The year is 1922, and Prohibition is a schism that has swept the nation into a furor of disagreement, duplicity, and disorder. With the often-violent coercion of the police force and the equally savage desperation of bootleggers and rumrunners, it is difficult to work for any sort of governmental organization—but the Foundation, while federally funded, is not your ordinary organization.
This is a helter-skelter first-time narration of a game set in, you guessed it, the Roaring Twenties, and centered around the SCP Foundation (which is not of my own creation; go to http://www.scp-wiki.net/about-the-scp-foundation for more information on the setting, and do click around a bit for some mind-blowing creepy awesomeness).
You are encouraged to create your own characters (see http://www.scp-wiki.net/security-clearance-levels for options; any characters submitted of the higher clearance levels will be subject to my approval), your own SCPs, and anything else you can imagine!
Due to the speed of the game, I will be making up the rules as I go along (forewarned is forearmed, and all that), and we will likely not be arriving at the destination we originally set out for.
Another note! Remember that it’s set in the ‘20s! You can find a lot of nifty era-friendly slang here: http://home.earthlink.net/~dlarkins/slang-pg.htm …but I won’t bump you off for not using it exclusively: after all, it is slang, so only season your dialogue with a little here and there!
WARNING! Language and some content could be considered NSFW, depending on your workplace.
Hosted and narrated by:
Kat Bailey (Kattata)
Scenes played: 5
License: Community License