The Village of Aganpour has seen better days. Monsters never before seen have been appearing in and around the village, emerging from large metallic structures and wreaking havoc on the small farming town. Hideous walking mushrooms, human sized amphibious beasts with large shells, and even explosives with arms and legs have been sighted in the area. Even for a village well-acquainted with magic, these are creatures not from this world.
Not too long after the strange creatures were first sighted, a young man who only called himself “Toad” arrived in the village, claiming he knew what was happening and how to end it. These structures, he said, were portals between worlds, and he’d need a crew of strong and wise heroes to travel through them and make things right on the other side. The local magistrate reached out to you, having heard tales of your bravery and skill.
Do you have what it takes to travel between worlds and fix the riffs? Are you a bad enough dude to save not one kingdom, but two?
“When Worlds Collide” is meant to be a fun, not-too-serious “fishes out of water” style story with a lot of room for improvisation and expansion. The idea is that the story is about traditional fantasy archetypes (hence the “fantasy classic” world cards and natures) that are plunged into a different realm. Initially, the first few chapters will take place in The Mushroom Kingdom, and if the game is still alive at that point, player input will dictate where it goes next. I ran/wrote a similar campaign many years ago for D&D, and am very willing to give players a lot of freedom when it comes to creative approaches and solutions.
Please feel free to create new cards- any traditional fantasy archetypes or classes are encouraged and allowed. If you’d like, write about a moment in your characters backstory where he might have rubbed elbows with something from another world (maybe it’s the mushroom kingdom, maybe it’s another fantasy/sci fi/video game realm that you’d like to see integrated).
Player Expectations/Narrator Expectations:
This seems a little douchey to put here, but I’ve noticed a lot of storium games dying in the first few chapters because not everyone is on the same page. I’m envisioning a 48 hour “soft deadline” for making a move or responding to a scene. If you’ve moved, but other players haven’t after 48 hours, you’re welcome to make an additional move and finish any challenges. 2 days should be more than enough to find the 10-20 minutes necessary to write a move, but if it’s going to be longer (work, personal life, other interruptions) all I ask is that you let the group know in the comments so that no one is deferring to a player that is not able to move. Likewise, I’ll be doing my best to post scenes and other narration within 48 hours of challenges or scenes being completed. As long as everyone communicates about what they’re able to contribute, the game shouldn’t die before its time. The goal is to begin with 4-5 players, and do casting calls if anyone drops out.
Inspiration for this game is loosely drawn from these illustrations by Jose Emroca http://xombiedirge.com/post/47068867626/mushroom-kingdom-illustrations-by-jose-emroca , the Dark Tower series, and my own drug-addled mind.
Hosted and narrated by:
Ryan Neilan (EffinMacgoo)
Scenes played: 2
License: Community License