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Summer of the Stars

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The magic of this place is old, and slow, and deep. Spirits like you abound, but their movements are quiet, their appetites small, their tempers soft. This has been a good place for humanity to grow and stretch, making peace with their surroundings as they carve out their small, unassuming spaces.

In other lands, it is not so. Spirits roar and shriek across the land, spoiling and devouring. The humans remember. They leave you offerings on their doorsteps and wards on their doors: Do not be offended, we wish to please, but do not seek to come inside.

There are a few nights when the lines change. The humans dance, and laugh, and imagine the spirits walk among them. On one such night, at the height of a mild summer, the stars shone bright—brighter than usual.

It is said that the spirit of the sky shook out his robe. How else to explain the stars that fell? Little stars, borne on the backs of deep sapphire beetles which had never been seen in this land or any other. But they are, after all, like any other beetle: they chew their way through bark and wood, and the birds and lizards snap them up greedily. If the birds and lizards seem a little brighter afterward, if the scrawl of the star beetles seems like strange letters and sigils, well, that is no matter.

Surely no harm can come of it.

Hosted and narrated by: Stars Haven (ATreeFullOfStars)

Started 03/23/17. Scenes played: 7

Target number of characters: 12
Current number of characters: 5
Submissions pending: 1

Players so far: blanc, Shrevei, Lord_Entropy, yorblesnoot, Roushee

License: Community License

The School of Life

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The school of life, some call it, when really it ought to be called the school of death. High on a hilltop, above the lake below that separates this building of knowledge from the rest of the world, teenage ghosts swarm in a quest for something more after their deaths.
This could just go into teenage drama, or adventures and quests, or fleshing out a magical system and the history of the place, it will really be up to the players that join. I’m also not picky about how many people join.

Hosted and narrated by: Callidora Star (callistar)

Started 06/24/17. Scenes played: 0

Target number of characters: 5
Current number of characters: 0
Submissions pending: 1

Players so far: None yet — be the first!

License: Community License

A nighttime view of a village street. The scene is eerily empty, with gates left open and debris blowing in the wind.

Haunted Hollow

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Not all of the ghosts in Camden’s Hollow are the posing-for-tourist-snapshots kind. A trapped spirit gets violent; having one’s grave disturbed tends to piss off the deceased; or maybe it’s just tired of the paranormal paparazzi hanging around town. Whatever happened, it’s locked on to your team… and it wants blood.

The town had been empty for some weeks now with no sign of the inhabitants. While Camden Hollow had never been large, the town still had over 20 founding families that could trace their roots back to the 18th century when the area was first settled. Strange occurrences have always been a part of the folklore of the place, which helped form a nice tourist business for those in the ‘Hollow’.

Paranormal experts, tourists, thrill seekers of all types and others often came to see the various haunted spots within the town. But, since the disappearances, very few, but the most desperate of souls or perhaps brave, dared to come around. Some intrepid teams of researchers, fools as some might call them and others interested have lately trickled into Camden Hollow seeking the truth.

Hosted and narrated by: Dream (Simulation)

Started 02/26/17. Scenes played: 5

Target number of characters: 6
Current number of characters: 4
Submissions pending: 0

Players so far: Ares, docwho2100, Nocturnalchemy, inherit

License: Community License

image source: ShenFei Chan

Desperation, Arizona: A Sonata in Steam Story

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A fun little video for inspiration.

Desperation, Arizona, is a mining town about 40 miles west of Tucson. Smack dab in the desert, it spent most of its existence as little more than a stop for cattle herders. The only thing that brought people here was a wild coal vein, but it’s nearly empty, and most of the miners have left.

About three months ago, construction on a railroad started not far from Desperation, bringing a much-needed influx of people to the town. Thing is, the rail baron in charge of the project, one Elmer Rocksteady, is exerting a little too much control over the growing town. His thugs will come in a rough up any business owner that doesn’t wanna cut Rocksteady a more than healthy portion of their profits. Ever since the Sheriff was killed in the Allman gang attack three months back, there hasn’t been anybody brave (or fool) enough to argue.

As if that wasn’t enough, monsters have been popping up outside of town and carrying folk off out into the wilderness doing God knows what with them. Things like chupacabras, lizardmen, thunderbirds, and all sorts of other nasty critters are threatening the good people of Desperation.

All that is to say that there’s work out here, if one’s willing to look for it. Folks are saying Desperation’s gonna be a boomtown before long. Why did you come here? Well, that’s up to you to decide. Maybe you’re a monster hunter, or a bounty hunter, or someone looking to be the new sheriff, or an outlaw, miner, railroad worker, circus performer.

Any number of things might bring a person to Desperation.

Hosted and narrated by: Tyler Tanner (KingGoblin)

Started 06/23/17. Scenes played: 0

Target number of characters: 5
Current number of characters: 3
Submissions pending: 2

Players so far: Drewskii, SteamWolf, Luxtizer

License: Host License

For Truth in Beautia

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Clear, rushing water, a fine mist filling the air from the force of the waterfall. The airplane that brought you here had landed in the most picturesque setting, in the centre of a lush green field, and everything was beautiful. Even if the waterfall was running backwards. The travelers had awoken groggy, and as they made their decent, they tried to understand where everyone else on the plane had disappeared to. Silently, they shuffled out of the aircraft into the bright sun and warmth, feeling the slight cool breeze carried over from the waterfall whose stream was flowing upwards. There were no buildings in sight, but there was a road, and as they moved to it, they heard a soft, singing voice carried on the wind,

“The River is a rocky bed
That can’t be lightly leapt
And tears that fill its widest banks
Are left by those who’ve wept

We stepped from rock to per’lous rock
Our footing, learning-sure
In hopes that firmer, softer ground
We’d find as River’s cure”

They were far from home, with no way of knowing how they got here. There was but one path, and so that is what they took. As they listened to the song, growing slightly in volume with their approach to its unseen source, they watched as a space of flowers in the distance began to grow, taller and taller, reaching the size of trees, forming a copse where previously there was none. What strange world was this?


This is the world of Beautia, a distant otherworldly realm of magic, similar to Oz (The Wizard of Oz), Wonderland (Alice in Wonderland), or Narnia (Chronicles of Narnia). Your characters are normal people from our world who boarded a plane and landed somewhere different. In this world, poetry is used to weave magical effects; the inhabitants of this world speak aloud the poems of their world, which are strongest when first uttered, and lose potency with every repetition. You are in a fortunate position, having knowledge of poetry from our world, which you will be able to use to create magical effects yourself. *Note, the intention is that you use famous poems from our world, not that you write your own poetry.

There is a danger, however. Riddles carry almost as much power as poetry, and a riddle that is posed to a poet, if left unanswered, undoes the magical effects they have created. You may find your magical whims thwarted then by those who would see your work undone. There is so much to learn here.

You goal is to find your way home. Get back from this place, wake up from this dream, whatever it is that has happened, you seek to escape from it. You start on the road, the last remnants of grogginess faded from your mind.

Hosted and narrated by: Christian Malleck (Madrick)

Started 06/23/17. Scenes played: 0

Target number of characters: 4
Current number of characters: 1
Submissions pending: 0

Players so far: Lupus8282

License: Community License

Little White Ark

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Licking their wounds after the war, the factions each take a breath. Summer retreats to count their losses. Winter searches for a lost and presumed dead Knight. The White Court, somehow still standing on both legs, continues to defeat itself from within. The White Council is as always, infuriatingly silent.

Over all of this, the sudden vaccuum of power still yawns. Now is when the real struggle begins. From the population of young potentials, individuals are snatched to fill voids, most of them far before they are ready or even aware of their skills. So begins a vile game of ‘grab and go’, with all factions participating in this raping of free will until one day, elders of each conspired together and created a solution.

Similar to the Paranet established by Harry Dresden to protect fledgling, young wizards, a series of safe houses would be established. These safehouses are to be protected sanctuaries overseen by a collection of capable individuals tasked with the rescue and education, sometimes rehabilitation, of gifted supernaturals too inexperienced to yet harness their powers and too naive to select their own allies and future.

The safehouse in Denver, Colorado, thus named The Ark, is the one you have been asked, coerced or punished into caring for. You’ll have help. Your peers are equally capable. Vic the biker/handyman/bodyguard is as tall as a mountain, sometimes as formidable, and can fix most anything with screwdriver and duct tape if he cannot fix it officially. Olphida is your in house creole cook, former practitioner and temperamental busy body who may or may not possess a magical cookbook that never, ever, produces anything not scrumptious.

Together, you’ll track down and collect potential targets before they become victims, deal with various supernatural forces interested in your dependents or your city, all while juggling your own lives, careers, significant others/etc and managing the daily lives and hormones of various children and teens - and of course remembering to pay the establishments bills with your slim stipend as well as any supernatural debts you obtain in your duty.

Hosted by: Mysti InTheSkyWithDiamonds (Mystified)

Rotating narration

Started 05/05/17. Scenes played: 0

Target number of characters: 6
Current number of characters: 4
Submissions pending: 0

Players so far: Mystified, ShockLance, Silverline, HazarShadow

License: Community License

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Hosted and narrated by: hi (hello)

Started 06/22/17. Scenes played: 0

Target number of characters: 3
Current number of characters: 0
Submissions pending: 0

Players so far: None yet — be the first!

License: Community License

A purple tinged beach at sunset, with a small piece of driftwood washed up.

A Memory of a Dream

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Wake up…

You fight against the currents of sleep and win, only to wish that you had not. You wake to find yourself on an unfamiliar beach, your clothing heavy with seawater, your face ingrained with sand. More, as you sit to take in your surroundings, you find that you are not alone. There are others here with you.

Reach out to them…

There is something familiar about these people, even though your rational mind and memory tells you that you have never seen them before. So why do you feel as if you should know them? As if, with the proper stimulus, you would remember everything?

Think back. Recall.

Who are they? How did they get here? How did you get here?

Wait… where is here?

But first… try not to die.

These questions—all questions—can wait until later. The first thing you must do is figure out how to survive here. If you can.

Maybe those strangely familiar people can help you…

Hosted and narrated by: Teri Blackshaw (Sorenar)

Started 04/30/17. Scenes played: 0

Target number of characters: 4
Current number of characters: 3
Submissions pending: 6

Players so far: Sorcha, CoffeeNinjaB8, unclemikey

License: Community License w/ Creative Commons

City Of Thieves

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Stagmoor is a mysterious city that the natives just happened to wind up in. Nobody knows where is it or when it was built. There’s a light fog constantly surrounding the city and it’s skyscrapers that rocket into the sky.

It’s new years day of 2257 and an uprising of criminals has come along with it. For the most part it’s just petty thievery. Unbeknownst to the common law there’s an inner circle of elite thieves and bandits constantly raiding stores and peoples homes.

Inner city police are searching for a home base or any clue that would lead them to this secret group. Little do they know they are being watched constantly by various bandits and spies at any given moment. Reporting back constantly to the group leader, only the most elite are assigned to watch these men and women.

Two years pass and one boy named Kirsten Mare stumbles across their secret home base. Not understanding what he had discovered he took a look around. Silently the doors shuts behind the boy and everything goes black as a bag is pulled down over his head.

The revolt is about to start and they want to recruit the boy and train him. Only a master bandit could discover the base according to the ring leader. Soon they would find out what Kirsten was capable of.

It’s five years later. The year is 2264 and the revolt is about to begin. Inner city police stand their ground and bandits and thieves tear down the city. One by one the police units go down. Violently the ground begins to shake. All of a sudden one of the sky scrapers collapses to the ground. Everyone looks around and see’s Kirsten. This is when things changed.

Hosted and narrated by: Chai Tea (PandaPlushii)

Started 06/21/17. Scenes played: 0

Target number of characters: 5
Current number of characters: 1
Submissions pending: 0

Players so far: PandaPlushii

License: Community License

Across the Ages

Across the Ages

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At the dawn of humanity, a tribe of a few dozen hunter gatherers assembles to attempt to survive a harsh winter. Though they do not know it yet, their group will be the ancestors of one of the greatest civilizations in all of history. The decisions made by each of them will have far reaching ramifications for their descendants in the centuries to follow.

This is the story of the ancestors of that tribe, and the enduring history of their civilization across the ages.

Hosted and narrated by: Luxtizer

Started 05/26/15. Scenes played: 9

Target number of characters: 6
Current number of characters: 6
Submissions pending: 2

Players so far: Syrmaticus, Macrocosm, Wombatony, kagechikara, ATreeFullOfStars, Spartain

License: Community License

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