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Mefiara, School for the Arcane

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In this world, magical creatures, legends and their kin have long since gone extinct. Most people think they are nothing short of fiction, but that’s hardly true. They’ve just been very good at hiding.

Persecuted and hunted for what their abilities could do, they fled to another world, Alatrium, which was completely hidden from human view. And yet, the escape was not perfect.

For when the magical creatures hid, they could not hide the latent magic in the land, and many could not bring their offspring either. As such, there remained people, mostly human, yet still carrying traces of Arcane heritage. Not all of them could wield magic, but for those that could, the day they turned 15, the human world was no longer a safe place for them.

As such, those living in Alatrium devised a plan: they created a tower of white stone called the Arcane Beacon with a pulsing green gem atop it that could detect those with Arcane heritage, and once per year, whisk them away to the safety of Alatrium. There, they could learn how to correctly control their magic and other latent abilities, without fear and amongst peers from their own world and those born in Alatrium.


Mefiara, School for the Arcane is a stately building made up of red brick and white stone on the edge of Alatrium’s Senju City. It backs onto a large swath of forest and the ever-present light of the Arcane Beacon.

Students, both born here or summoned through the power of the beacon hang around the ground, talking amongst themselves. It was the beginning of a new school year, and everyone was brimming with excitement. Mermaids and other aquatic beings laughed with their friends whilst sitting in glass bowls or water bubbles whilst several flying students attempted to rescue a ball that someone had somehow already gotten stuck on a ledge with varying levels of success.

Just then, a flash of green light burst into the sky with a rumble, as a huge summoning circle formed right in front of the gates. Looked like this year:s batch from the human world finally arrived.

Hosted and narrated by: Rina (Azure_Blue)

Started 11/14/26. Scenes played: 0

Target number of characters: 6
Current number of characters: 2
Submissions pending: 0

Players so far: spinneringagate, Xigil

License: Community License

Images from the Official Dark Knight Playing Cards

In Darkest Knight: The All-In Jest

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Premise:
A seemingly accidental death has occurred on the second floor guest dining hall of ฿illionaire Ruse Vayne’s mansion during the IF Gala. A figure lies on the table below a chandelier in an oddly familiar branded suit.

A “trial” begins the following day, when the courthouse is overrun and taken over by many colorful criminal minds who have seemingly teamed up, escalating into a hostage situation with each criminal party claiming to have a hand in the murder for a piece of the Joker’s bounty, for the victim was none other than ฿atman himself.

So, how did you solve the case, or perhaps, did you have a part in doing the deed?


Pledge – Intended Writing Experience: “Convolution”

Personal Objective:
Batman has been called by many titles, one of which is “The World’s Greatest Detective” and in this AU, every character has been designed to solve or add to the mysteries of Gotham. There have been many attempts to portray deductive reasoning so in this Storium I’d like to see fellow writing takes, of what makes a good detective or villain who would challenge deductive reasoning in the great plot-twist off. With the cards stacked against and by you, will this brand of Justice prevail against all odds?

The Storium:
“Calling fellow detective and mystery writers and fans of the Batman universe. Who would like to solve, the modern murder mystery, from both sides of the law?”

Hosted and narrated by: Pseudonym (Chekhov)

Started 10/25/26. Scenes played: 1

Target number of characters: 3
Current number of characters: 1
Submissions pending: 0

Players so far: Penanghill

License: Community License

House of Diagnostic Wizardry

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“Medical terms may sound like magic, but to your team, its as natural as breathing, fire or underwater.”

Play and write prescriptions and diagnose as members of the House of Diagnostic Wizardry solving magical illnesses that all stem from an underlying condition known as Logic through dramatic scenarios.

Complications include clashing Magic systems which your characters will present to solve the case in a race against time before your patient is dead, comes alive, or any problematic state in between.

It’s just magic, what can possibly go wrong?


Pledge – Intended Writing Experience:
We will be exploring writing (or diagnosing) different types of magic system tropes in writing. Soft magic, hard magic and every medium in between. Bring magic systems from other canons. Depending on the length of the case, this may be hosted multiple times.

Personal Objective:

An homage to the TV series, [H]ouse M.D.

The Storium:
“There is a saying amongst writers: Write what you know or are otherwise familiar with – One wonders then, how does one write about something one knows absolutely nothing about? Well, you write something similar to what you do know, otherwise, you know, read.”

Hosted and narrated by: Pseudonym (Chekhov)

Started 11/02/26. Scenes played: 1

Target number of characters: 5
Current number of characters: 4
Submissions pending: 0

Players so far: KarenK, Beej, Chekhov

License: Community License w/ Creative Commons