New to Storium and want to learn the ropes?
Featured | Most followed | Recent activity | Newly started | Completed | Looking for players
The Tomb of Timeless Abandon |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1777436215)}}, ends {{helpers.calendarDisplayTime(1778645811)}}
Open Lobby began {{helpers.calendarDisplayTime(1777436211)}}, ends {{helpers.calendarDisplayTime(1778645811)}}
High in the spine of the Sierra Madre de Oaxaca, where mist clings to the cliffs long after the sun has risen, there are trails that do not appear on any map. Locals in the nearby village of San José del Pacífico speak of them sparingly—paths that shift, stones that hum faintly beneath your feet, and a place in the mountains where the earth seems to remember something it was never meant to keep.
The tomb was not discovered so much as it was revealed.
It happened after a storm—one of those sudden, violent mountain storms that split the sky and sent loose rock cascading down the slopes. When the clouds cleared, a section of the mountainside had collapsed, exposing a dark, geometric wound in the earth. Not a cave. Not natural. The edges were too precise, too deliberate—cut stone, smoothed by hands that had long since turned to dust.
No one in the village claimed to know who built it.
That was the first warning.
The second was the silence.
Birds avoided the place. Wind seemed to bend around it. Even the insects, relentless in every other corner of the mountain, refused to cross the threshold. It was as if the tomb existed slightly outside the rhythm of the world—present, but not entirely here.
By the time word reached outsiders, the story had already begun to change.
Some said the tomb belonged to a forgotten branch of the Zapotec civilization, buried before their history was ever written. Others insisted it was older—older than the pyramids, older than language, something carved by a people who did not survive long enough to be remembered.
And then there were the whispers that didn’t sound like history at all.
They said the tomb was not built to house the dead.
It was built to contain something that refused to die.
The entrance sloped downward at an unnatural angle, as though the mountain itself had been hollowed out with purpose. Symbols lined the interior walls—intricate, spiraling carvings that seemed almost familiar until you looked too closely. Then they shifted, subtly, as if your mind could not quite hold onto their shape.
Those who stepped inside reported the same thing:
Time did not behave correctly.
A minute stretched into hours. Or vanished entirely. Footsteps echoed before they were taken. Voices whispered in languages no one could identify—and sometimes, disturbingly, in voices that sounded like their own.
And deeper still, beyond the first chamber where light could still reach, there was something else.
Not a creature.
Not exactly.
A presence. Watching. Waiting. Patient in a way that felt ancient and deliberate, as if it had been expecting someone to return.
Because that was the final rumor—the one no one liked to repeat.
The tomb did not call to everyone.
Only to certain people.
People who, upon standing at its entrance, felt something impossible settle into their bones—not fear, not curiosity, but recognition.
As if they had been there before.
As if, somehow, they had never truly left.
Hosted and narrated by: Dahliafalcon (dahliafalcon)
Started 04/27/26. Scenes played: 0
Target number of characters: 8
Current number of characters: 1
Submissions pending: 1
Players so far: dahliafalcon
License: Community License
Bi-Weekly Writing Prompts |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1777040490)}}, ends {{helpers.calendarDisplayTime(1778250086)}}
Open Lobby began {{helpers.calendarDisplayTime(1777040486)}}, ends {{helpers.calendarDisplayTime(1778250086)}}
Welcome to the Bi-Weekly Writing Challenge!
This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!
This game is going to be very free form. There will not be a plot to the game as a whole.
Genre can range from horror to fantasy to romance! Beginner-friendly!
Created by Sofos_Nera
Hosted by: Sofi (Sofos_Nera)
Rotating narration
Started 04/17/22. Scenes played: 94
Target number of characters: 99
Current number of characters: 17
Submissions pending: 1
Players so far: Sofos_Nera, CaptainParty, Kyoko, Nicklien, TrueParanormal, SachiGrl, Azure_Blue, Steinkopf, indigosam, jigglepuff, Chekhov, StormWrecker, Depechefloyd, Farne, Maddmum, haoran, dahliafalcon
License: Community License
Where the World Ended |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1776975772)}}, ends {{helpers.calendarDisplayTime(1778185370)}}
Open Lobby began {{helpers.calendarDisplayTime(1776975770)}}, ends {{helpers.calendarDisplayTime(1778185370)}}
A group of strangers washes ashore on a remote, uncharted island after a violent storm tears their vessel apart. At first, survival is the only language they share—building shelter from wreckage, rationing scarce supplies, and trying to understand what kind of place they’ve been abandoned in. But it doesn’t take long for the island’s silence to feel less like emptiness and more like observation.
Tensions rise as resources thin and alliances begin to fracture. When one of the castaways is found dead under circumstances that cannot be easily explained, fear takes root. What begins as suspicion quickly deepens into paranoia—because it becomes clear the danger isn’t only the island itself, but each other. Everyone has something to hide, and the truth is more tangled than any of them expected.
Amid the growing mistrust, unexpected bonds form. Old loyalties blur. Attraction becomes dangerous in a place where vulnerability can be fatal. Romance blooms in stolen moments—between confessions, arguments, and shared survival—but even love becomes suspect when no one can be fully trusted.
As more secrets surface, the castaways realize the island holds its own history—one that may be connected to why they were brought there at all. Murder, intrigue, and desire intertwine as they struggle not only to survive, but to uncover who among them is willing to kill again… and what the island is truly demanding in return.
Hosted and narrated by: Dahliafalcon (dahliafalcon)
Started 04/23/26. Scenes played: 1
Target number of characters: 8
Current number of characters: 4
Submissions pending: 0
Players so far: dahliafalcon, Depechefloyd, SkyElf, haoran
License: Community License
Gotta Catch 'Em All! |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1776809846)}}, ends {{helpers.calendarDisplayTime(1778019445)}}
Open Lobby began {{helpers.calendarDisplayTime(1776809845)}}, ends {{helpers.calendarDisplayTime(1778019445)}}
Train Pokémon, travel the world, and battle with friends or foes!
Hosted and narrated by: Maddie Hattie (madhattersonline)
Started 04/21/26. Scenes played: 0
Target number of characters: 6
Current number of characters: 1
Submissions pending: 0
Players so far: Kyoko
License: Community License
A Serpent's Tail |
|
| Learn more |
Open Lobby began {{helpers.calendarDisplayTime(1776690520)}}, ends {{helpers.calendarDisplayTime(1777900120)}}
The planet of Hybrune had been under siege by the Dasan for ten years now, and a group of three unsuspecting volunteers had been chosen as a special team, assigned with travelling the kingdom to fend off Dasanian oppression. They will battle soldiers, Bendu-wielding Kevas, and a dark power brewing at the very head of the empire. Can our heroes manage to defeat this evil before it consumes more than just their planet?
Hosted and narrated by: Maddie Hattie (madhattersonline)
Started 04/18/26. Scenes played: 0
Target number of characters: 3
Current number of characters: 3
Submissions pending: 0
Players so far: madhattersonline, Bexja, Depechefloyd
License: Community License
BABYLON! |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1776607698)}}, ends {{helpers.calendarDisplayTime(1777817295)}}
Open Lobby began {{helpers.calendarDisplayTime(1776607695)}}, ends {{helpers.calendarDisplayTime(1777817295)}}
Babylon was a city too vast for any one person to understand, yet small choices could tilt its future. Its walls were broad as roads, its temples scraped the sky, and its streets thrummed with markets, omens, gossip, and fear.
Power flowed everywhere—through gods, kings, debts, and clay tablets that could rewrite a life with a single line.
In this game, you play young people trying to survive, belong, and matter in a city that believes your fate is already written. You decide whether to obey the signs, twist them, or break them entirely.
Babylon will remember you—but how is up to you.
Hosted and narrated by: Bexja (Bexja)
Started 04/19/26. Scenes played: 0
Target number of characters: 4
Current number of characters: 3
Submissions pending: 0
Players so far: Bexja, Depechefloyd, dahliafalcon
License: Host License
Stop the War |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1776546749)}}, ends {{helpers.calendarDisplayTime(1777756352)}}
Open Lobby began {{helpers.calendarDisplayTime(1776546752)}}, ends {{helpers.calendarDisplayTime(1777756352)}}
You live in the peaceful country of Astraria. The neighboring country of Verdania has been Astraria’s close ally for generations. In fact, just one year ago, the Queen and King of Astraria traveled to Verdania to celebrate the wedding of their son to the Crown Princess of Verdania.
Yesterday, the peace was shattered when Verdania, with no warning or provocation, decided to invade Astraria. The army that the Queen could muster is heavily comprised of poorly trained militia. It was sent to engage the forces from Verdania, but everyone knows that the best Astraria’s troops can do is delay their opponents.
Today, the Queen has summoned a handful of trusted adventurers for a special mission. You are one of them.
Hosted and narrated by: Cynthia Shettle-Meleedy (SkyElf)
Started 02/22/26. Scenes played: 0
Target number of characters: 5
Current number of characters: 3
Submissions pending: 0
Players so far: SkyElf, Bexja, dahliafalcon
License: Community License