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Ghostbreakers Ltd. |
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A comedy‑horror story‑game for anyone brave enough to start a paranormal small business
Strange things are happening in the city.
Lights flicker.
Mirrors twitch.
Old toys move when no one’s looking.
And somewhere in the dark, something is laughing — loudly, theatrically, and far too close.
You and your fellow Ghostbreakers have just opened shop.
Second‑hand equipment.
A rented van.
A business plan written on the back of a takeaway menu.
But the calls are already coming in… and they’re getting weirder by the day.
Hauntings aren’t isolated anymore.
They’re coordinated.
Something powerful is pushing through from the other side, sending all manner of mischief into the world — rattling spirits, dripping horrors, grinning floaters, and things that should absolutely not be climbing out of the plumbing.
Someone wants attention.
It’s up to you to investigate the disturbances, wrangle the nasties, and stop whatever’s trying to break through the veil before the whole city becomes a stage for a very dangerous performance.
Grab your gear.
Start the van.
And try not to scream louder than your clients.
Welcome to Ghostbreakers Ltd.
Business is about to get… lively.
Hosted and narrated by: Bexja (Bexja)
Started 05/17/26. Scenes played: 0
Target number of characters: 4
Current number of characters: 1
Submissions pending: 0
Players so far: Depechefloyd
License: Community License
Marked of Enoch |
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(Adventure Game)
Cast out, cursed, yet never slain — you are of Cain’s blood, the Mark burning on your flesh. Men fear you. Heaven forbids them to strike you. But now an angel has come, not with mercy, but with a charge: the Watchers have fallen, their Nephilim offspring spread ruin across the land, and only the Marked may stand against them.
From the dust of Canaan to the shadow of Hermon, you will walk forgotten roads, face creatures born of mingled heaven and earth, and choose whether to bury or wield relics men were never meant to touch. For three moons, the world trembles on the edge of judgment — and your cursed hands may tip the scales.
Video - be logged into Youtube to watch…
Characters/Beings:
Elohim’s Chosen: Enigmatic figures believed to be chosen by the divine, possessing mysterious powers and insights into the workings of the universe.
The Watchers: Ancient beings tasked with observing and guiding humanity, sometimes intervening in mortal affairs with unforeseen consequences.
Oracle of Delphi: A legendary seeress renowned for her prophetic visions and enigmatic pronouncements, sought after by kings and commoners alike for guidance and wisdom.
The Leviathan: A fearsome sea creature of myth and legend, said to dwell in the depths of the ocean, its colossal form inspiring awe and terror in all who behold it.
The Golem: A creature of clay brought to life by ancient sorcery, possessing immense strength and unwavering loyalty to its creator.
Locations:
The Oasis of Zohar: A lush oasis hidden amidst the barren desert, its shimmering waters and verdant foliage a sanctuary for weary travellers and nomads.
The Pillars of Enoch: Mysterious stone monoliths said to mark the boundaries of the ancient world, imbued with mystical power and guarded by enigmatic sentinels.
The Caverns of Ur: A network of underground tunnels and chambers stretching deep beneath the earth, rumoured to hold untold treasures and secrets lost to time.
The Whispering Woods: A dense forest shrouded in mist and mystery, its ancient trees whispering secrets to those who dare to tread its shadowed paths.
The Ruins of Nephilim: Crumbling remnants of a bygone era, where the colossal footprints of giants and the faded glory of ancient civilizations lie buried beneath the sands of time.
Places/Towns:
Bethlehem: A humble village nestled in the hills of Judea, its tranquil streets and bustling marketplaces a testament to the resilience and spirit of its inhabitants.
Gomorrah: A city of vice and corruption, where greed and debauchery reign unchecked, its towering spires casting long shadows over the desolate landscape.
Shechem: A prosperous city located at the crossroads of ancient trade routes, its bustling markets and vibrant culture drawing travellers from far and wide.
The Citadel of Jericho: A formidable fortress perched atop a sheer cliff, its impregnable walls and imposing towers a symbol of power and authority in the region.
The Nomad’s Camp: A transient settlement of tents and caravans, where travellers and wanderers from all walks of life come together to share stories, trade goods, and seek shelter from the harsh realities of the wilderness.
Hosted and narrated by: Bexja (Bexja)
Started 10/15/25. Scenes played: 6
Target number of characters: 5
Current number of characters: 3
Submissions pending: 0
Players so far: Depechefloyd, iSkip, Bexja
License: Community License
The Atlas Fragments |
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The world is no longer unified by maps.
After an unexplained global collapse of navigation systems, digital archives, and satellite networks, humanity lost its ability to reliably chart the world. Cities vanished from records. Roads shift. Entire regions are rumored to be “misplaced.” What remains is rumor, memory, and scattered data shards known as Atlas Fragments.
Each fragment contains a partial reconstruction of the original global Atlas — a system once used to understand, predict, and navigate the world with absolute precision.
Now, those fragments are the most valuable objects left on Earth.
And they are starting to resurface.
Premise
You are part of a world where survival depends on fragmented knowledge. A single Atlas Fragment might reveal:
But no fragment is complete. Each one is a piece of a larger puzzle — and assembling them may not restore order… but redefine it entirely.
Different groups, factions, and independent scavengers are racing to recover them. Some want to rebuild civilization. Others want control. Some believe the fragments are too dangerous to exist at all.
Your story begins when a new fragment surfaces.
And everyone hears about it at the same time.
The 5 Factions:
1. The Wayfinders Guild
A loose network of scouts, cartographers, and pathfinders who believe the Atlas should be rebuilt.
Goal: Reconstruct the full Atlas for safe global navigation
Belief: The world is survivable only if it becomes understandable again
Methods: Mapping expeditions, trade of geographic intelligence, escort contracts
Reputation: Reliable but obsessed with control through knowledge
Internal tension: Some want open access to maps; others want to monopolize them
2. The Driftbound
Nomadic survivalists who refuse to trust maps at all.
Goal: Destroy or scatter Atlas Fragments to prevent centralized control
Belief: The old world collapsed because it was over-mapped and over-managed
Methods: Raiding supply routes, sabotaging data exchanges, living off-grid
Reputation: Unpredictable, dangerous, but deeply knowledgeable about survival
Internal tension: Some members secretly still use fragments when convenient
3. The Archive Consortium
Former data engineers, archivists, and pre-collapse technicians.
Goal: Secure and preserve all fragments for controlled study
Belief: Knowledge is neutral — only misuse causes harm
Methods: Secure vaults, data extraction, encrypted trading of information
Reputation: Polite, bureaucratic, and unsettlingly secretive
Internal tension: Whether to eventually release knowledge or lock it away permanently
4. The Latticeborn
A cult-like group who believe the Atlas Fragments are part of a greater living system.
Goal: Reassemble the Atlas to “awaken” its intended purpose
Belief: The world itself is responding to the fragments being collected
Methods: Ritualized data recovery, symbolic mapping, cryptic interpretations of geography
Reputation: Eccentric at best, disturbing at worst
Internal tension: Whether the “awakening” will save or erase humanity
5. The Freeholds
Independent settlements and trading hubs bound together by fragile agreements.
Goal: Keep fragments decentralized so no single power controls them
Belief: Balance matters more than truth or completeness
Methods: Negotiation, trade protection, mercenary escorts, information bartering
Reputation: Pragmatic, political, often opportunistic
Internal tension: Constant risk of breaking apart into rival mini-factions
Hosted and narrated by: Zemelda Meadowes (Zemelda)
Started 05/28/26. Scenes played: 0
Target number of characters: 4
Current number of characters: 2
Submissions pending: 0
Players so far: Depechefloyd, Chekhov
License: Community License
The Rattling Bones Inn |
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Rattling Bones is seeking extra hands. Of help behind the bar, that is. Though we won’t say no to the offered appendage.
Welcome to the Rattling Bones, friends. Battling foes in the dungeons is hard work, even harder when ye be a skeleton or ghostie defending your treasures. Come stop by for a nice mug o’ ale, or a fine crackling fire to warm your bones by. Take a break from dealing with those adventuring numbskulls and unwind. Why, if ye be looking for a little extra coin on the side, we’ve got just the job for you. Be warned, though: sometimes we too must deal with the occasional vagabond or noble fool who stumbles in on the wrong side of the dungeon. Most of the time, however, we face no trouble, save from the occasional ornery lich. Come relax, and raise a mug to the undead!
A slice-of-life fantasy game for 4-6 players.
Hosted and narrated by: thewillowstorm
Started 05/13/26. Scenes played: 0
Target number of characters: 4
Current number of characters: 1
Submissions pending: 0
Players so far: charm
License: Community License
Trapped in Space! |
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Being stuck in space is not fun.
Being stuck in space with a dying spaceship called “The Horizon” and with not enough materials? Even worse!
You are part of crew of space travelers that have to find a way to survive in space. Or else you could die…
Hosted and narrated by: MK Smith (mikeey)
Started 05/21/26. Scenes played: 0
Target number of characters: 6
Current number of characters: 3
Submissions pending: 0
Players so far: Zemelda, blias, Bexja
License: Community License
The 3am Cafe |
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Now hiring baristas of a supernatural kind. No experience required!!
Welcome to The 3am Cafe, a curious little shop hidden in the crannies of San Francisco. You manage a cafe that serves the supernatural: the dead, the undead, and those who dabble in magics beyond this plane of reality. Help your customers fulfill their unfinished business and find closure with your own! But beware: the cafe starts out teetering on the verge of closing down. Fight off property managers, rival cafes, and ghost hunters to keep the lights on!
A slice-of-life urban fantasy for 4-6 players.
Hosted and narrated by: thewillowstorm
Started 05/09/26. Scenes played: 0
Target number of characters: 4
Current number of characters: 1
Submissions pending: 0
Players so far: Selysin
License: Community License
Bi-Weekly Writing Prompts |
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Welcome to the Bi-Weekly Writing Challenge!
This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!
This game is going to be very free form. There will not be a plot to the game as a whole.
Genre can range from horror to fantasy to romance! Beginner-friendly!
Created by Sofos_Nera
Hosted by: Sofi (Sofos_Nera)
Rotating narration
Started 04/17/22. Scenes played: 95
Target number of characters: 99
Current number of characters: 20
Submissions pending: 0
Players so far: Sofos_Nera, CaptainParty, Nicklien, TrueParanormal, SachiGrl, Azure_Blue, Steinkopf, indigosam, jigglepuff, Chekhov, StormWrecker, Depechefloyd, Farne, Maddmum, haoran, coffea, dahliafalcon, Zemelda, DystopiaScholastic, blias
License: Community License