No one really knows where demons came from. Legends and myths differ, but one thing they all agree on is this - demons are corrupt life forms that seek destruction and attempt to meet their own ends at the cost of everyone else’s. And demons cannot be destroyed, only scattered and imprisoned. So as the demons were spawned so many centuries ago, so the Shadow Void was born of the determination, studies and power of the mages of that age. An alternate dimension of shadow, perfect for sealing the demons in for all eternity. Four keys were created, each one passed to one of the ruling members of the city’s council to safeguard. So long as there was someone left to guard the Gateway, the demons would never be free to wreak havoc en masse.
Until now.
Two of the Gatekeepers have fallen, one poisoned at his dinner table and one found dead in his bed. Rumours are already circulating that there are demons on the prowl once again. Somehow, somewhere, there has been a breach in the Shadow Void, and the demons have escaped. And though it is only in small numbers now, two of the keys are gone - missing. Only two remain. Two keys and two Council members, standing in the way of the demon horde. The Hunters have been recalled to stand before the Council. To investigate and to stop this from happening - before the city becomes a slaughtering ground.
The Shadow Gateway is an urban fantasy mystery, where players will investigate the disappearance of the keys to unlock the Shadow Void. While I have some ideas as to where the plot might go, I am generally open to ideas and will do my best to work with what is given so long as it’s not totally out of the park. The story also has a definite ending, though it’s not set in stone exactly what the ending is.
Players will be Hunters in the same team sent out by the Council to investigate this mystery. Most jobs are plausible - but please try not to make overpowered characters as that makes the game unfun for everyone else. Custom strengths and weaknesses are fine, but please keep them to personality traits, not physical or environmental determinants.
Setting notes are here. It’s not absolutely compulsory to read it, but I’d highly recommend it for a better understanding of the game.
I’d be looking for 3-5 players who are active and willing to commit to a move every 2-3 days. Communication is also important to me - in the comment section or via PM if required.
If there are any questions, please feel free to PM me. Looking forward to a good game with all of you!
Hosted and narrated by:
Jaye (Neverhall)
Started 07/05/15.
Scenes played: 13
License: Community License