Browse all games

Games for beginners

This page lists all “games for beginners,” with the ones currently accepting new players shown first. These games are run by “Mentors” — volunteers who are generously offering their time and expertise to help new users learn how Storium works.

If you're new around here, joining one of these games is a great way to learn the ropes. There’s no pressure or expectations, nor is there any long-term commitment. Just join up and play for as long as you need to!

Note: if you’re a free Storium user, these games do not count against your 3-game limit. So dive in!

The Corner Not Turned

Open Submissions began {{helpers.calendarDisplayTime(1716058161)}}, ends {{helpers.calendarDisplayTime(1717267761)}}


Modern day with mood of the past - focus on writing story, especially character development and backstory. Mystery.


In this game, you create a rounded character with a past. I have not put up any cards - you are free to make your own from scratch. Feel free to reach out for help.


This is what happens. Your character turns a corner they have never explored before, and finds themselves in a quaint village. You have a choice - you can either stay at the local inn/hotel as a visitor, or you find a home / suitable small shop that feels like you belong to it, and immediately you feel you have belonged there for ever; but at the same time, you are finding out about the other characters.

The story then unfolds as you reveal your character’s back-story, but also interact with other characters (PCs and NPCs) to reveal theirs.

As narrator, I provide the setting, some NPCs and the prompts, and I keep the whole thing going. But in terms of building your back story - that is all for you!

This is a good way to explore Storium, and I will help as much as you need. Bear in mind though; every story is different, every game, every narrator, every group of players. This will give you a start on how the site technically works, but it is only one glimpse of all the way that system can be, and is, used!


𝕵𝖚𝖘𝖙 𝖕𝖆𝖘𝖙 𝖙𝖍𝖊 𝖕𝖔𝖘𝖙 𝖇𝖔𝖝, 𝖆𝖋𝖙𝖊𝖗 𝖙𝖍𝖊 𝖍𝖊𝖉𝖌𝖊

𝖎𝖘 𝖆 𝖘𝖒𝖆𝖑𝖑 𝖙𝖚𝖗𝖓𝖎𝖓𝖌.

𝖄𝖔𝖚 𝖕𝖗𝖔𝖇𝖆𝖇𝖑𝖞 𝖓𝖊𝖛𝖊𝖗 𝖓𝖔𝖙𝖎𝖈𝖊𝖉 𝖎𝖙

𝖆𝖘 𝖞𝖔𝖚 𝖜𝖆𝖑𝖐𝖊𝖉 𝖕𝖆𝖘𝖙.

𝕹𝖔 𝖔𝖓𝖊 𝖊𝖛𝖊𝖗 𝖉𝖔𝖊𝖘.

𝕹𝖊𝖝𝖙 𝖙𝖎𝖒𝖊 𝖞𝖔𝖚 𝖆𝖗𝖊 𝖙𝖍𝖊𝖗𝖊,

𝖌𝖑𝖆𝖓𝖈𝖊 𝖔𝖚𝖙 𝖙𝖍𝖊 𝖈𝖔𝖗𝖓𝖊𝖗 𝖔𝖋 𝖞𝖔𝖚𝖗 𝖊𝖞𝖊.

𝖄𝖔𝖚 𝖜𝖎𝖑𝖑 𝖘𝖊𝖊 𝖆 𝖑𝖎𝖓𝖊 𝖔𝖋 𝖍𝖊𝖉𝖌𝖊, 𝖙𝖍𝖊𝖓 𝖆 𝖋𝖊𝖜 𝖍𝖔𝖚𝖘𝖊𝖘

𝖙𝖍𝖆𝖙 𝖑𝖔𝖔𝖐 𝖑𝖎𝖐𝖊 𝖙𝖍𝖊𝖞 𝖆𝖗𝖊 𝖋𝖗𝖔𝖒 𝖆𝖓𝖔𝖙𝖍𝖊𝖗 𝖊𝖗𝖆.

𝕿𝖍𝖊 𝖗𝖊𝖘𝖎𝖉𝖊𝖓𝖙 𝖔𝖋 𝖊𝖆𝖈𝖍 𝖔𝖓𝖊 𝖍𝖆𝖘 𝖆 𝖘𝖙𝖔𝖗𝖞 𝖙𝖔 𝖙𝖊𝖑𝖑.


This story is constructed for just one scene. We can have all the usual enthusiasm of building our characters and starting the game, and tell our tale in one scene.
Of course, if things go well we can add in a second or even a third scene.

Hosted by: Bexja (Bexja)

Rotating narration

Started 03/31/24. Scenes played: 3

Target number of characters: 5
Current number of characters: 7
Submissions pending: 1

Players so far: Depechefloyd, Bexja, PrincessIceKitty, Wenwen, Helperman, FantasyIsNecessary, Smurf

License: Community License

School for Scorchery!

Open Submissions began {{helpers.calendarDisplayTime(1716034282)}}, ends {{helpers.calendarDisplayTime(1717243882)}}

Open Lobby began {{helpers.calendarDisplayTime(1716034282)}}, ends {{helpers.calendarDisplayTime(1717243882)}}

Dragon and sorcery game - fun but serious.

No established canon to worry about. Drop in any time.


Characters are be student spell-users learning their art, and in particular how to handle their dragons at a specialist University!

The University usually takes students in their mid-teens but no real age limits on characters.

I would want any player to tell me if I need to adjust to increase their access or inclusion.

Hosted and narrated by: Bexja (Bexja)

Started 05/18/24. Scenes played: 0

Target number of characters: 5
Current number of characters: 0
Submissions pending: 1

Players so far: None yet — be the first!

License: Community License

Games listed below this spot are full and are not currently accepting new players. They may open up again in the future, so keep an eye out.

Beyond the Fence: A Delta Green story

Between May 1 and June 30 1970, forces of the Army of the Republic of Vietnam (ARVN) and the U.S. made forays into Cambodia. The objective of the campaign was the defeat of the approximately 40,000 troops of the People’s Army of Vietnam (PAVN) and the Viet Cong (VC) in the eastern border regions of Cambodia. Cambodian neutrality and military weakness made its territory a safe zone where PAVN/VC forces could establish bases for operations over the border.

The PAVN had been utilizing large sections of relatively unpopulated eastern Cambodia as sanctuaries into which they could withdraw from the struggle in South Vietnam to rest and reorganize without being attacked. These base areas were also utilized by the PAVN and VC to store weapons and other material that had been transported on a large scale into the region on the Sihanouk Trail.

During 1968, Cambodia’s indigenous communist movement, labeled Khmer Rouge (Red Khmers) by Sihanouk, began an insurgency to overthrow the government. While they received very limited material help from the North Vietnamese at the time (the Hanoi government had no incentive to overthrow Sihanouk, since it was satisfied with his continued “neutrality”), they were able to shelter their forces in areas controlled by PAVN/VC troops.

The US government was aware of these activities in Cambodia, but refrained from taking overt military action within Cambodia in hopes of convincing the mercurial Sihanouk to alter his position. To accomplish this, President Lyndon B. Johnson authorized covert cross-border reconnaissance operations conducted by the secret Studies and Observations Group in order to gather intelligence on PAVN/VC activities in the border regions (Project Vesuvius).

In support of these operations, a Special Forces element has been deployed on various LRRP missions into Cambodia on discretionary operations to gather intelligence (enemy force size and locations), sabotage logistical points (materiel caches, supply and ammo dumps), destroy strategic locations (bridges, trails and communication centers) and take out officers, observers and any part of the command structure.

Your team (RT-Utah) is on one of these missions; far beyond the possibility of support or evacuation, too deep inside enemy territory for a fire mission or an air strike - your team is on its own to take whatever action they can, using whatever resources they can carry or capture, counting on their training and experience to survive and succeed. Any action they take will be at their own discretion with a “flexible” interpretation of the Rules of Engagement.

Every soldier is issued with a rucksack in which is typical gear for the individual but may (possibly) carry any variety of others items: basic load out includes canteen and carrier, ammo pouches, compass, entrenching tool and carrier/cover, First Aid kit and case. Additional would include rations for the duration of the mission, flashlight (extra batteries), poncho, binoculars (for the officer primarily), maps and mission parameters in writing (also held by the officer unless someone else is directed).

This story is ultimately a horror story, based on the extensive Lovecraftian Mythos and the further writing about the history of Delta Green. This is the code name for an organization with the U.S. intelligence community and clandestine forces that deal with outbreaks of Mythos events around the world (or at least within the reach of the Western world where the United States had a presence).

Delta Green came about after the events of the raid on Innsmouth by the FBI (then the BOI) and the subsequent demolition of most of the town and incarceration of the survivors in secret prison camps in the American Southwest. Shortly thereafter, an official department was created to deal with other outbreaks of this type. This is Delta Green.

In the days and years that follow, Delta Green is disgraced through a failed operation in S. E. Asia, the department shut down and the records destroyed but true believers go on working to prevent the loss of humanity to the spread of the evils uncovered by Delta Green. The events of this story take place while it is still an operational department and has yet to fall into darkness.

Hosted and narrated by: Mike Hill (Talionis)

Started 04/19/24. Scenes played: 0

Target number of characters: 6
Current number of characters: 1
Submissions pending: 0

Players so far: BigBadBear

License: Community License

18+

Pac Man

It’s Pac Man, from the point of view of the ghosts! This is not based on any canon.
If you know something of the ghosts as devised for the arcade game then that will be a good place to start (and it is easy to Google that) but you are not restricted to that, and if you don’t know, it won’t be a problem.

We live in a maze, relying on little energy tablets, that Pac Man keeps eating. Sometimes, in self defence, we bop him over the head to try to make him leave us alone - but every now and then he gets a surge of energy and rushes at us to eat us!

We get a bad press and are seen as one-dimensional beings. Well, it’s not true, we’re just trying to live out our lives as best we can. And it is time our story was told.

Hosted and narrated by: Bexja (Bexja)

Started 01/31/24. Scenes played: 6

Target number of characters: 4
Current number of characters: 5
Submissions pending: 0

Players so far: Depechefloyd, ikkor, Bexja, hhjbkjhgjcghfg, Saoli

License: Community License

Toon!

You’re an animated character in a cartoon world!

You have a ridiculous special ability of some sort, and a silly weakness.

Get ready to run amok in a world of portable holes, relentless villains, and peeling yourself back up after being flattened under a piano. It’s Toon!

Hosted and narrated by: Bexja (Bexja)

Started 12/30/23. Scenes played: 6

Target number of characters: 3
Current number of characters: 4
Submissions pending: 0

Players so far: Depechefloyd, TheTurdEye, Bexja, kiralakira

License: Community License

School for Scorchery.

Dragon and sorcery game - fun but serious.

No established canon to worry about. Drop in any time.


Characters are be student spell-users learning their art, and in particular how to handle their dragons at a specialist University!

The University usually takes students in their mid-teens but no real age limits on characters.

I would want any player to tell me if I need to adjust to increase their access or inclusion.

Hosted and narrated by: Bexja (Bexja)

Started 06/16/23. Scenes played: 10

Target number of characters: 5
Current number of characters: 5
Submissions pending: 0

Players so far: The_Shadow, Bexja, Depechefloyd, Thelostkomodo, LatinKnight

License: Community License

Our Flag means Minor Inconvenience

Festive piracy. Feudal times.


A fun, festive game with an international feel, allowing players to explore their inner pirate.


In the bustling pirate port of Salty Cove, Captain Barnacle Bones was renowned for his audacious exploits on the high seas. But Barnacle had a secret, a hidden treasure chest of humour in his heart that was just as valuable as his ill-gotten loot. He was famous for a saying that made his crew chuckle and his adversaries scratch their heads: “Our flag means minor inconvenience.”

You see, Captain Barnacle had a flag like no other pirate. Instead of the menacing skull and crossbones, his flag displayed a crossed cutlass and feather duster. It wasn’t long before his ship, “The Laughing Galleon,” was known far and wide for its hilariously mild approach to piracy.


One sunny morning, Captain Barnacle’s lookout spotted a rival pirate ship on the horizon. The dreaded Captain Blackbeard and his crew of menacing marauders were headed straight for them.

“Captain, Captain Blackbeard approaches!” yelled the lookout.

Captain Barnacle scrambled to the deck and bellowed, “Man the tickle cannons!”

The crew leaped into action, firing confetti and shooting water pistols at the approaching ship. Captain Blackbeard’s crew was perplexed, dodging streams of water and colourful paper instead of cannonballs and grapeshot.

“We’ve been tricked!” roared Captain Blackbeard, his eyes narrowing in suspicion. “Full sail ahead, mateys! We’ll give ‘em a routing they won’t soon forget!”

But as Captain Blackbeard’s ship drew nearer, he found that his fearsome pirates were instead getting drenched by a seemingly endless supply of water balloons launched from the Laughing Galleon.

Meanwhile, Captain Barnacle, standing at the ship’s wheel with a feather duster in one hand and a rubber chicken in the other, looked fearless. His methods might be unconventional, but he had never lost a battle yet…


If you have played one of my previous Christmas games:

  • This is a new game, more Panto than Christmas, not a re-hash of the previous ones.
  • The previous deck of cards is still here, but you can ignore this

  • There is totally no need to have any knowledge of previous games - but if you want to bring a previous character in, that is fine.

Um, hope I have covered everything, but do ask questions!

Hosted and narrated by: Bexja (Bexja)

Started 12/01/23. Scenes played: 6

Target number of characters: 5
Current number of characters: 8
Submissions pending: 0

Players so far: Hunterbean, LatinKnight, Glorious, MrWhiteHair, Depechefloyd, Bexja, Rosem, Nyxxx

License: Community License

Neo-Elysia (A Cyberpunk Adventure)

A Cyberpunk adventure

In the sprawling, neon-soaked metropolis known as Neo Elysia, the future has arrived with a stark division between the haves and the have-nots.
Enhanced individuals, or “Mods,” have become the new elite, possessing cybernetic enhancements that grant them extraordinary abilities, from hacking neural networks to manipulating reality itself. Ordinary citizens, referred to as “Basics,” struggle to survive amidst the towering skyscrapers, poverty-stricken slums, and lawless alleys of the city.

You, a group of unlikely allies, find yourselves drawn into the intricate web of the city. Each of you possesses a unique enhancement, granting you an edge in a city teeming with both promise and peril. As Mods, your abilities are in high demand, making you the go-to for a variety of shadowy figures and corporations looking to manipulate the city’s power dynamics….


Glossary / summary of key terms.


There is no external canon to worry about, here I set out some key terms you might see.

“Sy”, which is short for “SynapTech” (short for Synaptic Technology). Similar in this game world to an app - and in particular a means by which those with skills can be assigned tasks by those with the means to pay…

W!SHLIST and t@$K are examples.

Wishes are tasks from W!SHLIST (the most prominent Sy.
Angels are the agents fulfilling Wishes.
Task Runners are agents of t@$K.

Wishes/ tasks are often ranked a bit like this:
1 Tinker (bell)
2 Doc
3 Wizard
4 Genie
5 Demi-God

Rankings earned by achieving on t@$K: Kilobyte, Megabyte, Gigabyte, Terabyte

Rankings on W!SHLIST are based on angels ets; such as Disciple, Seraphim, Cherubim, Archangel.

Other Sy’s tend to go for things like pagan gods etc.

The Sy’s need to be seen to be legal - but have their ways of facilitating illegal transactions.

Hosted by: Bexja (Bexja)

Rotating narration

Started 09/27/23. Scenes played: 4

Target number of characters: 3
Current number of characters: 3
Submissions pending: 0

Players so far: Bexja, Depechefloyd, Helperman

License: Community License

Taproom! 3

This game is to drop in, drop out as you wish.

It consists of challenges and short adventures.
Timeless but with a medieval/magical feel. Characters can be from any era or setting.


This game is intended to be accessible and beneficial to players who are new to Storium. Players can join the story any time; and by the same token make an exit when they want to focus on other stories.

As well as a game, a great place to hang out and chat in character! Maybe meet other players to form a group for a game.

The Taproom.

None could really say how they got there. Some were not sure how long they had been.

They were from all walks of life. All periods of time. Many from Earth, but some were from … further afield.

Returning to whence they came was desirable - but for now, the refreshment was pleasant, the company was changeable and the challenges were … diverting. Though some seemed a little dangerous.

All they knew was in their old life - a life which now seemed so distant - they had opened a particular book or curio, and found themselves drawn into this … world.


I would want any player to tell me if I need to adjust to increase their access or inclusion.

Hosted by: Bexja (Bexja)

Rotating narration

Started 07/04/23. Scenes played: 9

Target number of characters: 4
Current number of characters: 8
Submissions pending: 0

Players so far: Wheelock, Footprint, WriterJan, Zephreyt, alaynestone, Bexja, Regen, Lockhart

License: Community License

House of Reiley!

Who dares play The House of Reiley?

The most tyrannical game show in the Universe…
The product of a media company with deep pockets and shallow ethics, The House Of Reiley attracts contestants across space - and time. Sometimes desperate, sometimes seeking fame at any cost - always pitted against a pitiless host.
The prize - do well, and you could be living the life of Reiley! A huge cash prize, the chance of other sponsorships or media deals: or at the very least the elimination of your money worries or even a pardon from a criminal sentence.
But the chance of the prize comes at a price. Maybe humiliation, maybe facing terrible fears. And never really being sure how far it would go - could you be in real danger?
Just how far will the desperate go to win?
And just how far will the sinister host go to entertain his degenerate audience?

Hosted and narrated by: Bexja (Bexja)

Started 10/09/23. Scenes played: 9

Target number of characters: 3
Current number of characters: 3
Submissions pending: 0

Players so far: Depechefloyd, Thelostkomodo, Ahsoka

License: Host License

Next page »