Hosted and currently narrated by:
Hosted by:
Beej
(
Beej)
It is July of 1950, a US Naval Intelligence station in the Mediterranean learns a Vichy collaborator, Gerome Toutain has surfaced in French Algeria. A member of the the mysterious Ordre des Chevaliers de Salian and collaborator with the infamous Ahnenerbe, it is believed that Toutain holds a great deal of information on the Axis’ occult aspirations and activities during World War 2.
The newly formed Threat Assessment and Containment taskforce has been ordered to apprehend Toutain for debriefing. His wartime knowledge could prove valuable and he may know the whereabouts of other fascists who thus far have escaped justice.
More Information
This short game is about one of the first TAC (Threat Assessment and Containment) missions, taking place a year after organization’s creation. This story is part of the DAO (Department of Abnormal Occurrences) universe.
The tone of this game is two-fisted action adventure that is somewhere between Indiana Jones and Captain America: First Avengers. There will undoubtedly be occult idols, tommy guns, fascists and fedoras!
This game is specced for six players, three from other DAO games and three from open invitations. Players will rotate in as other players retire but part of the reason for this game is to get more Storium players involved in this awesome world created and maintained entirely in Storium games.
Setting
1950 America. Anti-communism grips America as the Federal government and concerned citizens seek to root out possible 5th column communist agents and sympathizers. It is a time social conservatism while thriving materialism and an economic explosion stirs changes in social dynamics and norms.
1950 French Algeria. Tensions run high in the colonial holding as native Berber populations chaff under French rule. Political parties vocally agitate for independence in the cities and Bedouins increasing flout French authority in the country side and vast deserts.
Headlines from 1950
Resources
DAO wiki with links to all DAO games and summaries of plots for those who don’t have time to read the whole game.
http://www.scarlettfiles.com
Collaboration style:
Flexible
License: Community License
Host’s rules: none specified
- Don’t be bad business (trouble)
- Post or comment that you are still in once every two weeks otherwise you will be retired.
- Know that the collaboration style is flexible, other players will include your actions and words in their moves
Info for invitees and applicants: none specified
This game is not for dilletantes. There’s a lot of reading if you weren’t involved with the other DAO games and we’re running with 6-8 characters (so above the recommended size) if we can fill the slots. Additionally, we will be creating the history of a world that is several games in the making, so please consider reading the wiki and/or following the storium links from there.
This game is in part inspired by accounts of heroic individuals like Juan Pujol Garcia, Nancy Wake and the Ministry of Ungentlemanly Warfare during World War 2. Men and women of unassuming and eccentric backgrounds who did great things against overwhelming odds that today only highly trained and specialized individuals would attempt.
There are several spots for metahumans and magical practitioners, however the majority agents will be humans with varying degrees of experience with the supernatural. This is a slight departure from most DAO games but is meant to reflect a period of time when most cryptids, metas and practitioners kept a low profile and actively avoiding government notice.
This game is five years after World War 2, so it is quite likely that TAC members were involved in the War, either on the front lines, behind enemy lines or behind a desk. This is a time when a former ballerina, a CPA or a cat burglar would be as likely to be on a team as an Army Ranger or US Marshal.
Nature Cards
Nature Cards represent what you did before joining TAC. Since the organization is brand new, there is no one who specifically trained to be a TAC member. So a character could come from just about any walk of life. And given that WW2 was just five years ago, its entirely possible your character was involved in some capacity and picked up skills on top of those associated with your Nature Card.
The only requirements that TAC has for recruits and members is that you are physically fit, previously kept your cool in the face of the strange/unnatural and you’re not a communist (hey its the 50s.)
Strength, Weakness & Subplot Cards
I’ve include a variety of examples of Strength, Weakness and Subplot Cards. You can use one of these or make your own!
All approved characters MUST answer the following questions in their description or in the submission comments if you want it kept secret.
What is your Nature? IE describe what it was like being whatever you choose.
What was your first brush with the Strange? IE what thing did you experience/witness/encounter that awoke you to the supernatural.
How did you join TAC? IE did someone turn up at your door and ask if you were interested? Were you simply transferred/re-assigned? Were you made an offer you couldn’t refuse?
Card settings:
Standard
Heroic
Gritty
Custom
Word limits: unlimited player /
unlimited narrator
Triggers: none specified
This period game set in the 1950s. It may or may not touch on:
This is not to say you need to all be Het White Men, just that Narrator controlled characters may say hurtful things to your character that are NOT meant for you as a player if you are overtly one of those things. Again, this is a warning in case the player is bothered by these things. I will not turn down gay/bi/cis/ characters or characters of any race/creed.
This game completed 05/29/2019.
It started 02/06/2018
This game started 7 years ago
and has
83,866 words,
9 scenes,
135 moves,
and 1064 comments.
Commentary