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The Tomb of Timeless Abandon

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High in the spine of the Sierra Madre de Oaxaca, where mist clings to the cliffs long after the sun has risen, there are trails that do not appear on any map. Locals in the nearby village of San José del Pacífico speak of them sparingly—paths that shift, stones that hum faintly beneath your feet, and a place in the mountains where the earth seems to remember something it was never meant to keep.

The tomb was not discovered so much as it was revealed.

It happened after a storm—one of those sudden, violent mountain storms that split the sky and sent loose rock cascading down the slopes. When the clouds cleared, a section of the mountainside had collapsed, exposing a dark, geometric wound in the earth. Not a cave. Not natural. The edges were too precise, too deliberate—cut stone, smoothed by hands that had long since turned to dust.

No one in the village claimed to know who built it.

That was the first warning.

The second was the silence.

Birds avoided the place. Wind seemed to bend around it. Even the insects, relentless in every other corner of the mountain, refused to cross the threshold. It was as if the tomb existed slightly outside the rhythm of the world—present, but not entirely here.

By the time word reached outsiders, the story had already begun to change.

Some said the tomb belonged to a forgotten branch of the Zapotec civilization, buried before their history was ever written. Others insisted it was older—older than the pyramids, older than language, something carved by a people who did not survive long enough to be remembered.

And then there were the whispers that didn’t sound like history at all.

They said the tomb was not built to house the dead.

It was built to contain something that refused to die.

The entrance sloped downward at an unnatural angle, as though the mountain itself had been hollowed out with purpose. Symbols lined the interior walls—intricate, spiraling carvings that seemed almost familiar until you looked too closely. Then they shifted, subtly, as if your mind could not quite hold onto their shape.

Those who stepped inside reported the same thing:

Time did not behave correctly.

A minute stretched into hours. Or vanished entirely. Footsteps echoed before they were taken. Voices whispered in languages no one could identify—and sometimes, disturbingly, in voices that sounded like their own.

And deeper still, beyond the first chamber where light could still reach, there was something else.

Not a creature.

Not exactly.

A presence. Watching. Waiting. Patient in a way that felt ancient and deliberate, as if it had been expecting someone to return.

Because that was the final rumor—the one no one liked to repeat.

The tomb did not call to everyone.

Only to certain people.

People who, upon standing at its entrance, felt something impossible settle into their bones—not fear, not curiosity, but recognition.

As if they had been there before.

As if, somehow, they had never truly left.

Hosted and narrated by: Dahliafalcon (dahliafalcon)

Started 04/29/26. Scenes played: 3

Target number of characters: 8
Current number of characters: 6
Submissions pending: 0

Players so far: dahliafalcon, Depechefloyd, scratthew, Zemelda, SkyElf

License: Community License

The Sea of Opalescent Dreams

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Its cities rise from coral cliffs and moonlit harbors. Silk banners snap in the salt wind above towering palaces, and the names of queens are spoken with holy reverence. Here, women are raised to rule, conquer, and command. They captain warships, settle disputes with steel in hand, and earn glory through courage and strength.

Men, meanwhile, are taught an entirely different purpose.

They are expected to be beautiful rather than powerful. Gentle rather than fierce. They tend the hearths, raise children, compose music, weave delicate art, and devote themselves to pleasing the women they serve. A man’s worth is measured by grace, obedience, charm, and refinement—not ambition. Scars upon a woman are signs of honor. Scars upon a man are considered tragedy.

Magic itself bends to these roles.

Women wield powers tied to dominance, warfare, leadership, and protection. Men channel subtler magic—beauty, emotion, healing, dreams, seduction, memory, and prophecy. From birth, every citizen is shaped by the expectations of the sea-born Queendom.

But what happens when someone is born wrong for the role they were given?

What happens when a woman fears violence instead of craving it? When a man longs to wield a sword instead of a harp? When desire becomes rebellion?

And what happens when two souls—each trapped inside lives they cannot bear—fall into an impossible, ill-fated love?

In a world where identity is sacred law, betrayal of one’s role is more dangerous than treason.

Because the sea remembers.
And dreams always demand a price.

PG-13 Romance Fantasy

For each character, describe:

1) What is your character’s identified role within the gender constructs of this fantasy society?

Are they respected within that role, or are they secretly breaking the mold? Do they embrace the expectations placed upon them—or resent them?

2) You are hiding something, but it is slowly poisoning your life.

What is the secret? A forbidden love? A forbidden talent? Cowardice? Rage? A crime? A truth about your identity? Why can’t anyone discover it?

3) In this world, magic is tied to the societal role your character identifies with.

What power do they possess?
Is it feared? Revered? Beautiful? Destructive? And what does their magic reveal about who they truly are beneath the role they perform?

Hosted and narrated by: Dahliafalcon (dahliafalcon)

Started 05/08/26. Scenes played: 0

Target number of characters: 6
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

S/F: The Edge of Nowhere

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Sci fi with no established canon.

Chat to me in the lobby if you like Star Wars or Doctor Who and I can direct you to those games! But you can still play this one!


I would want any player to tell me if I need to adjust to increase their access or inclusion.

About the story

A bold crew seek out injustice and deal with it beneath the radar and outside of the official agencies. They have a battle-ready spacecraft.

Join them, as a tactician, specialist, investigator or warrior! (Or scientist, diplomat…)

You are keen for adventure, and this ship offers the opportunity to get out there and explore the Universe.

And now more than ever - the 𝕊𝕥𝕒𝕣𝕣𝕚𝕕𝕖𝕣 has exposed a threat from another galaxy using advanced travel technology - pirates are crossing over. And what once looked like mere criminally is starting to look like a much bigger invasion threat…


This is a sequel to previous adventures, but you do not need to read the earlier games or have knowledge of them. Everything you need will be within the narratives and challenges. No homework, I promise.


Cypreece, a cyborg freedom fighter of some renown, is determined to seek out the wicked and corrupt where-ever he finds them.

And right now he has assembled a crew that is good at finding trouble… and sometimes getting out of it.

They have a powerful starship, and an assortment of fighter craft.

Officially you are after the rogue ships. But sometimes to really bring justice you need to go after the rogue lawyers, the corrupt politicians, the faces behind the faceless corporations….

Our heroes have their sights on space pirates… but now they have identified the main entry point for interlopers from another dimension, or at least another Galaxy… this could be their most dangerous mission yet…

Hosted and narrated by: Bexja (Bexja)

Started 05/12/26. Scenes played: 0

Target number of characters: 4
Current number of characters: 2
Submissions pending: 0

Players so far: dahliafalcon, Depechefloyd

License: Community License

Thalassa's Island

Thalassa's Island

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Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Stranded and alone, they must triumph against threats both natural and mysterious in pursuit of escape… if escape is even possible. The group must face the unknown in order to get of the islands and make it back home. Do they have what it takes to survive?

Art curated by @sparkletwist

Hosted and narrated by: karleigh (keigh)

Started 05/10/26. Scenes played: 0

Target number of characters: 8
Current number of characters: 1
Submissions pending: 0

Players so far: keigh

License: Community License

image source: Joan Campderrós-i-Canas

Our Flag means Minor Inconvenience🏴‍☠️

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Humorous piracy. Feudal times.


A fun game with an international feel, allowing players to explore their inner pirate.


In the bustling pirate port of Salty Cove, Captain Barnacle Bones was renowned for his audacious exploits on the high seas. But Barnacle had a secret, a hidden treasure chest of humour in his heart that was just as valuable as his ill-gotten loot. He was famous for a saying that made his crew chuckle and his adversaries scratch their heads: “Our flag means minor inconvenience.”

You see, Captain Barnacle had a flag like no other pirate. Instead of the menacing skull and crossbones, his flag displayed a crossed cutlass and feather duster. It wasn’t long before his ship, “The Laughing Galleon,” was known far and wide for its hilariously mild approach to piracy.


One sunny morning, Captain Barnacle’s lookout spotted a rival pirate ship on the horizon. The dreaded Captain Blackbeard and his crew of menacing marauders were headed straight for them.

“Captain, Captain Blackbeard approaches!” yelled the lookout.

Captain Barnacle scrambled to the deck and bellowed, “Man the tickle cannons!”

The crew leaped into action, firing confetti and shooting water pistols at the approaching ship. Captain Blackbeard’s crew was perplexed, dodging streams of water and colourful paper instead of cannonballs and grapeshot.

“We’ve been tricked!” roared Captain Blackbeard, his eyes narrowing in suspicion. “Full sail ahead, maties! We’ll give ‘em a routing they won’t soon forget!”

But as Captain Blackbeard’s ship drew nearer, he found that his fearsome pirates were instead getting drenched by a seemingly endless supply of water balloons launched from the Laughing Galleon.

Meanwhile, Captain Barnacle, standing at the ship’s wheel with a feather duster in one hand and a rubber chicken in the other, looked fearless. His methods might be unconventional, but he had never lost a battle yet…


I did this as a panto (post-Christmas) game once, but this is start-from-scratch and will have a different feel I think.

  • Previous cards are still here from this or other games, but you can ignore these

  • You need no prior knowledge, this is a fresh-start game.

Um, hope I have covered everything, but do ask questions!

Hosted and narrated by: Bexja (Bexja)

Started 05/10/26. Scenes played: 0

Target number of characters: 5
Current number of characters: 2
Submissions pending: 0

Players so far: keigh, odorium

License: Community License

Bi-Weekly Writing Prompts

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Welcome to the Bi-Weekly Writing Challenge!

This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!

This game is going to be very free form. There will not be a plot to the game as a whole.

Genre can range from horror to fantasy to romance! Beginner-friendly!

Created by Sofos_Nera

Hosted by: Sofi (Sofos_Nera)

Rotating narration

Started 04/17/22. Scenes played: 94

Target number of characters: 99
Current number of characters: 18
Submissions pending: 0

Players so far: Sofos_Nera, CaptainParty, Nicklien, TrueParanormal, SachiGrl, Azure_Blue, Steinkopf, indigosam, jigglepuff, Chekhov, StormWrecker, Depechefloyd, Farne, Maddmum, haoran, coffea, dahliafalcon, Zemelda

License: Community License

Thunderstruck

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In a realm where myths collide and chaos reigns supreme, the gods are tired of being stuck in their own pantheons. Thor, in a fit of boredom, accidentally smashes Yggdrasil’s roots with Mjölnir, creating a cosmic bridge that blends the realms of Asgard, Olympus, and beyond. Now, Zeus is challenging Thor to a lightning-off, Hades is bartering with Loki for some “chaos tips,” and Ares is arm-wrestling Freya over who gets to claim the title of “Best Badass.”

But the balance of power has been shattered, and monstrous forces from the underworlds are slipping through the cracks. It’s up to you to choose your hero (or misfit) from the pantheon of gods, demigods, and mortals, then forge alliances, cause some divine-level havoc, and maybe—just maybe—save existence from imploding in a blaze of hilarious, mythological madness.

The fate of the cosmos? It’s in your chaotic hands.


This one is for the writers, encouraging longer form moves from your creativity. Be a remix version of a classic hero.


Hosted and narrated by: Bexja (Bexja)

Started 01/14/26. Scenes played: 4

Target number of characters: 4
Current number of characters: 4
Submissions pending: 0

Players so far: Skybluepink, mikeey, Bexja, dahliafalcon

License: Community License

KPop Demon Hunters

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Set in 2025, a KPop band has a secret side - mission; to track down and kill demons.

Explore your on-stage persona and the heights of fame; whilst keeping the demon menace at bay.

This is a fun, inclusive, action game.

I got the idea from a popular animation. But I’ve never watched it - I just know the basic premise. So, don’t be expecting this to follow that plot, and you for sure dont need to watch it yourself. By all means draw from it if you wish - but you’ll need to educate me if you want me to respond in a canon way!

Hosted and narrated by: Bexja (Bexja)

Started 08/30/25. Scenes played: 7

Target number of characters: 5
Current number of characters: 6
Submissions pending: 0

Players so far: iSkip, Bexja, Meredy, Depechefloyd, dahliafalcon, Wolfhowlington

License: Community License

Intellectually loud

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The classmen and women of Posh university in the Northeast have long enjoyed their yacht race and it is a time-honored tradition for the past 175 years.

However, cuts to the fraternities and sororities has meant that the university has had to cut funding to extracurriculars over the semester and it looks like the race is going to be canceled. Jobs are hard to come by and there simply isn’t enough at burger joints and stores to get the needed funds.

However, there is a statewide battle of the bands with a fifty-thousand-dollar prize that will put the Ivy League school well over the threshold to have their precious tradition, and after all, those rockers and musicians don’t have the world-class educations in the arts like the students and faculty of Posh U do, so how hard can winning the contest be?

This is a humor game that has a bunch of no-nothing know-it-alls and their friends competing in a battle of the bands. I want to sort of channel snob-mocking humor here, but in a generally nice way, more akin to maybe something like “Frasier” or similar programs.

The is going to be a short story, probably 4 scenes and it is meant to be a humor game.

Hosted and narrated by: Zachary Ruffing (Rattannah)

Started 01/21/26. Scenes played: 0

Target number of characters: 6
Current number of characters: 0
Submissions pending: 1

Players so far: None yet — be the first!

License: Community License