Chapter 3: Give Up The Ghost?Narrator: RhinoTime
On the corner of Story Street stands a historical three-story Victorian mansion. In recent years it has become a multi-family home, each level is its own separate apartment. As is the case with a home as old as it is, there is much history associated with the residence- some good, some bad. One tragic incident from its past is a death during the Spanish Flu epidemic of 1918; its victim, Albert Amos Anderson, is now a spirit who haunts the property and is not afraid to make his presence known.
You and your fellow players are roommates that occupy the second-floor apartment of the historical building. Though at times Albert can be a mild nuisance, you personally have little to no ill will towards the ghost. The third-floor tenants, the Grumpersons, feel differently; an older couple whose name matches their personalities, they find Albert to be a terrible pest and have tried various at-home remedies to exorcise him from the property. So far, their attempts have failed, but one day strange new occupants move into the long unoccupied ground floor apartment. They are a collection of very scientific-looking individuals who you observe bringing in all sorts of technical equipment. As you all pass Mrs. Grumperson outside she is happy to share what she knows of the new renters.
“Oh yes,” she says in a strangely chipper tone, “they’re a paranormal investigation team. My husband and I called them and told them about our problem; they’ve assured us they’ll be able to get rid of that horrible spirit for good!”
It seems no sooner have you returned to your apartment after that ominous chat when you are startled to see the apparition of old-timey gentleman standing in your living room. He looks troubled as he clutches his ethereal straw hat. You instantly realize it’s none other than Albert, taking a physical form.
“Gadzooks!” he says in a ghostly voice, “You folks are my only friends in this joint! Everyone above and below wants to send me to the afterlife hoosegow! It’s curtains for me if you don’t help me out! Please, I’m begging you, don’t let them get me!”
Abruptly, there’s a knock at your front door. From the other side, the voice of one of the downstairs scientists speaks: “Hello, neighbors. We were wondering if you would mind letting us in. Our sensors tell us there’s something inside your apartment we would like to…see.”
Albert looks at you with a pitiful glance. “Please, please…don’t do it…” he says.
Do you take pity on Albert and help keep him safe from the other tenants, knowing full well both upstairs and downstairs neighbors will be trying everything they can to get rid of him? Or do you give in to their requests and decide all the living should team up to rid the property of the dead?
(Please see ‘Info for invitees and applicants’ for full details.)
It is a tale as old as time.
You join a game. The premise sounds interesting. Perhaps a friend or a secret crush is in it. Perhaps none of your usual co-writers are in it. Maybe the narrator was insistent that they will only start once they have x number of players, and you were feeling charitable at that moment.
It is a tune as old as song.
The game is off to a roaring start. Everyone is exploring their new characters, establishing their character’s role in the story, figuring out the other characters (and other players).
And then - record scratch - it is over.
The next person to move, does not move (They move in all their other games, though). Someone promises a move “soon” but “soon” is an abstract concept. Someone logs off and never comes back. Nobody responds to “gentle reminders”. Someone gently reminds you that people have lives too and we all should be kinder to each other. Whatever hopes and dreams you had when starting the game runs dry. A free user retires for a new and hopefully more active game, and you start eyeing the ‘retire’ button yourself. The narrator starts two new games.
The story never ends. In fact, it barely even begun.
Welcome to RESET, where we turn Storium’s biggest problem into a concept. ;)
(Please see Host’s rules for full details. Click here for the archive of previous games.)
Scenes played: 10
License: Community License