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The Case of the Missing Monkey |
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It is a somber task to set pen to paper once more, but I feel a heavy obligation to the memory of my late friend, Mr. Sherlock Holmes. Since those terrible events at the Reichenbach Falls—a place that shall forever haunt my dreams with its churning mist and cruel stone—I have found myself adrift in a London that seems grey and hollow. The silence at 221B Baker Street is a weight I can scarcely bear, yet I am determined that the light of reason he lit shall not be extinguished by his absence.
It was in this state of desolation that I was called upon to intervene in a matter of the most peculiar nature—what I have come to call “The Case of the Missing Monkey.” A singular affair, indeed, and one so layered with bizarre implications that I knew immediately I could not hope to unravel it alone.
To that end, I resolved to summon two men of exceptional character. The first is a detective of no small skill, a man whose path had crossed with Holmes’ on several notable occasions, earning even my friend’s rare and hard-won respect. The second is a colleague from my own profession, a distinguished lecturer at King’s College whose expertise in investigative pathology rivals any in the Empire.
Together, we formed a trio bound by a common purpose: to carry on the work of the master. Yet, as we set out from the city, none of us—not even the most cynical among us—was prepared for the atmosphere of dread and the inexplicable clues that awaited our inspection at Blackwood Manor.
Welcome to “The Case of the Missing Monkey”
Step into the fog-laden streets of Victorian England and prepare your wits. This is a game of deduction, atmosphere, and peril, where the shadow of the late Sherlock Holmes looms large over every discovery. As players, you are not merely observers—you are the vanguard of justice in a world that has lost its greatest protector.
The Objective
In this mystery, information is your most valuable currency. At the outset, only the Narrator knows the identity of the true culprit. Your task is to bridge the gap between ignorance and truth. You must:
Investigate the Crime Scene: Scrutinize every detail of Blackwood Manor.
Interrogate Witnesses: Question a cast of non-player characters (NPCs) who may be hiding secrets, nursing grudges, or simply paralyzed by fear.
Analyze Clues: Examine physical evidence—from scrawled notes to curious artifacts—and piece together their significance.
Formulate Theories: Methodically eliminate false leads and red herrings as you narrow your focus toward the solution.
How We Play: The Storium System
We will be utilizing the Storium gaming system, a narrative-driven platform where your writing drives the plot. By using Story Cards and Subplots, you will shape the direction of the investigation. Success depends on how well you collaborate and utilize your character’s unique strengths to overcome challenges.
Choose Your Persona
You may step into the shoes of one of two pre-made investigators, each essential to the trio led by Dr. Watson:
The Seasoned Detective: A man of keen observation who has assisted Holmes in the past and understands the “science of deduction.”
The Investigative Pathologist: A brilliant medical lecturer from King’s College, capable of finding the truth hidden in biological evidence and the cold realities of the mortuary.
Dr. Watson. As Narrator, I will be couching all scenes, scene continuations, and scene conclusions as excerpts from Dr. Watson’s famous diary and memoirs.
The NPCs. The Narrator will also play the roles of all the witnesses and bit players in the mystery.
The Antagonist. This is the villain/villainess ultimately behind the crime. They may be assisted by Accomplices (NPCs who for some reason are co-conspirators or somehow aid the Antagonist willingly either in the crime itself or its subsequent coverup) and Dupes (NPCs who unwittingly are manipulated by the Antagonist to aid the commission of the crime or perhaps thwart the ensuing investigation). There may also, alas, be Jerks (NPCs who are absolutely not on the side of the malefactors but by their bumbling, abrasive personality, or stubbornness, somehow impede the investigation).
A Word of Warning
While the pursuit of truth is noble, it is also inherently dangerous. Jumping to a premature or incomplete conclusion is a gamble you may not survive. If you accuse the wrong party or walk blindly into a trap without sufficient evidence, the consequences can be dire. In this game, a failed deduction doesn’t just mean a closed case—it could mean the death of your character.
The game is afoot. The mystery of Blackwood Manor awaits.
Hosted and narrated by: Tacronicus Cornelius (Tacronicus)
Started 12/21/25. Scenes played: 0
Target number of characters: 2
Current number of characters: 2
Submissions pending: 0
Players so far: Depechefloyd, Boyd_Crowder
License: Community License
Multiversal War |
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The dimensional walls between time and space have shattered and now, warlords and villains from across the universe have come together to wage war and plan to plunge the universe into darkness forever. But amidst the chaos, heroes stand united.
Hosted and narrated by: Prime_ Meridian (PrimeMeridian)
Started 12/14/25. Scenes played: 1
Target number of characters: 8
Current number of characters: 4
Submissions pending: 1
Players so far: PrimeMeridian, SkyElf, madhattersonline, BeegusWeegus
License: Community License
Primeval Roar |
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The world as we knew it is no more…
Natural order no longer safeguards the balance of an unrecognizable Mother Gaia.
The Sapiens of Invention spread across her surface like a cancerous blight.
Although our kind was first born, no longer dare we tread the fertile grounds we once hunted freely, now barred to us by massive constructs of iron and stone.
…It seems even Father Mountain succumbs to their insatiable whims…
And so we are forced to gather here, in these few fruitless lands left for us, fighting each other over scraps whilst awaiting our bloody ends upon the pointed sticks of the next greedy pack of feeble hunters.
Is this really all that is left for us?..
Primeval Roar is a classic fantasy RPG from the perspective of the monsters. Become a beast from myth/legend, your favorite fandom, or an original creation and take the fight to humans, dwarves, elves, orcs, and the like!
This story will have emphasis on gaming aspects through the use of unique assets:
[Dominance] cards will be doled out after meeting certain criteria or exceptional role-playing, then totaled up at the end of the story to see just who sits at the top of the food chain!
[Extinction] cards will also be dispensed for certain criterias or if a Player goes 1 week without posting. 3 Extinction cards and your character will be retired.
Hardcore pacing but only because Storium “normal” seems to be 2 or 3 moves a month. Due to the unique mechanics, all players are welcome, although serious candidates should post at least 2-3 times a week.
Hosted and narrated by: Nunya Beezwax (Grandclam)
Started 12/09/25. Scenes played: 0
Target number of characters: 5
Current number of characters: 2
Submissions pending: 0
Players so far: AkiraDawn, Farne
License: Community License
Wonderland! |
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A wonderful place full of magic and madness. Maybe that’s why they call it “Wonderland”. You were content for a while, until you found a book. It had all the people of Wonderland written in it, including yourself. But yours was different. It wasn’t written with plans or ideas for how you should act, it just had your name, your face, and a tag labeled “Human” under it.
You found other humans in the book as well, and some memories from your time in the human world started coming back, but they wouldn’t stay for long. You needed to escape and go back to your real home. But can you?
This “Overseer” made everything and everyone is Wonderland, and he wanted his lost book back. You need to figure out how to escape before you lost all of your memories and become part of Wonderland permenantly.
Hosted by: Bexja (Bexja)
Narrated by: Maddie Hattie (madhattersonline)
Started 11/11/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 7
Submissions pending: 1
Players so far: madhattersonline, Bexja, iSkip, SkyElf, Machiavelli11, Zephreyt, Maddmum
License: Host License
The Great Misfortune of Being Melody Haggard |
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Let me preface by saying that this might turn out to be more of an experiment than a game, so if you have any expectations I now invite you to kindly defenestrate them before proceeding.
I will elaborate more on the experimental aspects after the premise blurb.
Cheers!
Melody Haggard is cursed. She’s got no proof and no enemies but there seems to be no other explanation for it.
All her life (basically) she has been tossed from one world to another, without any particular rhyme or reason. When it first happened at thirteen she was naive enough to believe it was a superpower, but no, she has no control over it whatsoever.
Nearly a decade has passed now, and she’s battled in steam punk armies, soared in a swarm of fairies, investigated in a gang ridden metropolis, and so much more. She has now found herself in a mutant ridden distopia–not the first she’s visited–and met you. She thinks it’ll be the same, she’ll aid you and others in whatever adventure fate dumps in her path and then without warning–poof!–she’ll be gone and never seen again.
Maybe she’s right, perhaps you will be just another passing figure in her story.
Or maybe something will change, and by some miracle you’ll join her in a unwilling world-hopping escapade.
(The idea is for this to be a story with space for serious, heartfelt moments, action, and a decent dose of silliness)
I’ll break it down further in the info for applicants!
Note: This game is designed to be flexible and open to new, old, low commitment and high commitment players. You just need to be somewhat willing to go with the flow.
Hosted by: A W (iSkip)
Rotating narration
Started 11/12/25. Scenes played: 1
Target number of characters: 8
Current number of characters: 8
Submissions pending: 0
Players so far: iSkip, Epp3s, Azure_Blue, Farne, Kyoko, kpenti, madhattersonline, Bexja
License: Community License
Multiversal War Pt.2 |
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The dimensional walls between time and space have shattered and now, warlords and villains from across the universe have come together to wage war and plan to plunge the universe into darkness forever. But amidst the chaos, heroes stand united.
Hosted and narrated by: Prime_ Meridian (PrimeMeridian)
Started 12/15/25. Scenes played: 0
Target number of characters: 8
Current number of characters: 0
Submissions pending: 0
Players so far: None yet — be the first!
License: Community License
Letters to a Life Gone By |
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It’s 2016, Thanksgiving, you and your cousins are sitting awkwardly in the game room, when one of you suddenly pipes up.
“Remember Great Uncle Will’s letters?”
Of course you do, it’s like the one interesting thing in your family’s history. A collection of love letters between William and a famous singer, Lady Luck, who went on to marry a famous actor instead of him, and died tragically and mysteriously.
Great Uncle Will had passed before some of the younger cousins were even born, but those who remembered know that he’d always been convinced it was the actor who’d dealt his darling’s unfortunate fate.
“Well,” the cousin continues, “I had an assignment to write a letter to a figure from the past, so I wrote one to Lucky telling her not to marry that guy and…I think she answered.”
The barrier of shyness is broken and exchanged with teasing remarks and ripples of laughter. The letter written and the chest of older ones are brought as proof.
To settle the case, you all resolve to write another one. When you open the chest, lo and behold, there sits Lady Luck’s letter, addressed not to Great Uncle Will, but you.
Continue your correspondence with her and attempt to save her from her fate. Question the parents and discover family secrets that had long been untold. One thing, at least, is already clear: this will be the most interesting Thanksgiving dinner yet.
Hosted and narrated by: A W (iSkip)
Started 12/22/25. Scenes played: 1
Target number of characters: 6
Current number of characters: 3
Submissions pending: 0
Players so far: MrtnSaintMartin, StormWrecker, Vriter
License: Community License
The King's Ransom. |
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The King of the Kingdom Domainia has been capture by a dragon. The dragon wants a big amount of money for the king’s release. As an adventurer, you must find the best way to get that money.
Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. Your tale might even begin in a tavern!
Hosted and narrated by: MK Smith (mikeey)
Started 12/22/25. Scenes played: 1
Target number of characters: 5
Current number of characters: 5
Submissions pending: 0
Players so far: mikeey, Maddmum, madhattersonline, Depechefloyd, Bexja
License: Community License