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The Four Dragon Festival

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Grandmaster Zhihao Bai Zhu’s tenure is coming to an end. Over his long and generous life he earned many achievements. He united the Northern and Southern styles. From that alliance he brought forth a new generation of practitioners. It is even said that he achieved the much sort after enlightenment. Unfortunately, as with all people, his life must come to and end but before that he intends to choose a successor.

And so, with the Emperor’s blessing, the Grandmaster looks to the four dragon festival for an answer. For the first time in 86 years this ancient ritual will help him choose his successor. For two days and two nights, martial artists across the world will gather. Old rivalries will be rekindled and new alliances formed. Then at the climax, under the new moon, the Grandmaster will pick his successor.

On the subject the Grandmaster refuses to comment. Instead he spends his time dwelling upon it in his sanctum. Many believe the Grandmaster’s own pupil, Master Hua Zhong, will be chosen. Others believe a practitioner of common birth will come from the ranks. With such honour at stake even those that do not practice rush for an audience with the Grandmaster.

Rumour has it that even the Island of the Sun has sent a delegation. Those of honourable skill not recognised by many of the mainland seek to prove their place in the halls of the forbidden palace. Maybe one will stand alongside the murals of the Great Grandmasters.

However, not all is as it seems. There are some who seek to end the alliance between the North and South. Their goal is to return the world to its rightful place of feuding war. They slither from clandestine meetings, and plot to bring death upon the aging Grandmaster. Should they succeed before he is able to pick his successor, the world will plunge into chaos.

Not even the wisest astronomer or most talented prophet could see the outcome of this festival of the ages.

Hosted and narrated by: Jack Mould (Tickett_Bror)

Started 06/14/21. Scenes played: 0

Target number of characters: 6
Current number of characters: 0
Submissions pending: 2

Players so far: None yet — be the first!

License: Community License

Biohazard: Umbrella Security Service

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Updated 6/13/2021
Beginner friendly! For all those who like Resident Evil, post apocalyptic stories, and zombie fans this is the story to join! This game is set in the Resident Evil universe and it is also my take in how the game RE: Operation Raccoon City should have been told but with so much more content.

You play as a U.S.S operative with a few goals in mind. Destroy any evidence relating to Umbrella and the outbreak of Raccoon City, eliminating survivors, and recovering any viral samples within underground labs all while trying to stay alive from the infected. The story is a what if scenario. What if Umbrella had sent in competent operatives besides HUNK into Raccoon City? Can you keep the horrible secrets from coming out?

I should also note this game will extend outside of Raccoon City. There’s a lot of content in this one for those who want their Resident Evil fix. Let’s have fun with this! Also to note, you do not need to know about Resident Evil to play this game!

Hosted and narrated by: Azriel Graham (XxZEExX)

Started 04/09/21. Scenes played: 3

Target number of characters: 7
Current number of characters: 4
Submissions pending: 0

Players so far: kezboheme, XxZEExX, WritingGleefully, Vangate

License: Community License

Pangaea: Weapon of Fear

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The world is a different place then it was 20 years ago. Now with the formation of Pangaea, the world is united once more. Not to be confused with the super continent Pangaea that formed well over 250 million years ago. First it was the League of Nations then the United Nations, each of these organizations have talked about maintaining international peace but both have failed miserably. The Pangaea of the 21st century is a one world government.

How is Pangaea so successful? Everyone is kept in check with constant surveillance, threats, secret police, and a no tolerance policy in regards to both petty and severe crimes. Usually these crimes are met with harsh penalties including: Life in prison, forced castration, electric chair, hanging, firing squad, etc. All of which is shown on televisions on a daily basis. This “Perfect Society” as they like to call it is here to stay with no opposition. Well maybe not all hope is lost, Pangaea scientists have figured out a way to “change” the minds of it’s subjects, they’ve called it “Weapon of Fear”. All the research and equipment used in this experiment was stolen by an unknown group. Oh well, a regular citizen like yourself doesn’t need to worry about that right? Who dares challenge the world itself? Well if you’re brave enough, that person could be you.

The year is 2041. In this story, you’ll play one of the few people that stand against Pangaea using their own research against them! You and your team will not only defeat Pangaea personnel in reality, you’ll also “manipulate” their mind set in their head. Be warned, getting killed in their head will mean death in real life. That’s if they don’t find and kill you first!

Hosted and narrated by: Azriel Graham (XxZEExX)

Started 06/09/21. Scenes played: 0

Target number of characters: 5
Current number of characters: 2
Submissions pending: 0

Players so far: XxZEExX, kezboheme

License: Community License

Night's game

Night's game

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Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Stranded and alone, they must triumph against threats both natural and mysterious in pursuit of escape … if escape is even possible. This deck describes the mysterious island through intriguing characters and settings, but the truth behind it all is yours to write!

Hosted and narrated by: alex mark (nightpersonified)

Started 06/08/21. Scenes played: 0

Target number of characters: 3
Current number of characters: 1
Submissions pending: 0

Players so far: Aylor11

License: Community License w/ Creative Commons

image source: Joan Campderrós-i-Canas

A Doomed Journey

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“Today, the Promise will leave this Solar System!! Or at least, they’ll try to. They will be the fifth to attempt to leave the System- and they may be the first to succeed!! Now, let’s switch to the comm link.”

~… you here this?? Honauo reporting from the Promi….”

“Yes, we can hear you Honauo!! What’s your status?”

Approaching the border of the System. So far, so good.”

“All right!!”



“ALL THRUSTERS BACK!! GET AWAY FROM IT!! Oh, It’s so large….. We can’t escape it… we can’t escape it… we can’t-“

“What?? What?? WHAT?? Promise, report!! REPORT!!!……….(what?? What do you mean?? What??)………
Ladies and gentlemen, it appears that the fifth attempt to exit the solar system has failed.”

The year is 4752. In 3001, we found a alternative to fossil fuels. In 3201, the firstWe now have colonies on Mars, a few on Venus, a large one on Uranus, one on Neptune, and we have created an additional ring around Saturn on which many people live.
To sum it up, the human race is awesome when it comes to tech.
There’s just one problem….. Getting outside the Solar System.
Five Ships have tried. The first was the Dream. It vanished, without a trace. Scientists thought that that was just a bad run, so sent another 60 years after- the Wish. But it also disappeared. Scientists continued working on their ships, and 39 years later, brought out another ship with a completely different design. The Lielow. But it, too, failed. Scientists continued developing a ship, and after seven years, came up with a new one. The Ascension. This one wasn’t a scientific one. It was a salvage ship. But its crew of seven was also lost. After that, no-one wanted to fly, and 112 years passed. But then the Promise attempted to leave the System. The Promise failed.

That was seven years ago. Now, no astronauts or scientists want to attempt to leave the system.

The good thing is, we don’t have astronauts or scientists.

A group of people band together to leave the System. They already know what they want to do. The problem is, they are horrible at their job.

Jobs on the ship:
Design/Engineering of the ship
Food/Plant care (growing food)
Energy/power (Fuel)
And if you remember more, post in open lobby!!!

This game is meant to be a sci-fi comedy of a group of people trying to build a ship to leave the Solar System.

Hosted and narrated by: Saphire(storm) (StormSaphire)

Started 03/22/21. Scenes played: 0

Target number of characters: 7
Current number of characters: 3
Submissions pending: 1

Players so far: Jemabean, SilverRobin, zatatmando

License: Host License


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We are not welcome in this world anymore…

That’s what my father used to say, and I agree. The world has been turned inside out and it wants to digest what’s left of us.

May 13, 02:45

Many years ago, my father saw the dawn of this terrifying new age, the collapse of everything they ever knew. He was my age when it struck and he can’t quite remember how things used to be way back, everything’s a blur. Maybe it’s for the best my mother didn’t live to see what this world has come to. Rest in peace, mom.

To me, it seems like mother nature was really upset with mankind’s ecological tampering and decided to punish us for good. At least, that’s what I’ve learned from the scrapbook we unearthed from a collapsed farmhouse. No answers, just a collection of old, messy notes. Too bad.

We still have some fuel and enough food for weeks to come. I hope we’ll get to run into some kind of community. My father said there were still good-natured people out there. He keeps it to himself, but I think he’s got a cough. Maybe something worse.

May 21, 23:15

It’s bad. Real bad. We don’t have any directions - not even a map. It’s just doesn’t work. We can’t really see what’s ahead of us, even past our headlights. The thick fog keeps holding us back, keeping in suspense, leading up further offroad. I don’t what’s watching us, what follows us…

Something does. Once we turned to the woodlands, we haven’t been alone ever since.

The radio station has been silent for weeks now. I’m not even sure if anyone is still out there, alive. Maybe, we shouldn’t have made that turn. We’ve run out of gas and we’re stuck here, amid nothingness in the dead swamps.

I’ve lost my father…

June 9, 06:30

I’ve been fighting this drawn-out battle for survival for a long time now, and this is a losing battle. I’ve seen it through, I don’t think I can go on.

I know it’s there, just outside, even if I can’t see it. I feel it lurk there, waiting for me. It’ll get me when I least expect it, when I all curl up on my deathbed, having spent my pitiful existence hiding in this musty, rotten hearse.

The truth is, as much as I’d like to cling to some idea of betterment and hope, I believe, I wasn’t really born…

I was stillborn…

August 19, Unknown


Stillborn is a post-apocalyptic eco-horror set in the aftermath of a devastating global cataclysm that, in a chain reaction of extreme natural disasters changed the face of the earth once and for all.

The old world order fell into ruin and the overturned ecosystem brought about new, hazardous living conditions, serving as the onset of the extinction event.

As the madness and desperation steadily took over, the dwindling remnants of mankind now struggle against the odds to live and see another day.


The story takes place 30 years from that dreadful turnabout, in a roughly-defined Sector 15, commonly known as Toil, a mountainous inland region surrounded by dense, impassable deadwood and a pestilent swampland.

An old radio tower looms over the land and observes isolated survivors, forced to live in shut-in environments, makeshift protection suits, and, as a rare commodity, hermetically-sealed mobile homes, and vehicles, with every outing into the open-air environment posing a risk of the infection.

Food and Water

By this time, crops have failed, with most of the natural foods and water resources contaminated and rendered unfit for consumption, except for sparse canned and bottled reserves out there.

Decades after, most of the emergency food and water reserves have been depleted, or otherwise spoiled, with famine hitting the region hard.

Well-filtered closed system water pools and indoor greenhouses are only known sources of edible food and clean water. Anything exposed to outdoor air may carry the pathogen back in.

Physical and Environmental Threats

Desperation is at large, with most scavengers unable to afford sufficient protection against exposure and the frenzied, bloodthirsty bandits, and disease-stricken crazies lurking about, making those survival odds quite dire.

Although wildlife is believed to be extinct, some strange sightings of uncanny nocturnal creatures persist, which are often attributed to the delirium. All domesticated animals that somehow survived the Downfall eventually go missing when left unattended.

A cloak of a noxious haze now shrouds the land as far as eyes can see, with those who managed to survive the catastrophe suffer from toxin-induced memory loss, delirium, and varying stages of immunodeficiency.

Highly contagious, the insidious airborne virus is suspected to be responsible for a lot of disappearances in isolated groups. Victims of the disease who wander out from the safety of their shelters are never found again.

Downfall - the local term for the Apocalypse that brought about the global devastation 30 years ago

Technology, Resources, and Infrastructure

Most of the modern conveniences are forgone, with web access becoming derelict; survivors now resort to limited means of long-distance correspondence such as through two-way radio or morse, or a more discreet means of dead-drop messaging between acquaintanced groups.

Air and water filters become the necessities of life, along with the medical supplies held in high value among the vagrant traders. Few possess the necessary know-how to manufacture these, so most of the quality filters are passed on from the moribund striders.

Firearms are scarce and the rare supplies of ammunition are almost exclusive to the thrifty hoarders, keeping their goods deep within their strongholds.

There is less fuel than there are working vehicles available, with wheelers risking getting stuck in the middle of nowhere every time they start their engine.

The only active radio station, the Emergency Broadcast Channel (EBC) forecasts regional environmental changes, hazards, and contingency reports, coming on air on an irregular basis and is assumed to be military-operated. If powers that be are still at play is largely unknown.

Hoarder - a common term for a survivor with a secure shelter at one’s disposal
Strider - a common term for a wayfaring survivor, mostly traveling by foot
Wheeler -a common term for a driving survivor, relying on one’s vehicle for mobility

Hosted and narrated by: Mykolaus (Vangate)

Started 07/30/20. Scenes played: 2

Target number of characters: 10
Current number of characters: 6
Submissions pending: 3

Players so far: SlightlyOuttaFocus, Timsie, Slightlyodd, Talionis, Gamorust, Syndl

License: Host License

Strike Force XOF: A Metal Gear Solid Story

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Updated as of 6-7-2021

While fans of the Metal Gear Solid series would enjoy this most, anyone is more then welcome to join! So expect action, adventure, covert operations, etc. This takes place in the Cold War! Below is the story and a small description.

Tselinoyarsk, Soviet Union 1964. Operation Virtuous Mission.

Outcome of the Virtuous Mission was a complete failure. A member of FOX known as the Boss defected to the Soviet Union and the other member was fatally injured from being thrown off of a rope bridge.

Yes that is right. What if the hero Naked Snake (Big Boss) was killed after being thrown off of that rope bridge? Well in this story we are going to dive into exactly how the Americans or more importantly Naked Snake’s commanding officer: Major Zero’s “backup plan” XOF deals with the events of Operation Snake Eater.

You play as an operative of XOF, a unit that is so secretive only Major Zero and your commanding officer Skull Face is aware of. You and your team are going to have to do what some may see as impossible. The whole world rests on your shoulders. Show them your patriotism. There is no second chances with this mission, no backup.

If you are familiar with Metal Gear Solid 3 Snake Eater at all, this game here is the game to join! Let’s have fun with this what if game!

Hosted and narrated by: Azriel Graham (XxZEExX)

Started 05/23/21. Scenes played: 0

Target number of characters: 4
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

Third Wish

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There is no such thing as a free wish.

When you make a wish, you always get burned. Or cheated. Or it just does not work out the way you expect.

But what happens to those who get cheated out of their wishes?

Some just go away. But some brood. Some get bitter.

And some get organised.

There is a secret society, made up of those who have lost out, through unwise wish-making or dishonest delivery.

They share their experiences, try to learn and grow from them.

One day they will make their chance come round again. They will be granted 3 wishes. And they will be ready. They will have water-tight wishes, that get them what they want, and get even for the past…

Hosted and narrated by: Bexja (Bexja)

Started 06/11/20. Scenes played: 0

Target number of characters: 5
Current number of characters: 1
Submissions pending: 0

Players so far: Evangelist

License: Community License

The Dead Walk:Year One

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It begins as a normal day, nothing out of the ordinary as you live your day. Then the sirens begin. The screams in the distance and the rising moans of the horde.

A band of survivors join together to attempt to outlast the undead. But will they survive or will they be destroyed from within?

Hosted and narrated by: Patrick House (johnnytable)

Started 06/10/21. Scenes played: 1

Target number of characters: 6
Current number of characters: 5
Submissions pending: 0

Players so far: XxZEExX, kezboheme, Beaun777, madst, johnnytable

License: Community License

Crow Academy

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You approach the school a letter in one hand and several books under your other arm. The letter is your letter of acceptance, the book are text books you were given upon acceptance. They were uniquely given to you based off of the power you listed.

Many people applied to this school. Shifters, wizards, werewolves, and others all applied. However, only few were ever accepted. For you, regardless of your powers, it is a privilege.

As you pass under the gates there’s a strange sense that hits you. Not the first day feelings, but rather something strong. Something…magical. You shrug it off as coming from the school, but is it?

Welcome to Crow Academy…let the lessons begin…

Hosted and narrated by: Evangelist

Started 06/08/21. Scenes played: 1

Target number of characters: 10
Current number of characters: 5
Submissions pending: 0

Players so far: RubyHal, Killua, ReadingGeek, StormSaphire, madst

License: Community License