Countless ships are constantly lost to the stars. Legends and lore are told in taverns, around campfires, in bedchambers to lull little ones to sleep. The chief among them are the ships belonging to pirates, and one such story is that of the RLS TellTale. The vessel plundered and pillaged many a helpless crew upon a star voyage. She was heavily laden with her many ill-gotten treasures when she ran afoul of a Royal navy in the Crystylyne Sector. She went down with all hands, sucked into the nebulous pull amid the crashing ice clusters and colliding debris. She was never seen again.
At least, that’s what the stories say.
GAME INFO
This game is not strictly set in the Treasure Planet universe, but drawing heavily from that kind of world. Sailing ships move through the stars from planet to planet, humans and aliens together in a neo-Victorian sci fi universe.
I’m thinking in terms of a group of people who each have a piece of a map, but are not aware that what they have is a piece of anything at all. Jewelry, a key looking thing, a rather ornamental cog, etc, that will all come together to create a map very much like the one in Treasure Planet, but having it in cleverly disguised pieces that need to be put back together.
Your character’s piece of the map should be metallic/mechanical in nature, or something glass or crystalline. Your character should not know it’s a map piece. I don’t plan to get real specific about how all the pieces fit together, so get creative with it.
If you want to play a stowaway who just happens to be there and doesn’t actually have anything to do with map pieces, I’m totally down for that. Same goes for crew members - some of them could have map pieces, but not everyone needs to, it’s mostly how we’ll pull in non-sailors and kick the plot off.
So long as characters will have their own personal reason for staying on the ship, being part of the crew, going after the treasure, and interacting on some level with each other, I’m all for varied back stories, loyalties, and motives.
I’m a narrator who is into very character-driven stories, so I hope for people who want to play fleshed-out characters and build the story, not simply blindly tackle obstacles as if they’re playing an MMORPG. The more emotion and depth to a character, the better.
CHARACTER CREATION
Feel free to make your own cards when creating a character! The ones available are largely stock cards from the starter game that I modified. I tried to make sure everyone would have lots of options, but if you don’t see anything you like or you’re aiming for an already established character of yours, you can totally make up your own cards. Include an image on custom cards if possible.
Be sure that weakness cards are a personal flaw, be in physical or a personality trait. I will not accept weaknesses like “enemies” - having enemies is not a personal weakness, it is an occupational hazard of those who muck about in other’s business.
Humans and aliens both allowed. If you choose to play an alien character, please include in the character information a little bit about their race you have created. I’m up for people using creatures not really outlined in the movie itself if they want - anything anthro-ish, go for it, seems to be the rule of that universe.
GAMEPLAY
Think of your character’s profile as your audition to the game. Third-person posts only, in profile and gameplay, please. Past-tense or present-tense is up to you. I personally will be writing narration in past-tense, but do not mind if players prefer to write in present-tense.
Adult language and violence are fine, but if clothes come off, fade to black.
Light posing of other’s characters is fine at challenge ends, particularly when it’s obvious, (ie “they all ran out of the way of the cave-in” or “character x dragged character y out of the way”) but control of another player character’s reactions, thoughts, words, emotions, etc. will not be allowed. Each player retains full control of their character. No god-modding, please.
Hosted and narrated by:
Gina Trujillo (resuki)
Started 04/01/15.
Scenes played: 2
License: Community License