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Games for beginners

This page lists all “games for beginners,” with the ones currently accepting new players shown first. These games are run by “Mentors” — volunteers who are generously offering their time and expertise to help new users learn how Storium works.

If you're new around here, joining one of these games is a great way to learn the ropes. There’s no pressure or expectations, nor is there any long-term commitment. Just join up and play for as long as you need to!

Note: if you’re a free Storium user, these games do not count against your 3-game limit. So dive in!

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Games listed below this spot are full and are not currently accepting new players. They may open up again in the future, so keep an eye out.

Orientation

Re-opened for more characters. We’re still on that first day, so it should be easy enough to find a way to intro new characters. Apply today if you’re interested!


Saturday, 31st August 2019

It’s the last weekend before your first year of university. Classes start on Tuesday, so you have three days to say goodbye to your family and friends, leave familiar places behind, settle into your dorm or housing, and get to know your new neighbours.

You’ve got an eventful few days ahead of you.


Orientation is a barebones Storium for beginners in three scenes. It will focus on developing characters and their interactions within the Storium system.

Scene 1: Leaving home - show the life your character is leaving behind.
Scene 2: Moving in - meeting the roommates/neighbours.
Scene 3: Orientation - the first official scheduled event of your university career.

Make as simple or as complex a character as you like; we’ll learn more as we play. (Although please make sure your bio is at least a paragraph of 80-100 words.)

Hosted and narrated by: Mysterious Stranger (Furare)

Started 04/19/22. Scenes played: 2

Target number of characters: 5
Current number of characters: 10
Submissions pending: 0

Players so far: PrincetDime, Taheknier, HeadInTheClouds, Bunnymom, AndieBegins, Aviara, AlexCorner, LangLoffelLako, Isa47, TyRedSauce

License: Community License

image source: via Pixabay

Court of the Ambassador

A freeform game of diplomacy and conflict (and trade) with a D&D feel. Not huge focus on magic and monsters. Lots of scope for character development and story steering

No established external canon to worry about - the narrator will tell you all you need to know as you go.

I would want any player to tell me if I need to adjust to increase their access or inclusion.


Headlines

This game focuses on diplomatic problem solving and advancement, set in a medieval fantasy world. It is set for three scenes but there may be sequels. This is to focus on the initial game being completed without losing momentum, but with the option for enthusiasts to continue.
It would suit people who enjoy writing about conflict resolution, diplomacy and (small p) politics. In other words, running a government and steering a people, alongside personal character development.

The game will not start until there is a core of players who have a track record or known to the narrator so we have the best chance of the game being seen through to the end.

About the story:

Your character is part of a diplomatic team with an unusual and engaging brief.

Your home land (Vitriol) has signed a treaty with an overseas country (Laskia), making a port town and some surrounding land in that continent sovereign territory of Vitriol. This is to enable efficient trade between the two peoples.
This brings a whole portfolio of opportunities and problems - not lease managing conflicting interests and possible resentment from locals. There is of course plenty of politics, as individuals and groups try to pursue their own interests.

Game world:

The game world is medieval / fantasy. Magic exists but is not over very significant importance.

Game style:

Political, diplomatic drama, with an expectation of plotting and advantage seeking.

Expect a succession of challenges for your characters as various people or groups wish to protect their interests. Drama is likely to compound and build.

The game is likely to be fairly fast paced with a lot to read - but less frequent posters will be made welcome.

New players will be encouraged by the narrator.

About the narrator and players:

There will be a lot of scope to bring your own ideas to the table. The narrator will drip-feed core information about the game world so you will not have to read lots of source material in advance.

Players are asked to communicate weekly so we know you are still playing. As players have different speeds you do not need to worry about “posting in order” or waiting for everyone to post.
Players are asked to be respectful to one another and patient if there are differences of opinion or style.

Hosted and narrated by: Bexja (Bexja)

Started 02/24/22. Scenes played: 6

Target number of characters: 5
Current number of characters: 4
Submissions pending: 0

Players so far: MagicTurtle, Magrigal, Naves35

License: Community License

Ghost TV

Suspense, modern day

This game is presented as a chance for people new to Storium to get to grips with things and ask questions, as they find their way to additional games. You might see this to the end, or it would be acceptable to leave once you are established.

I would want any player to tell me if I need to adjust to increase their access or inclusion.


A low budget TV production company is focusing on a series of programmes in which supernatural “experts” visit supposedly “haunted” houses and make a documentary about them.
Surprise, surprise they manage to find evidence of the spirit world in every one.

But then they visit one premises which gives them a very uneasy feeling…

Hosted by: Bexja (Bexja)

Rotating narration

Started 01/14/22. Scenes played: 6

Target number of characters: 3
Current number of characters: 3
Submissions pending: 0

Players so far: Bexja, MooseRider, Makina

License: Community License

Rogue Force.

A Star Wars based adventure.

Canon-lite. This means you probably need to have seen the films, but you don’t need in-depth knowledge….


This game “tracks” the first movie - ie we observe and indirectly interact with the events.

New players welcome.

Player characters should not be resolutely evil - they need to have enough good in them to be allied to the essentially good party.

All characters should fit in to the universe of the first 3 Star Wars movies (IV, V and VI). The story starts at the time Luke meets Ben. They can not be a major character from A New Hope as the story will run alongside those events. So they need to be an original character based on a Star Wars race, or a minor character who could feasibly get more involved…

Feel free to ask with any questions.

This is a fast paced game, with most players contributing weekly. But we are welcoming, and we will make it work if you can’t post that often.
If you think you might like to play, better to try out than miss out…

I would want any player to tell me if I need to adjust to increase their access or welcome.

Please contact me as to how best to join the game if you need inspiration!


Starting location:

Tatooine . At the time Luke first meets Ben.


You do not need to be an expert in Star Wars canon.

Hosted and narrated by: Bexja (Bexja)

Started 01/13/22. Scenes played: 5

Target number of characters: 5
Current number of characters: 9
Submissions pending: 3

Players so far: lordstorm, Bexja, ShineingStar, LilyDraken, Fristi, RD75, griothorrorshow

License: Community License

School for Scorchery

Dragon and sorcery game - fun but serious.

No established canon to worry about. Drop in any time.


Characters are be student spell-users learning their art, and in particular how to handle their dragons at a specialist University!

The University usually takes students in their mid-teens but no real age limits on characters.

Read the opening scene for more info!

I would want any player to tell me if I need to adjust to increase their access or inclusion.

Hosted and narrated by: Bexja (Bexja)

Started 12/28/21. Scenes played: 6

Target number of characters: 5
Current number of characters: 15
Submissions pending: 0

Players so far: Jaspericorn, RavenclawWrites, shadette, Bexja, drunkbunny, BonnieBennett, Wolfspider, StefanSalvatore, Davina, LizzieSaltzman, CitrusCity, Aggey, darkSpace, Aloix, Victory24

License: Community License

Santa Claus and the Zombie Apocalypse

This game is nearing its end but there is still scope to drop in!

Festive magic. Modern day.


A fun, festive game with an international feel, and zombies, allowing players to explore their inner elf.

Last year, Santa went missing, and had to be rescued. He is resilient, but it hit him hard…

Still, maybe that is for the best. He is a tougher Santa, more ready for problems now. And this year, the world has problems to spare….

Can our heroes ensure Zombies do not ruin Christmas?


It will be a light (apart from undead swarms), fun, fast game for a lot of players.
We will start in first week or so of December.

Our game will see our characters preparing for Christmas. Each “day” in the game will be covered over 1-3 days in real life - its ok if players do not get to post that often.

We will not do much over the actual Christmas eve and Christmas day - though players will be welcome to post! And we will finish some time before New Year, if all goes to plan.

You will learn new things you never knew about the traditions and inner workings of Santa’s Lapland kingdom!

Hosted and narrated by: Bexja (Bexja)

Started 12/01/21. Scenes played: 8

Target number of characters: 5
Current number of characters: 3
Submissions pending: 0

Players so far: Nophux, sleepyrune, Cleanmess

License: Community License

TheCornerNotTurned.

Modern day with mood of the past - focus on writing story, especially character development and backstory. Mystery.

𝕵𝖚𝖘𝖙 𝖕𝖆𝖘𝖙 𝖙𝖍𝖊 𝖕𝖔𝖘𝖙 𝖇𝖔𝖝, 𝖆𝖋𝖙𝖊𝖗 𝖙𝖍𝖊 𝖍𝖊𝖉𝖌𝖊

𝖎𝖘 𝖆 𝖘𝖒𝖆𝖑𝖑 𝖙𝖚𝖗𝖓𝖎𝖓𝖌.

𝖄𝖔𝖚 𝖕𝖗𝖔𝖇𝖆𝖇𝖑𝖞 𝖓𝖊𝖛𝖊𝖗 𝖓𝖔𝖙𝖎𝖈𝖊𝖉 𝖎𝖙

𝖆𝖘 𝖞𝖔𝖚 𝖜𝖆𝖑𝖐𝖊𝖉 𝖕𝖆𝖘𝖙.

𝕹𝖔 𝖔𝖓𝖊 𝖊𝖛𝖊𝖗 𝖉𝖔𝖊𝖘.

𝕹𝖊𝖝𝖙 𝖙𝖎𝖒𝖊 𝖞𝖔𝖚 𝖆𝖗𝖊 𝖙𝖍𝖊𝖗𝖊,

𝖌𝖑𝖆𝖓𝖈𝖊 𝖔𝖚𝖙 𝖙𝖍𝖊 𝖈𝖔𝖗𝖓𝖊𝖗 𝖔𝖋 𝖞𝖔𝖚𝖗 𝖊𝖞𝖊.

𝖄𝖔𝖚 𝖜𝖎𝖑𝖑 𝖘𝖊𝖊 𝖆 𝖑𝖎𝖓𝖊 𝖔𝖋 𝖍𝖊𝖉𝖌𝖊, 𝖙𝖍𝖊𝖓 𝖆 𝖋𝖊𝖜 𝖍𝖔𝖚𝖘𝖊𝖘

𝖙𝖍𝖆𝖙 𝖑𝖔𝖔𝖐 𝖑𝖎𝖐𝖊 𝖙𝖍𝖊𝖞 𝖆𝖗𝖊 𝖋𝖗𝖔𝖒 𝖆𝖓𝖔𝖙𝖍𝖊𝖗 𝖊𝖗𝖆.

𝕿𝖍𝖊 𝖗𝖊𝖘𝖎𝖉𝖊𝖓𝖙 𝖔𝖋 𝖊𝖆𝖈𝖍 𝖔𝖓𝖊 𝖍𝖆𝖘 𝖆 𝖘𝖙𝖔𝖗𝖞 𝖙𝖔 𝖙𝖊𝖑𝖑.

This story is constructed for just one scene. We can have all the usual enthusiasm of building our characters and starting the game, and tell our tale in one scene.
Of course, if things go well we can add in a second or even a third scene.

Hosted by: Bexja (Bexja)

Rotating narration

Started 11/23/21. Scenes played: 4

Target number of characters: 5
Current number of characters: 3
Submissions pending: 0

Players so far: Jaspericorn, Latte1, Bexja

License: Community License

Departure

It is 2421. A spaceship is leaving Earth on its way to a colony on the other side of the galaxy. You are on that ship, leaving the planet for a new home or a new adventure.

Why?


Departure is a barebones Storium for beginners in three scenes. It will focus on developing characters and their interactions within the Storium system.

Scene 1: Past - Why did the characters decide to leave Earth?
Scene 2: Present - The characters board the ship and meet one another.
Scene 3: Future - What will the new colony be like? What do the characters hope for?


Make as simple or as complex a character as you like; we’ll learn more as we play.

Hosted and narrated by: Mysterious Stranger (Furare)

Started 11/12/21. Scenes played: 3

Target number of characters: 6
Current number of characters: 4
Submissions pending: 0

Players so far: Elemelons, Blobber, ilmaine, Blxebxrd101

License: Community License

Taproom

This game is intended to be accessible and beneficial to players who are new to Storium. Players can join the story any time; and by the same token make an exit when they want to focus on other stories.

As well as a game, a great place to hang out and chat in character! Maybe meet other players to form a group for a game.

The Taproom.

None could really say how they got there. Some were not sure how long they had been.

They were from all walks of life. All periods of time. Many from Earth, but some were from … further afield.

Returning to whence they came was desirable - but for now, the refreshment was pleasant, the company was changeable and the challenges were … diverting. Though some seemed a little dangerous.

All they knew was in their old life - a life which now seemed so distant - they had opened a particular book or curio, and found themselves drawn into this … world.

Hosted and narrated by: Bexja (Bexja)

Started 11/09/21. Scenes played: 4

Target number of characters: 4
Current number of characters: 4
Submissions pending: 0

Players so far: sleepyrune, Blackmoon, PeetTheSockMan, xX_Fayte_Xx

License: Community License

Golems and Trolls.

Fantasy Game. For people who want to get on with it! Spell-casting, diplomacy and adventure.

Underlying story with a lot of scope for player story-telling.


This is intended to be a fast game, for players who want to get on with it. We will start as soon as we have some characters, and new players will be welcome to join as we go.

New players welcome - and as such, when I say it is fast, that is the broad aim, but we will go at the pace of the players. Have a go and I will guide you - or ask questions in the lobby (or PM me)

It is a fantasy theme in a unique game universe with no canon to worry about. Spell-casting, diplomacy and adventure. A proper story but not too serious with scope for humour.


The Land is called Pucia. Pronounced Puck-ia by the Birdfolk and Puce-ia by the Glass Golems. The Rubber Trolls call it Puke-ia.

After a time of uneasy peace, tensions have risen between the Glass Golems and the Rubber Trolls is on the verge of breaking out. As a player, you have the opportunity to shape huge amounts of the back story and the way magic works in this land.

Hosted and narrated by: Bexja (Bexja)

Started 01/06/22. Scenes played: 5

Target number of characters: 6
Current number of characters: 3
Submissions pending: 0

Players so far: Wyldspace, MrtnSaintMartin, Shards

License: Community License

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