New to Storium and want to learn the ropes?
Featured | Most followed | Recent activity | Newly started | Completed | Looking for players
Marked of Enoch |
|
| Learn more Read |
Open Lobby began {{helpers.calendarDisplayTime(1771490224)}}, ends {{helpers.calendarDisplayTime(1772699824)}}
(Adventure Game)
Cast out, cursed, yet never slain — you are of Cain’s blood, the Mark burning on your flesh. Men fear you. Heaven forbids them to strike you. But now an angel has come, not with mercy, but with a charge: the Watchers have fallen, their Nephilim offspring spread ruin across the land, and only the Marked may stand against them.
From the dust of Canaan to the shadow of Hermon, you will walk forgotten roads, face creatures born of mingled heaven and earth, and choose whether to bury or wield relics men were never meant to touch. For three moons, the world trembles on the edge of judgment — and your cursed hands may tip the scales.
Video - be logged into Youtube to watch…
Characters/Beings:
Elohim’s Chosen: Enigmatic figures believed to be chosen by the divine, possessing mysterious powers and insights into the workings of the universe.
The Watchers: Ancient beings tasked with observing and guiding humanity, sometimes intervening in mortal affairs with unforeseen consequences.
Oracle of Delphi: A legendary seeress renowned for her prophetic visions and enigmatic pronouncements, sought after by kings and commoners alike for guidance and wisdom.
The Leviathan: A fearsome sea creature of myth and legend, said to dwell in the depths of the ocean, its colossal form inspiring awe and terror in all who behold it.
The Golem: A creature of clay brought to life by ancient sorcery, possessing immense strength and unwavering loyalty to its creator.
Locations:
The Oasis of Zohar: A lush oasis hidden amidst the barren desert, its shimmering waters and verdant foliage a sanctuary for weary travellers and nomads.
The Pillars of Enoch: Mysterious stone monoliths said to mark the boundaries of the ancient world, imbued with mystical power and guarded by enigmatic sentinels.
The Caverns of Ur: A network of underground tunnels and chambers stretching deep beneath the earth, rumoured to hold untold treasures and secrets lost to time.
The Whispering Woods: A dense forest shrouded in mist and mystery, its ancient trees whispering secrets to those who dare to tread its shadowed paths.
The Ruins of Nephilim: Crumbling remnants of a bygone era, where the colossal footprints of giants and the faded glory of ancient civilizations lie buried beneath the sands of time.
Places/Towns:
Bethlehem: A humble village nestled in the hills of Judea, its tranquil streets and bustling marketplaces a testament to the resilience and spirit of its inhabitants.
Gomorrah: A city of vice and corruption, where greed and debauchery reign unchecked, its towering spires casting long shadows over the desolate landscape.
Shechem: A prosperous city located at the crossroads of ancient trade routes, its bustling markets and vibrant culture drawing travellers from far and wide.
The Citadel of Jericho: A formidable fortress perched atop a sheer cliff, its impregnable walls and imposing towers a symbol of power and authority in the region.
The Nomad’s Camp: A transient settlement of tents and caravans, where travellers and wanderers from all walks of life come together to share stories, trade goods, and seek shelter from the harsh realities of the wilderness.
Hosted and narrated by: Bexja (Bexja)
Started 10/15/25. Scenes played: 4
Target number of characters: 5
Current number of characters: 4
Submissions pending: 0
Players so far: Depechefloyd, Leafflight, iSkip, Bexja
License: Community License
Tornillos en la niebla |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1771282824)}}, ends {{helpers.calendarDisplayTime(1772492424)}}
Open Lobby began {{helpers.calendarDisplayTime(1771282833)}}, ends {{helpers.calendarDisplayTime(1772492424)}}
Adventure, intrigue, and romance combine in a thrilling world of steam power and magical engines! This deck features varied heroes, hungry dinosaurs, and a glorious airship.
Hosted and narrated by: Mario (MarkusV)
Started 02/16/26. Scenes played: 1
Target number of characters: 8
Current number of characters: 1
Submissions pending: 0
Players so far: MarkusV
License: Community License
Gods of the Tempest |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1771009009)}}, ends {{helpers.calendarDisplayTime(1772218607)}}
Open Lobby began {{helpers.calendarDisplayTime(1771009007)}}, ends {{helpers.calendarDisplayTime(1772218607)}}
Mount Olympus, the dwelling place of all gods and goddesses. A peaceful land filled with playful nymphs and bussling deities running about. Everything was as usual today. Zeus was sharpening Keraunos on his throne, Hades was cooking up mischief in the Underworld, Apollo was singing songs to his audience of sirens.
It was just a normal day in Olympus, which is what every day for the gods was. Peaceful, aloof, and repetitive.
Until the mythic Egyptian gods revealed themselves, and declared war on the other deities.
The Greeks have been so oblivious to their existence, the Egyptians were tired of being overlooked and brushed off as nothing more than a fantastical legend. They began talking to humans, gathering faith like wildfire. This divine interference did not go unnoticed, and when the Greek king, Zeus, ordered them to cease the disclosure of their identities, the Pharaoh refused and declared the Greek gods enemies of their kind.
Battles raged on for days, weeks, months. Blood was spilled, and lives were lost in the fray. The rage and hate for each other grew with each passing hour, boiling over and pouring into another clash.
But all hope was not lost.
Deities from both sides turned against the fighting and fled their homelands.
That’s where you are now; a small, makeshift peace meeting between both sides, and some neutrals who have been affected. Their one mission: stop the loss of life, and find a solution to the war.
Or the world they knew would be slaughtered in cold blood.
Hosted and narrated by: Maddie Hattie (madhattersonline)
Started 02/06/26. Scenes played: 1
Target number of characters: 8
Current number of characters: 5
Submissions pending: 0
Players so far: Soulcloud_8, Selysin, mikeey, Bubblysoul, Machiavelli11
License: Community License
Medieval Matriculate |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1770849458)}}, ends {{helpers.calendarDisplayTime(1772059058)}}
Students from all around the new world have gathered to attend the prestigious Hawkmauth School for the Enchanted. Applications have been accepted and enrolment letters delivered to only the most talented of students. However this school bares no false accolades, being the top school enrolment means war for the students, harsh challenges, conniving teachers, and practically deadly competition between students, the true challenge is surviving the semester.
It seems that this year a mistake has occurred. Enrolment letters have been sent out to 3 random people completely untalented, unenchanted, and to be frank losers. But they would be even more stupid to turn down this opportunity right?
Hosted and narrated by: Isabella Ratcliff (SourBlueberry)
Started 02/20/26. Scenes played: 1
Target number of characters: 3
Current number of characters: 3
Submissions pending: 0
Players so far: rileypants, ruelou, crash_m36
License: Community License
Attorneys in the Dark: A Blades in the Dark play-by-post [$20 Weekly] |
|
| Learn more |
Open Lobby began {{helpers.calendarDisplayTime(1770814720)}}, ends {{helpers.calendarDisplayTime(1772024320)}}
Welcome to Doskvol, where the sun is an ember, the fog is thick, the streets are hungry, and the law is just another weapon. A Victorian England setting where the dead no longer cross over, reappearing as ghosts if they’re not destroyed.
Angela Digby is dead. Her estate is vast, contested, and dangerously entangled with nobility politics, dockside money, and old bargains. Now her ghost has begun to appear in the margins of the case: in cold drafts through sealed chambers, in ink that blots into words no one wrote, in witnesses who wake screaming from dreams.
You are the Dirty Attorneys: advocates, investigators, fixers, and scandal-handlers hired to steer the Digby case through a corrupt court. You will chase documents through city archives, barter testimony at the docks, wring truth from liars, and decide how far you’ll go to secure a verdict.
Hosted and narrated by: Blue Bird (bluebird3)
Started 01/27/26. Scenes played: 0
Target number of characters: 5
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Host License
Bi-Weekly Writing Prompts |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1770780436)}}, ends {{helpers.calendarDisplayTime(1771990032)}}
Open Lobby began {{helpers.calendarDisplayTime(1770780432)}}, ends {{helpers.calendarDisplayTime(1771990032)}}
Welcome to the Bi-Weekly Writing Challenge!
This is a rotating narrator game where there’s a new writing prompt every two weeks, given by a new narrator. Come practice your writing skills or expand upon existing characters and plot!
This game is going to be very free form. There will not be a plot to the game as a whole.
Genre can range from horror to fantasy to romance! Beginner-friendly!
Created by Sofos_Nera
Hosted by: Sofi (Sofos_Nera)
Rotating narration
Started 04/17/22. Scenes played: 91
Target number of characters: 99
Current number of characters: 14
Submissions pending: 0
Players so far: Sofos_Nera, CaptainParty, Kyoko, Nicklien, TrueParanormal, SachiGrl, Azure_Blue, Steinkopf, indigosam, jigglepuff, Chekhov, StormWrecker, Depechefloyd, Farne
License: Community License
Stranded (Active Game) |
|
| Learn more Read |
Open Lobby began {{helpers.calendarDisplayTime(1770662950)}}, ends {{helpers.calendarDisplayTime(1771872550)}}
strangers awaken on the sand, soaked and disoriented. but none of them remembers how they got here—or even where they came from
The island is lush yet unsettling: strange carvings in the trees, abandoned shelters, and the constant feeling of being watched. Each survivor carries fragments of memory, but the pieces don’t fit together. Were they passengers? Were they chosen? Or is something else at play?
Together, they must uncover the truth of their arrival while struggling to survive the island’s dangers. But trust is fragile—when you don’t know who you are, how can you know who to believe?
Hosted and narrated by: Wanderlight
Started 11/17/25. Scenes played: 2
Target number of characters: 5
Current number of characters: 4
Submissions pending: 0
Players so far: Magnar, rchrd_rdrgz4, SkyElf, sophia67
License: Community License
Violet Signal |
|
| Learn more |
Open Submissions began {{helpers.calendarDisplayTime(1770608952)}}, ends {{helpers.calendarDisplayTime(1771818550)}}
Open Lobby began {{helpers.calendarDisplayTime(1770608950)}}, ends {{helpers.calendarDisplayTime(1771818550)}}
You and a group of your best buds decide to impulsively form a boyband one night, called Violet Signal. Unexpectedly, you become an overnight viral hit and catapult into stardom. However, as drama unfolds, you begin to see the true price of fame. Is it really worth it?
How will you navigate your new life as a famous pop-star? Will you win a Grammy, or fall apart?
Hosted and narrated by: ivy c (ivycorion)
Started 02/08/26. Scenes played: 0
Target number of characters: 6
Current number of characters: 3
Submissions pending: 0
Players so far: Spot, iSkip, Blitis
License: Community License
Lent 2026 |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1770574042)}}, ends {{helpers.calendarDisplayTime(1771783642)}}
Open Lobby began {{helpers.calendarDisplayTime(1770574042)}}, ends {{helpers.calendarDisplayTime(1771783642)}}
I do a Lent game of some sort every year. Can’t believe how quick its come around.
I’ve done it different formats over the years. And I’m very keen that everyone feels welcome. This is about exploring ideas and breaking down misconceptions.
Lent is officially Wed, 18 Feb 2026 – Thu, 2 Apr 2026. I got some holiday in amongst there but we’ll see how it goes, I might start it early.
In fact, I go away just before, returning on the 18th - so I might be a bit slow responding in the week up to the 18th but start the game ON that day…
I’m going to put up “challenges”. Each challenge will have a statement or question with ideas around faith, grace, justice, forgiveness etc. The outcomes will be moot. It’s just a mechanism by which players can take a card, and write their thoughts. If you want, the card you play on it can sum up your key points.
To anyone reading the page, it will be like folk have put a post-it note on the top of their comments signposting what they are talking about, and of course anyone can join that same “conversation”; or pick a different card.
Feel free to put proposed questions in Discussion, Lobby or Comments!
Hosted and narrated by: Bexja (Bexja)
Started 02/18/26. Scenes played: 1
Target number of characters: 4
Current number of characters: 3
Submissions pending: 0
Players so far: Depechefloyd, madhattersonline, Bexja
License: Community License
Project Wild |
|
| Learn more Read |
Open Submissions began {{helpers.calendarDisplayTime(1770475986)}}, ends {{helpers.calendarDisplayTime(1771685585)}}
Open Lobby began {{helpers.calendarDisplayTime(1770475985)}}, ends {{helpers.calendarDisplayTime(1771685585)}}
Project W was only ever supposed to be a hypothetical, a ‘what if’ operation if worst came to worst, and unfortunately, it had.
Spirit animals have been around since humans can remember. Some people say that they originated from the souls of animals so touched by humans that they vowed to help them, even beyond the graves. Though where they came from is still unclear, one thing is known: humans who can connect with them are very powerful indeed.
There are three types of people who can contact spirit animals: Seers, who can see animals, but not understand the words they speak; Speakers, who while able to communicate with spirit animals, ultimately lack the ability to bind to one; then, the Users, the most rare of all, who can bind to a spirit animal and unlock their guidance and power.
Users have been seen as dangerous for a long time, and as a result, governments always sought to control them, even put in place measures and solutions if the possibility of them using their abilities to harm ever arose. Of course, those solutions and projects never really needed to be used, as most Users fell in line, but then, came the appearance of…
“The Pantheon. That is who we are dealing with. Intel says they are a group of spirit animal Users who have begun attacking cities across the world,” said the woman with disdain in her eyes and emptiness in her tone.
“Reports indicate their main objectives seem to be hunting down and either killing or abducting other Users, which obviously, is not a big issue for us, except the fact that they don’t seem to care how many casualties they create.”
She turned to the big screen on one of the walls of the meetingbroom, and begun to scroll through news reports.
“2000 dead in Barcelona, 500 in Fiji, over 600 still missing in Osaka… no one can handle this any longer.”
The soft sound of typing was the only thing left in the silence after she finished.
What's more, they also appear to have powers completely outside what is normal for their animal, if what the Verified Seers say is to be believed.
A cool, text to speech voice emanating from the laptop of the only other woman in the room.
“Ahem, thank you, Miss Hong. So what do you want us to do about it, Captain Walker?”grunted an old man, his white mustache twitching as he spoke, “we’ve tried military intervention, but it hasn’t worked. Whatever is the case, its no use.”
“I suggest,” the first woman said, still stating at the screen, tallying reports and deaths, “we begin Project Wild.”
“What? That’s nonsense, you’re just asking for death!” the man shouted, looking ready to pop a vein.
“Captain Walker hates Users more than anyone here!” A much younger man immediately jumped to Walker’s defence, “if she’s saying it, you geezers should listen!”
“Using Users to fight Users is never going to work. They’re much more likely to defect, and then we’re going to have a problem ten times worse. Project Wild should only ever be used as a last resort.”
Then, an alert flashed on the screen, drenching the entire meeting room in red light.
“From General Slate… hm.” Walker mused as she continued reading. “An Iranian village, reduced to a crater…”
“That’s probably our cue, don’t you think?”
Hosted and narrated by: Rina (Azure_Blue)
Started 02/20/26. Scenes played: 1
Target number of characters: 6
Current number of characters: 4
Submissions pending: 0
Players so far: Farne, Kyoko, Chekhov, Selysin
License: Community License