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It wasn't murder

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Anna is found dead by his friends during the house party. Despite lack of the weapon police says it looks like a suicide. Anna’s friends can’t leave the case like that so they ask private detective for help.

Hosted and narrated by: Zuzanna (NickyRose)

Started 08/10/18. Scenes played: 0

Target number of characters: 2
Current number of characters: 1
Submissions pending: 0

Players so far: CoffeeNinjaB8

License: Community License

Metalbound Mages

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Once upon a time, they attempted to overthrow the king. Now, they are being called upon to aid his son during a raging civil war from within their prisons, a promise of freedom should they succeed. Their prisons, the Anathema, are unbreakable by any attack either martial or mystical. But that does not mean they cannot be changed. By an old sorcery, the wills of the mages, iron strong, have been fused to that of the metal. And the metal has been itself painted with the sigils of connection. Your prisons, oblong and domed, have been set into suits of armor once worn by the Tall Conquerors. The runes have been set up, the spells cast. There is a final spell left to cast. The one that will pull you from your catatonia. And the chant has just begun.

Hosted and narrated by: Koldun

Started 08/25/17. Scenes played: 0

Target number of characters: 5
Current number of characters: 0
Submissions pending: 5

Players so far: None yet — be the first!

License: Community License

Last Minds

Last Minds

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Ever since the Fall, you’ve been running. All that you hear inside of your head is the instruction and motivation to run. And then one day, you stop. And you find yourself face to face with a small group, who’ve been told the same thing. Run. Run. Run. Run until it kills you.

From what? You’re not quite sure, but you know you have to stop it.


A small group is trying to survive against radio static and government surveillance broadcasting images and words into their minds. They must struggle against their morals while trying to stay alive using any means they can, while breaking into the corporate system to stop the brainwashing of citizens.


  • violence, language, substance mentions
  • please be an advanced writer! i have bumped the limit to 700 words - make good use of them! :)
  • general npcs that i introduce may be played by anyone. specific npcs (think character siblings, close friends, pets etc.) may only be played by the character’s player unless they have said otherwise.

this is sort of a wip and more will be added/fleshed out as i come up with it!

Hosted and narrated by: Julianna (julsrb)

Started 08/08/18. Scenes played: 0

Target number of characters: 3
Current number of characters: 1
Submissions pending: 1

Players so far: arthurdent

License: Community License

image source: wilhelmja on Flickr

Gods of Venua: Settlement

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I promise it’s not a race to apply; I am going to accept an entire group all at once. Please do read the game guide before submitting a character.


In their city at the heart of the world, the gods gather in anticipation. A group of human settlers have recently launched a third attempt to colonize the hostile, beautiful rainforest of Venua.

Should they succeed in finding and lighting the island’s heartfire, some number of the gods will find themselves attuned to a new, Venuan people. Will the humans succeed in their efforts this time, and if they do – who will those lucky gods be?

The answers are: yes, those humans will succeed, during the first scene of the game. And those lucky gods will be you.


This is a short gods game for 6 to 12 players. We’ll tell the story of the founding of the new city-state of Venua, with the players taking on the role of their gods.


Game guide

Hosted and narrated by: Kana

Started 08/05/18. Scenes played: 0

Target number of characters: 9
Current number of characters: 0
Submissions pending: 8

Players so far: None yet — be the first!

License: Community License w/ Creative Commons

Attack of the Memes

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idk peaches ig

Hosted and narrated by: Rebecca Twist (BeckaTwist)

Started 08/07/18. Scenes played: 1

Target number of characters: 12
Current number of characters: 2
Submissions pending: 0

Players so far: ToniTwist, BeckaTwist

License: Host License

Murder at the Sanchez Manshion

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There has been a recent murder at the Sanchez Family Mansion. The man killed was Andrew Sanchez, the father. There are two suspects: The maid and the chef. What happens when both of them turn out to be suspicious? The maid seems nervous whenever someone’s around; and the chef has toxic chemicals in his ingredients cabinet.

Who killed Mr. Andrew Sanchez? Find out in ‘Murder at the Mansion’!

Characters -
Maid - Taken by @Galaxytrash123
Chef - Taken by @
Officer - Taken By @

Hosted and narrated by: LPS Spades (GalaxyTrash123)

Started 08/07/18. Scenes played: 0

Target number of characters: 3
Current number of characters: 2
Submissions pending: 0

Players so far: Gespakira, GalaxyTrash123

License: Community License

Cult of Maccas

Cult of Maccas

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Darwin was the forefront of human civilization. Through the concerted effort of the Citystates, it became the golden child, the shining beacon of hope going forward. After the early 1900s’ magic revolution, the supernatural and science were forced into cohabitation. Witches and wizards weren’t just a folk tale. Vampires were real, and oh-so-alluring. Ghosts learned how to commune with their descendents. Hand in hand with the most brilliant mortal minds, these occultic myths rose to the spotlight of society, redefining everything that humanity thought it knew. Darwin was the epicenter of the new millenium.

Darwin was.

The city still stood, a towering metropolis flanked by closely-knit suburbs on the bank of a great river. The people still went about their daily lives and nine to fives. Something had changed though. The streets were more sullen and devoid of life. At night, windows were closed, doors were bolted, and children refused to cry. The optimism that carried humanity through the new millenium had vanished. The old tales and legends were true—and here to stay.

There’s a myth that slinks through the alleys and survives on hushed whispers and backroom talks. They say that if you’re stuck without a path of escape, tied so tightly the noose is already around your neck, and trapped such that you’ve already sunk six feet under, to look for a place called Maccas. In Darwin, the maxim is to never attract attention. Still, if you can’t help it, if you find yourself caught in something beyond your control or out of your depth, try going to Maccas. Aster might help you if you buy a burger and fries.

Of course, in Darwin there is no such thing as myth.

In the corner of a dark sidestreet, wedged between two foreclosed properties, lay the narrow entrance to a quaint restaurant. A pair of golden arches flickered in its window. At a glance, it was no more well kept than its neighbors. The glass was smudged and grimy. The air smelled of mildew with a faint trace of unspeakables. No sane soul in their right mind would think to stop and enter, much less pay it any heed of mind or, god forbid, purchase any form of sustenance from it. You step in.

Today’s your first day on the job.

Hosted and narrated by: alch

Started 07/19/18. Scenes played: 0

Target number of characters: None specified
Current number of characters: 4
Submissions pending: 1

Players so far: I_Am_The_Walrus, A_Lo, halethos, Matt1001

License: Community License

image source: TonTon CoPT on Flickr

The Last Boat

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The island resort has turned into a nightmare. The beach sand has turned so thick with blood that not even the tide can wash it away.

There aren’t many folks left… not since They came.

Just the group of you now, and from the crackled interference on the radio, it sounds like one other group holed up on the far end of the island at another resort.

Maybe some locals further inland too, who knows?

You’ve sent out call after call for rescue, but only recently did you finally hear a reply. It was all crackle and static, but you were able to make out something about the Coast Guard, and the Northern Island. The reef ’s too taxing on boats here so you’ll have to make your way there. Of course that means finding a boat or swimming a quarter mile of ocean water. Not to mention navigating to the northern tip of the island and hoping the folks holed up there haven’t already taken the last boat across. The lights are flickering low.

It’s time to move.


This is an experimental game; a way for myself and a few like-minded players to test out a version of the “Ten Candles” RPG system by Cavalry Games adapted for use in Storium. Elements of both will be tweaked and made to suit what we’re trying to do.

First and foremost you need to understand that Ten Candles is a tragic horror game. Your character is going to die in this one. No ifs ands or buts.

As designer Stephen Dewey wrote:

“The middle of a sunless apocalypse. The sky has darkened and turned against you. Satellites have gone quiet, leaving you without solar power, cell phones, internet, GPS, and many other luxuries that the world has grown accustomed to. Power grids have failed on a global scale against the demand and the world has been left in darkness. And now, They have come. It is uncertain what They are, but They’re out there in the dark, and They’re coming for you.”

Ten Candles is not a game about “winning” or beating the monsters. Instead, it is a game about what happens in the dark and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world and trying to do something meaningful with your final few hours left.

If you have any inclination that you want to contradict this, or propose a way that your character can survive, don’t. That’s not the goal here.

If you are interested in applying I invite you to take part in the planning conversation taking place on slack at the link below:

Ten Candles-Storium Slack
https://storium-chat.slack.com/messages/CBHRE7W00


Other helpful links

Ten Candles Website
http://cavalrygames.com/ten-candles/

Google Share Files
https://drive.google.com/open?id=1t_iLk8GUZ-lX3UcxqmccOQbaQ67FPQwp

Hosted and narrated by: nautilus_project

Started 06/29/18. Scenes played: 0

Target number of characters: 4
Current number of characters: 6
Submissions pending: 4

Players so far: Stephen, gunslinger, Ekronak, Mandaofthe6, dancingcrane, Treetroll

License: Community License

Battletech - Tip of the Lance

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The known universe is a violent place. Ever since the fall of the Star League, a series of Succession Wars has ravaged world after world. The Inner Sphere is one giant arms race, with the Periphery serving as a smaller-scale mirror.

The Inner Sphere factions pay well, but the danger is greater. On the Periphery, work can be tougher to find, and the pay isn’t always good.

Either way, as mercenaries, you’re always on the lookout for opportunities to get your ‘Mechs on the ground and earn a paycheck. If you manage to settle a personal score or two along the way… well, so much the better…

In-game Year: 3050

Source Material information can be found here:
https://www.sarna.net/wiki/Main_Page

‘Mech Bay:
https://docs.google.com/document/d/1k92K3L8Ob44l9hXozaUXOcwiYbPEmfXiM-1XU-L2YtI/edit?usp=sharing

Hosted and narrated by: Ben Ravensdale (Koralk)

Started 08/08/18. Scenes played: 1

Target number of characters: 12
Current number of characters: 11
Submissions pending: 0

Players so far: Nicklien, _Kai_, Valloup, Prester, Dr_Morbius, mrmarcus

License: Community License

The Singing Stones

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In a bleak northern landscape, where the sworn oath is just as much a force of nature as the ice and snow, you will seek an answer to the question: why are the ancient stones singing? Come and explore the world of Ironsworn (http://www.ironswornrpg.com) : the rules-light rpg of axe and spear and ritual magic.

Hello! This is an original scenario for the tabletop rpg Ironsworn. In a bleak landscape inspired partly by the TV show Vikings, that part of Game of Thrones where they went north of the Wall, and maybe a dash of Lord of the Rings, players take on the role of the Ironsworn - warriors, sorcerers, and brigands who swear vows on a piece of iron. Whether it was a sword, a coin, or just a rusty nail, it doesn’t matter - an oath sworn on iron must be fulfilled, or the world will fall apart. Or your part of it, anyway.

This game will use Storium to explore a typical situation in the Iron Lands - a prophetic dream has troubled the sleep of an entire village for weeks. In the dream, an ancient standing stone in a far-off pasture has begun to sing. A council of all the village has determined that someone must swear an oath to go and find out what the dreams mean, but who will swear that vow?

You guys, that’s who.

Hosted and narrated by: Lach MM (LMac)

Started 08/06/18. Scenes played: 1

Target number of characters: 4
Current number of characters: 6
Submissions pending: 0

Players so far: MadamAtom, Welcome, Aijae524, Julien, Skaveen, Enzayne

License: Community License