Festive magic. Modern day.
A fun, festive game with an international feel, allowing players to explore their inner elf in a steampunk North Pole.
Santa has resolution. 8K resolution to be precise. Elf powered, but never pixelated.
He believes toys should be robust, sustainable, ingenious and fun. They should encourage creativity and individuality … and above all be fun, embracing the true meaning of Christmas.
However, he has a rival. Krampus. Krampus is all about the digital - algorithms, in-game sales, click-bait. Screen-based, stereotype re-enforcing, cynical and commercial. Given his way, Christmas spirit would be replaced with an “Online Xmas Experience.”
Can our heroes ensure Christmas is fun and accessible to all, and does not become some digitised, superficial marketing campaign for the elite?
It will be a light, fun, fast game where players can drop in and out and play moves when it suits them.
We will start early to mid November and aim to finish in the first week or so of December, based on the needs of players.
Our game will see our characters preparing for Christmas. Each “day” in the game will be covered over 1-3 days in real life - its ok if players do not get to post that often.
You may learn new things you never knew about the traditions and inner workings of Santa’s Lapland kingdom!
You will have the chance to invent toys, and explore Christmas traditions from different parts of the world.
If you have played one of my previous Christmas games:
- The basic 12 days of Christmas countdown remains similar to give us a structure but will be updated
The basic deck of cards is still here, but will be changed quite a lot to give us a new story
There is totally no need to have any knowledge of previous games - but if you want to bring a previous character in, that is fine.
Um, hope I have covered everything, but do ask questions!
Hosted and narrated by:
Scenes played: 5
License: Community License