrong. As she had promised, Queen Lena rallied the Ethilian tribes against the threat of continued Kostian aggression, and most of the tribes in her alliance sent their bravest to fight for the liberation of the Teverian Highlands and the defense of the Ethilia-Kostia border. The Ethilian Alliance became stronger than ever, Lena commanded more respect than ever, and Kostia has been stuck in a slow and costly war with Ethilia for a decade.

Princess Marina has watched the political machinations behind this war since she was twelve, and she is decidedly but quietly in favor of seeking peace. While she was sheltered and reserved as a child, Marina has felt a growing need to speak up for herself in recent years, albeit hesitantly. She did so privately at first by refusing all suitors, including two of Kempe’s sons, without offering a specific objection to any of them. She then began to speak to the public, initially due to Minster Kempe’s insistence that she reassure the people that she would provide them with a king. As she publicly demonstrated her developing intellect and independence, however, she became increasingly popular, triggering a scattering of public opinion.

Because of her public addresses, many got to know Marina the slightest bit as she matured into a capable young woman of 22 years. Since her public debut six years ago, a small but vocal group of citizens have become, by degrees, loyal to Marina. A much larger and more conservative group are loyal only to her royal womb but are fond of Marina as a sort of celebrity and figurehead. Still another substantial but quiet group has come to despise her for her refusal to marry.

Marina does not presently wield any official power in Kostia, but she is about to make your job much more complicated.

Hosted and narrated by: Master Vince (paintitblack89)

Started 04/27/17. Scenes played: 0

Target number of characters: 6
Current number of characters: 6
Submissions pending: 1

Players so far: Lasercat, Kjelfalconer, Verus, Xiim, paintitblack89, Verethragna

License: Community License

The Village of Brynford

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I am looking to run a short role-playing adventure in a fantasy village setting. It is aimed at low level characters.

There are some customised settings for play so please do have a look at them. I would be grateful for players to acknowledge the possibility of character death and the short game length will help to make any player elimination less frustrating.

A party can consist of up to four characters and I am looking for a balanced party of different classes such as fighter, cleric, ranger, wizard etc. So I would prefer not duplicate a class if that is possible. It is up to you, however.

I will try and keep the action going - you can expect the scenes to run at least one or two times a week. I will take steps to make sure that the story moves on at a reasonable pace…

A link to a character creation guide is here:

Hosted and narrated by: Paul D (Flowerking)

Started 04/18/17. Scenes played: 1

Target number of characters: 6
Current number of characters: 5
Submissions pending: 0

Players so far: Em_J, AgainJane, Reynard, Pyjama, Baugi

License: Host License

The New Justice Society

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The Justice Society of America, the superhero protectors of the Free World from the end of the Second World War to the mid eighties. Then one day it just fell apart. Some say they were pressured by the Government to disband some say it was infighting among the ranks. In truth no one knows.

Since then no big teams have formed with most heroes just doing their own thing. But now a new threat is looming on the horizon and heroes will be called.

(Read rules and info before joining.)

Hosted and narrated by: Chris Flagel (DominionChris)

Started 04/09/17. Scenes played: 0

Target number of characters: 7
Current number of characters: 4
Submissions pending: 0

Players so far: Q_Sizzle, Beej, Chase_Variant, Xiim

License: Community License

world tourney, dragon ball

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a mysterious martial arts tournament held by a mysterious man

Hosted and narrated by: onegreatname

Started 04/20/17. Scenes played: 0

Target number of characters: 7
Current number of characters: 0
Submissions pending: 2

Players so far: None yet — be the first!

License: Community License

The Tuesday of Our Discontent

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For most people, the Stock Market Crash of 1929 was about financial loss. For Ellie Gilbert and Warren Kemper, it was about something much more personal: the death of Arthur Howell.

“It’s so much darker when a light goes out than it would have been if it had never shone.” –John Steinbeck, The Winter of Our Discontent

The Tuesday of Our Discontent is intended to be a character study and an exploration of personal loss in the face of an uncertain future, set against the backdrop of national tragedy.

Hosted by: CB (roaringdandelion)

Rotating narration

Started 03/05/17. Scenes played: 0

Target number of characters: 1
Current number of characters: 1
Submissions pending: 0

Players so far: roaringdandelion

License: Community License


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“Any fool can know. The point is to understand.”
― Albert Einstein

One day, your life changed.
Maybe you were one of many who applied to be the Apprentice to a great sorcerer, waiting for months to be finally accepted.
Maybe you were suddenly snatched from the life you knew…

Either way, your life from that day, began to revolve around the life of another.

Your mentor is one of the most notable sorcerers in the world, someone who has access to incredible power drawn from the universe. They are teaching you the same magic, but also you answer to them in everything.

It is up to you if your mentor is kind, loving, hard, distant, manipulative…. anything you like.

The game takes place during World War 2, and is set in the London. During this time, the city is constantly beset by the Blitz.

The characters will have been apprentices for years now, but I would also like to flick back and forth to when they are younger.

I would like to encourage everyone to make their own cards, as I find people develop them to fit their characters.

As with all of my games, this is a LGBT* friendly game, though as the time period is not, you would need to play that as needed.

Hosted and narrated by: Dan McGru (DanMcGru)

Started 04/28/17. Scenes played: 1

Target number of characters: 5
Current number of characters: 5
Submissions pending: 0

Players so far: Shrevei, Lunarflight, Taskir, Crabe, CJaneWrite

License: Community License

The Truth, Early Edition

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Either you lay back while others twist the truth, or do something about it.

Not so long ago the link between world-wide events and the people was provided by newspapers. Now, you are one of them.

Each player ‘plays’ a newspaper, and writes articles over news-items. The items are given as challenges, where each player may give their version of the story. The facts of the previous moves stand. Their interpretation, well…

The setting is contemporary and realistic, yet purely fictional. No Prumt vs. Tonclin, but presidential candidates and elections will most likely be there. No actual magic or aliens as well, though “Yoga Master wins Nobel Prize for Curing Cancer” or “Aliens Abduct President” might be read. If everyone agrees than it must be true.

The idea is to capture the tone of your favourite (or least favourite) newspaper, and think ‘what could they have said?’. Go ‘light’ on the heavy topics, and ‘hard’ on the lighter topics; expect fierce debates about how long it takes for the firebrigade to get that cat out of the tree. Genuine political or ethical debates do not belong here, bold letters and bolder statements do.

What do you say about lying economists, washed-up submarines, nation-scale catastrophes, and exceptionally dumb remarks by politicians? Are you a patriotic propaganda machine, the Voice of the People, lifestyle & human interest or the simple truth over breakfast with a page-3 girl? Are you a New York Times, a Daily Mirror, a National Inquirer or a Pravda?

This game is a copy of, but this time with a single narrator, and three scenes only.

Aimed as beginner game or beginner-friendly, but others are free to join as well.

(image from

Hosted and narrated by: Zinzerena

Started 04/12/17. Scenes played: 2

Target number of characters: 10
Current number of characters: 9
Submissions pending: 0

Players so far: Em_J, Trann, Ekronak, Syxsilver, vlalekat, yorblesnoot, idkblehh, JimHolden, PenWritingHood

License: Host License

Summer of the Stars

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The magic of this place is old, and slow, and deep. Spirits like you abound, but their movements are quiet, their appetites small, their tempers soft. This has been a good place for humanity to grow and stretch, making peace with their surroundings as they carve out their small, unassuming spaces.

In other lands, it is not so. Spirits roar and shriek across the land, spoiling and devouring. The humans remember. They leave you offerings on their doorsteps and wards on their doors: Do not be offended, we wish to please, but do not seek to come inside.

There are a few nights when the lines change. The humans dance, and laugh, and imagine the spirits walk among them. On one such night, at the height of a mild summer, the stars shone bright—brighter than usual.

It is said that the spirit of the sky shook out his robe. How else to explain the stars that fell? Little stars, borne on the backs of deep sapphire beetles which had never been seen in this land or any other. But they are, after all, like any other beetle: they chew their way through bark and wood, and the birds and lizards snap them up greedily. If the birds and lizards seem a little brighter afterward, if the scrawl of the star beetles seems like strange letters and sigils, well, that is no matter.

Surely no harm can come of it.

Hosted and narrated by: Stars Haven (ATreeFullOfStars)

Started 03/23/17. Scenes played: 6

Target number of characters: 12
Current number of characters: 5
Submissions pending: 3

Players so far: Shrevei, Cowntess, Lord_Entropy, blanc, yorblesnoot

License: Community License

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