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New Kowloon Outcasts |
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The year is 2483.
Fifty kilometers off the coast of a country which has outlawed both, magic users and rogue cyborgs alike survive in the lawless prison that is the city-state of New Kowloon, a contorted maze of twisted skyscrapers that stretch to the sky. The last place their kind can be accepted in East Asia. They are not alone on this floating blight in the South China Sea, though. International crime has found a bastion in New Kowloon, as few laws seem to apply here. They have applied a new motto:
Sex. Drugs. Money. That is what powers this island.
But while the criminals thrive, what of the original inhabitants of this island? What is their place? Well, most of them have placed their allegiance with the main factions now ruling New Kowloon, and crime is now their way of life. From the opulent upper levels to the slums at the bottom, many have made this choice.
Some, who opposed the criminal ways the city turned to, once protested, but none of them lived to tell the tale.
However, a few, though willing to accept crime as their new purpose, aren’t exactly willing to answer to any international overlords. As such, they have been branded with the term ‘Outcasts’.
[THIS IS AN EXPERIEMENT: AKA ME AND MY FRIEND WRITING A NOVEL WITHIN STORIUM. THIS IS NOT A REAL GAME, BUT PLS DO READ IT IF INTERESTED <3]
Hosted and narrated by: Rina (Azure_Blue)
Started 12/21/24. Scenes played: 4
Target number of characters: 2
Current number of characters: 2
Submissions pending: 0
Players so far: Azure_Blue
License: Community License
Chasing the Stars |
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To discover, to learn, to protect. That is to be a Starchaser.
Starchasers are followers of the goddess Xyrina, Mother of Stars. They believe HER to be a powerful Creation Goddess, who gave them their mission to explore the cosmos, helping people on the planets they pass by and detailing their journeys, so they can share the wonders of space to as many people as they can. To show everyone that they are not alone, to make the vastness of the universe seem less daunting.
Starchasers as a whole are quite upbeat people. They embrace new experiences and have a genuine desire to learn everything about the planets they visit. They also love to help others, often for very little in return. They ask for no payment anyways. The experience is what they truly seek after all.
They are made up of a variety of races, with most of them drawn together by the philosophy of discovery and conservation.
However, with every group of people, there are a few bad eggs.
Two years ago, a Starchaser hungry for power staged a mutiny of the Emerald V fleet, doing away with the old captain Damien Marsh through a deadly smear campaign, and giving all power to himself. However, Damien’s daughter Mello, the rightful person to take on the role of captain, was greatly displeased by this, and though she tried to fight, she was ultimately silenced, and left to fend for herself in a now unfamiliar, hostile climate.
But a few days ago, a chance came when warping through to another galaxy, the side-ship that Mello had been demoted to, along with the other dissenters, was the last to warp through the wormhole. Seizing the chance, she turned the ship around and flew away as the wormhole shut, staging a little mutiny of her own.
As the crew of the ship came to realise that they had truly escaped the hold of their cruel Captain, into their own little fleet, Mello decided to take on the role of Captain, and continue the legacy of the Starchasers the way her father would have wanted, travelling on their ship, aptly renamed Emerald VI, to continue their travels across the cosmos, in accordance to Mother Xyrina’s original decrees, and maybe, to also search for people that may help them bring back the Starchasers’ former glory and reputation.
Hosted and narrated by: Rina (Azure_Blue)
Started 05/26/25. Scenes played: 1
Target number of characters: 8
Current number of characters: 6
Submissions pending: 0
Players so far: thewillowstorm, Elverest, Chekhov, Randomthew, sleazyimp, Azure_Blue
License: Community License
Abyssal Wake |
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Orphic Industries™ Presents: A New Frontier Beneath the Ice
Join the brave and visionary crew of the DSV Ishmael as part of Project Abyssal Wake, a groundbreaking mission to explore the alien ocean beneath the frozen surface of Archimedes VI.
This once-in-a-lifetime opportunity offers:
A competitive salary package for the aspiring adventurer
Direct participation in humanity’s next evolutionary leap
Generous hazard compensation and legacy placement in Orphic’s Arc Archive
Help us uncover the secrets of the deep, where light has never touched and life may have taken a different path. You won’t remember everything — that’s part of the safety protocol.
But rest assured: what you become will help shape the future of us all.
Orphic Industries™ – In Darkness, Revelation.
Hosted and narrated by: TheWhiteWolf
Started 05/25/25. Scenes played: 0
Target number of characters: 5
Current number of characters: 1
Submissions pending: 1
Players so far: EdenCringe
License: Community License
Heaven's Gold, Hell's Mercy |
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Mercy Falls, Oregon Territory. 1887. A mining town built on grit, secrets, and the promise of prosperity. That promise took a strange turn when a meteor storm lit up the sky—and left behind shimmering fragments of a mysterious material the locals now call Heaven’s Gold.
The fallen metal glows. It hums. It changes things.
Some say it’s a blessing. Others say it’s a curse.
The Chinook people have long spoken of gold that falls from the heavens—a harbinger of endings. Now their stories feel frighteningly real. After a rash of disappearances, the town founder, Edgar Willem Mercifont, has made a desperate announcement: his two teenage daughters were last seen riding into the hills in search of Heaven’s Gold. They never came back.
Edgar has joined forces with Tanik Alu, a Chinookan shaman whose nephew also vanished, to assemble a ragtag team of gunslingers, drifters, scouts, rangers, and scholars. Their mission: to find the missing children and uncover the truth behind the skyborn metal before more lives are lost—and before something far worse awakens.
What they find in the hills may not be of this world.
And it might not want to be found.
Hosted and narrated by: Marten St Martin (MrtnSaintMartin)
Started 05/23/25. Scenes played: 0
Target number of characters: 6
Current number of characters: 2
Submissions pending: 1
Players so far: Gilfander, MrtnSaintMartin
License: Community License
Sibling Warfare |
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Modern day. Focus on writing story, especially witty banter, character development and backstory.
Every day is the same.
You get home, your jealous siblings have a pop at you. Asking where you have been. Accusing you of being involved in the latest scandal.
But you’re on top of it now. Each evening you come up with a ridiculous story to explain circumstances, wind them up, lay a false trail…take them down.
I would want any player to tell me if I need to adjust to increase their access or inclusion.
All my games are fully inclusive
This story is constructed for just one scene. We can have all the usual enthusiasm of building our characters and starting the game, and tell our tale in one scene.
Of course, if things go well we can add in a second or even a third scene.
Overall, the story explores the themes of creativity, humour, sibling relationships, and controlling behaviour.
Hosted by: Bexja (Bexja)
Rotating narration
Started 05/18/25. Scenes played: 0
Target number of characters: 3
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Community License