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Dragon Riders

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Loosely based on the Fourth Wing by Rebecca Yarros.

Dragon Riders.

Knights of legend. Keepers of the peace.

The hidden citadel of Arvendar has trained Dragon riders for centuries but with the rise of the Monkal dynasty peace has been brought to the Four Kingdoms and the Dragon Riders have become less and less present in the skyes.

Political maneuvering and human shortsightedness have rendered Dragon riders almost antiquated. The few seen are there for show and the aggrandizement of the ruling classes.

But now after almost fifty years The Council of Wyrms has sent a request to countries, cities and organizations for new recruits. Speculations abound but the Citadel remains silent.

The Grey Ships, hidden from view and scrying by potent spells, have just departed from the Nations’ largest ports, full of potential riders, and are making their way to Arvendar.

All aboard know that there are no going back and glory awaits them, if they survive training and the dragons.

Hosted and narrated by: TheG

Started 05/31/24. Scenes played: 1

Target number of characters: 6
Current number of characters: 4
Submissions pending: 1

Players so far: Wenwen, Selysin, johnnytable, kpenti

License: Community License

Stereotypical School Roleplay 2

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Hey, you read the title right. This is the 2nd installment of the Stereotypical School Roleplay.

I’m the creator behind the 1st game, and I’m not quite sure why I stopped writing moves there. The game quickly went like dead, because of me. And I Apologize to the people that made characters there.

This is like a part 2 of that game, but with different characters.

Hosted and narrated by: Storium Jr. (JuniorAuthor)

Started 06/15/24. Scenes played: 0

Target number of characters: 8
Current number of characters: 1
Submissions pending: 0

Players so far: JuniorAuthor

License: Community License

Golems and Trolls

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Fantasy Game. For people who want to get on with it! Spell-casting, diplomacy and adventure.

Underlying story with a lot of scope for player story-telling.


This is intended to be a fast game, for players who want to get on with it. We will start as soon as we have some characters, and new players will be welcome to join as we go.

New players welcome - and as such, when I say it is fast, that is the broad aim, but we will go at the pace of the players. But, as a rule, we will be pressing ahead, and I ask players to at least comment every few days. Have a go and I will guide you - or ask questions in the lobby (or PM me)

It is a fantasy theme in a unique game universe with no canon to worry about. Spell-casting, diplomacy and adventure. A proper story but not too serious with scope for humour.


The Land is called Pucia. Pronounced Puck-ia by the Birdfolk and Puce-ia by the Glass Golems. The Rubber Trolls call it Puke-ia.

After a time of uneasy peace, tensions have risen between the Glass Golems and the Rubber Trolls is on the verge of breaking out. As a player, you have the opportunity to shape huge amounts of the back story and the way magic works in this land.

Hosted and narrated by: Bexja (Bexja)

Started 06/16/24. Scenes played: 0

Target number of characters: 6
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

The Clockwork Isles

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You stand at the helm of The Wanderer’s Dream, the Cartographer’s map clutched in your hand, as the shores of the Clockwork Isles loom ominously ahead.

Chosen by the mysterious - and legendary - Cartographer, you and your companions are thrust into the heart of a legend, tasked with unraveling the secrets of a chain of islands where ancient machinery and wild magic are entwined in an intricate dance.

With a map marked by riddles and the promise of undiscovered wonders, your quest will lead you through perilous landscapes, forgotten ruins, and puzzles that challenge the mind and spirit.

In the shadow of forgotten ruins and through the mists of treacherous seas, each step brings you closer to the Core Isle, the source of the isles’ untold power. But be warned: the path is fraught with puzzles that twist the mind, traps that test your resolve, and revelations that may shatter your perceptions.

Will you form lasting bonds and alliances, or will your differences drive you apart? Navigate the treacherous waters of the Sea of Mists, uncover the mysteries of the Emerald Canopy, brave the chilling secrets of the Frozen Isle, and dive into the depths of the Sunken Ruins. Your journey culminates on the Core Isle, where the isles’ deepest secrets and dangers await.

Behind every corner, The Cartographer’s influence guides your path. But who are they, truly? A friend, a foe, or something more? Unravel the mysteries of their past and the isles to discover treasures beyond gold and jewels: the true power of knowledge and the heart of adventure.

Hosted and narrated by: Erinyes Maniae (ErinyesManiae)

Started 02/27/24. Scenes played: 3

Target number of characters: 4
Current number of characters: 2
Submissions pending: 0

Players so far: Ben22, MaxTheHorrorFan

License: Host License

Bi-Weekly Writing Prompts

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Welcome to the Bi-Weekly Writing Challenge!

This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!

This game is going to be very free form. There will not be a plot to the game as a whole.

Genre can range from horror to fantasy to romance!

Created by Sofos_Nera

Hosted by: thewillowstorm

Rotating narration

Started 04/17/22. Scenes played: 63

Target number of characters: 99
Current number of characters: 21
Submissions pending: 0

Players so far: Sofos_Nera, BlazeTheMonkey, CaptainParty, Drucellia, HazarShadow, Jaspericorn, Kyoko, Latte1, Nicklien, TrueParanormal, thewillowstorm, awkward_robot, Epp3s, StormSaphire, TheDoctor455, SachiGrl, elll, netopir, Azure_Blue, SillyGoose, Happysnappypiper

License: Community License

Tremors in new york

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This is set in the tremors universe. The graboids have made it to new york. There is chaos as people try to evacuate with out getting eaten. note: graboids won’t arrive in new york until either scene 2 or late scene 1.

Hosted and narrated by: Helperman

Started 05/14/24. Scenes played: 0

Target number of characters: 5
Current number of characters: 1
Submissions pending: 0

Players so far: Depechefloyd

License: Community License

Witch Way?

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In a land where magic rules and witches hold great power—both politically and literally—the influence covens wield cannot be overstated. The position of the High Witch is coveted and dangerous.

Estrella Darkmore, leader of the Circle of Silverbark and the reigning High Witch, is respected by all - no - revered.

Not only is Estrella a powerful figure, but she is also your witch.

Each of you, her familiars, vie for her favour. To be the favoured familiar of the High Witch - there is no greater honour.

However, your relationships are strained and fraught with rivalry and animosity. There can only be one favourite after all!


In case you were wondering - yes, you will be playing a familiar.

Hosted and narrated by: Erinyes Maniae (ErinyesManiae)

Started 06/10/24. Scenes played: 0

Target number of characters: 4
Current number of characters: 2
Submissions pending: 0

Players so far: Rubiot, Innovater

License: Community License

Surviving research ship Damocles

Surviving research ship Damocles

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(This is a fan fiction of the Ouroboros Wave by Jyouji Hayashi, but just in case you want to play but haven’t read it, I am including in the description some things about the setting)It is the middle of the 22’nd century. Humanity has divided into two groups, the AADD(Artificial Accretion Disk Development association), which have taken humanity to space, and the Terrans, which prefer to stay on earth. Currently, it feels like conflict is going to happen any day now, with both sides waiting for the other to strike. To try to build a little more trust, both Terran and AADD scientists have been put on the same ship. The only problem is that there has been a communications black out, and, though only the AADD scientists know this, but the last message said a war had just started between Terran and AADD.

Now for summary of the Terrans and AADD
Kali: humanity noticed a super small black hole who’s gravitational beams were irregular. They soon discovered it was on a collision with earth, so the AADD built a artificial accretion disk to generate power and redirected it into orbit around Uranus.

Webs: basically a smart phone attached to their wrist. Usually, only AADD wear them because Terrans find body modification taboo, but occasionally a Terran will wear one anyways or rarely wear a modified one that wraps around the wrist like a watch instead of being in the skin. Webs sometimes have a program, basically a AI. Originally designed simply to do tasks like order food, but thanks to it allowing for modification, is now mainly used for talking to people even when they can’t actually talk to you, by making a AI version of them.

AADD:
Was orriginaly made by united nations to save humanity from Kali. But after that, it grew, because people on earth begin to see those who liked space as traitors, and some young researchers where even forcefully deported off world. Over time, AADD has gained it’s own customs and ways of doing things very different than those of Terrans, and that Terrans find difficult to understand. In the AADD, people have responsibilities and functions, but there is no rank or hierarchy. The AADD is a collective of teams. Each team has a functional specialty and is independent, coming together with outher teams as needed. There is a director, but contrary to Terran belief, he doesn’t control the AADD, he mainly helps communication between different teams and negotiations with Terrans. A important sub-group of AADD is the guardians, which act like their police force, though there role is more to protect then make sure people keep laws.

Terrans: they are people who mainly stay on earth. Corporations rule, with the leaders of corporations being like dictators. But the people are fine with it, because they’re used to it. Terrans like apologizing asking for forgivness, a custom AADD members don’t get.

Hosted and narrated by: Helperman

Started 05/18/24. Scenes played: 0

Target number of characters: 8
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

image source: Sweetie187 on Flickr

Chasing the Stars

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To discover, to learn, to protect. That is to be a Starchaser.

Starchasers are followers of the goddess Xyrina, Mother of Stars. They believe HER to be a powerful Creation Goddess, who gave them their mission to explore the cosmos, helping people on the planets they pass by and detailing their journeys, so they can share the wonders of space to as many people as they can. To show everyone that they are not alone, to make the vastness of the universe seem less daunting.

Starchasers as a whole are quite upbeat people. They embrace new experiences and have a genuine desire to learn everything about the planets they visit. They also love to help others, often for very little in return. They ask for no payment anyways. The experience is what they truly seek after all.

They are made up of a variety of races, everyone drawn together by the philosophy of discovery and conservation.

However, due to their penchant for getting involved in conflicts in attempts to resolve them, the Starchasers have their fair share of enemies, and those who wish to end their travels. And a few months ago, they caught up.

The Emerald V fleet was gunned down in a firestorm created by the GWI (Galactical Weapons Industry), after the Starchasers helped to destroy one of their new projects. Most of the fleet was obliterated, but a single ship managed to get away, piloted by the Captain’s intrepid daughter, Mello.

The crew of the ship that escaped soon came to realise that they were most likely the largest group to survive. As a result, Mello decided to take on the role of Captain, and continue the legacy of the Starchasers, travelling on their ship, aptly renamed Emerald VI, continue their travels across the cosmos, discovering planets, people and maybe even fellow survivors.

So come on and see, what wonders does the universe hold?

Hosted and narrated by: Rina (Azure_Blue)

Started 06/18/24. Scenes played: 1

Target number of characters: 8
Current number of characters: 5
Submissions pending: 0

Players so far: Epp3s, Sofos_Nera, thewillowstorm, Kyoko, Rubiot

License: Community License

Cunning, Cotillions, and Courtships

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“Have you heard the latest gossip about the Duke of Pembroke?”
“Pray, do share! You know I live for scandal.”
“Believe me, Lady Kensington, I am well aware. But the Duke - it seems he’s been seen far too often in the company of Miss Amelia Hastings-”
“-No!”
“Yes!”
“Miss Hastings? But she’s merely a country maiden, hardly fit for a duke!”
“That’s precisely the scandal!”
“Why would he settle now? He’s a proud bachelor.”
“There’s talk of a wedding. A hasty one.”


“You don’t think she’s-”
“-Heavens I hope not!”
“Well I always knew she was a harlot.”

This is considered polite conversation.

Welcome to high society.


Step into the opulent world of Regency-era England, where every fluttering fan conceals secrets, every whispered word carries weight, and every glance across a crowded ballroom ignites sparks of possibility. Welcome to Meryton, the heartbeat of the social season, where debutantes twirl in silk gowns and dashing suitors vie for their affections.

Will you seize the opportunity to claim your heart’s desire, or will you become entangled in the snares of envy and scandal? The dance of courtship awaits: alliances are forged, hearts are won, and reputations hang by a thread.

Let the games of courtship begin!

Hosted and narrated by: Erinyes Maniae (ErinyesManiae)

Started 06/10/24. Scenes played: 0

Target number of characters: 6
Current number of characters: 3
Submissions pending: 0

Players so far: Blxebxll, thewillowstorm, Happysnappypiper

License: Community License

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