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Bi-Weekly Writing Prompts |
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Welcome to the Bi-Weekly Writing Challenge!
This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!
This game is going to be very free form. There will not be a plot to the game as a whole.
Genre can range from horror to fantasy to romance! Beginner-friendly!
Created by Sofos_Nera
Hosted by: Sofi (Sofos_Nera)
Rotating narration
Started 04/17/22. Scenes played: 103
Target number of characters: 99
Current number of characters: 16
Submissions pending: 0
Players so far: Sofos_Nera, Nicklien, Azure_Blue, jigglepuff, Chekhov, Depechefloyd, Farne, Maddmum, haoran, coffea, Zemelda, DystopiaScholastic, blias, Lordchase, SwankySwan, VestigialLung
License: Community License
Aegis: Ares powder |
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the world of Aegis is an alternate history world where the Greek city-states survived as independant lands as did several other ancient civilizations around Greece into the future.
it is now the first year of the 750th Olympiad (2225 in the Gregorian calender) and the Greek states are doing well, but many of the soldiers and minotaurs (a type of battle cyborgs) are starting to go berserk. The oracles, relying on their computers have determined that this strange phenomenon, causing armies to turn on one another and for riots to suddenly break out in the streets comes from a single source.
The threat extends over all of Helos and even beyond to places lik Persia and the Scythian steppe, and so th leaders of the poleis hae gathered a task force from around Helos, and even possibly from other lands to figure out where this strange tech madness has come from and what can be done to stop it.
Aegis is a world that combines cyberpunk with alternate history where the lands that survived in the Helenic period persisted in a relatively stable form well into the future with growth in technologies to make it a futuristic society.
Hosted and narrated by: Zachary Ruffing (Rattannah)
Started 08/10/26. Scenes played: 0
Target number of characters: 6
Current number of characters: 1
Submissions pending: 3
Players so far: MrtnSaintMartin
License: Community License
Gremlins: Trouble in Gråhavn |
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A Short Story. Dark comedy / holiday horror.
It is a few days before Christmas in the small coastal town of Gråhavn. Someone has brought home a rare little creature from the back room of an antiques shop. The seller was not happy about the sale. They were very clear about three rules:
Someone will break a rule. That is not a maybe. Water makes more of them. Food after midnight puts them in cocoons. What comes out of the cocoons is not the cute one.
You will play both sides of that night. Each player controls two characters: a Human or Mogwai, and a Gremlin.
Act I is the household and the first mistake.
Act II is multiplication, cocoons, and the town in trouble.
Act III is dawn, and whether Gråhavn still has a Main Street left.
Hosted and narrated by: Tyurru
Started 09/04/26. Scenes played: 0
Target number of characters: 4
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Community License
The Department of Occult Affairs |
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When the ordinary explanation isn’t enough. Who do you contact…. your local DOA agent, of course.
The Department of Occult Affairs
Some things are better left unexplained.
There are things the government doesn’t acknowledge.
Unexplained disappearances. Impossible deaths. Strange creatures. Reports of hauntings, UFOs, psychic phenomena, and events that defy any reasonable explanation.
Most are dismissed.
Some are classified.
Others are quietly handed to the Department of Occult Affairs.
The Department investigates the cases nobody else can explain. Its agents come from all walks of life, and not all of them agree on what they’re looking for. Some believe in the supernatural. Others believe there is a rational explanation for everything.
They aren’t necessarily believers or skeptics.
They’re simply the people who go looking when everyone else decides to look away.
Every case begins with a question.
The trouble is that the answers tend to lead to more questions.
You don’t join the Department because you want an ordinary job.
You join because you’ve seen something.
Maybe you’ve spent years studying phenomena nobody believes exists. Maybe you’re a detective who encountered one case you couldn’t explain. Maybe you’re a scientist who discovered something that should have been impossible. Maybe you simply know that the world is stranger than most people realize.
Whatever brought you here, the Department is hiring.
Hosted and narrated by: Marten St Martin (MrtnSaintMartin)
Started 09/14/26. Scenes played: 0
Target number of characters: 5
Current number of characters: 2
Submissions pending: 0
Players so far: Grandclam, Azure_Blue
License: Community License
Stop the War |
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You live in the peaceful country of Astraria. The neighboring country of Verdania has been Astraria’s close ally for generations. In fact, just one year ago, the Queen and King of Astraria traveled to Verdania to celebrate the wedding of their son to the Crown Princess of Verdania.
Yesterday, the peace was shattered when Verdania, with no warning or provocation, decided to invade Astraria. The army that the Queen could muster is heavily comprised of poorly trained militia. It was sent to engage the forces from Verdania, but everyone knows that the best Astraria’s troops can do is delay their opponents.
Today, the Queen has summoned a handful of trusted adventurers for a special mission. You are one of them.
Hosted and narrated by: Cynthia Shettle-Meleedy (SkyElf)
Started 05/02/26. Scenes played: 3
Target number of characters: 5
Current number of characters: 5
Submissions pending: 0
Players so far: SkyElf, Bexja, dahliafalcon, Tyurru, mikeey
License: Community License
Hotel California |
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Hotel California sat a little way off the highway, lit in warm gold, its sign humming faintly in the dusk. People found it when they were tired or drifting or unsure where else to go. The place offered comfort without asking questions. It held its guests gently, as though it already knew what they needed.
The game follows those guests. Each arrived with a small story behind them and a quiet hope for what might come next. Some wanted rest. Some wanted distraction. Some wanted answers. The hotel gave each of them a room and let them wander through lounges, bars, gardens and long corridors where the lighting shifted in subtle ways. Staff watched with polite interest. Other guests drifted in and out of scenes. Nothing forced anyone to stay, though leaving took more thought than people expected.
Tone: close to the mid‑70s: soft lighting, warm fabrics, quiet music, a sense of drifting through a place slightly out of time. If anyone carries magic, make it faint and personal — a knack, a small intuition, a moment of insight — never enough to overpower the hotel or bend it to their will.
The game is easy to enter, gentle to play, and rich enough to explore. Guests meet the Night Manager, the Concierge, the Housekeeper, the Musician and the Chef. They uncovered small mysteries, followed their own threads, and decided whether they wanted to escape, belong, or change the hotel from within.
It’s based on a song. But you already knew that…
Hosted and narrated by: Bexja (Bexja)
Started 09/13/26. Scenes played: 1
Target number of characters: 5
Current number of characters: 6
Submissions pending: 0
Players so far: Depechefloyd, TheCalabooseCrooner, MrtnSaintMartin, mikeey, Bexja, addictions
License: Community License
Classroom of Empty Thrones |
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Classroom of Empty Thrones
A full class vanished from Earth in a single period. Bags stayed. Phones stayed. Seats were empty. There was no speech and no explanation. Those students, and their teacher, were born into the fantasy world of Deviara as children or young monsters.
You remember Earth. You remember the classroom. You grew up here anyway.
Deviara is a world of magic, monsters, and old powers most people only half-understand. Monsters carry magic cores that adventurers harvest for crafting, enchanting, and power. Dungeons appear in the wild. Inside them monsters respawn, traps form, and loot gathers according to rules no one fully understands. A world-spanning Adventurer’s Guild registers adventurers, posts requests, and buys cores and materials.
You carry a cheat power that does not belong to this world’s magic. It is personal, significant, and dangerous. Using it has a cost. People who see it will want to use you, study you, or bury the fact that you exist.
This is a focused Storium story, not an open-ended epic. It begins in the classroom on Earth, moves through childhood in Deviara, then cuts to age eighteen. The player characters find each other early and grow up as a group. The rest of the class is still out there.
Hosted and narrated by: Tyurru
Started 09/12/26. Scenes played: 0
Target number of characters: 3
Current number of characters: 2
Submissions pending: 0
Players so far: Sofos_Nera, Bexja
License: Community License