Poorly scripted, poorly scripted.
A tale worth telling, it is true.
But poorly scripted, there’s no denying.
The writer’s weakness just shines through.
Heroic maiden; Twisted fortune.
A callous world that does not care.
Good intentions; meet cold ambitions.
A tale that’s coming from the heart.
But poorly scripted. And weakly cast.
Doomed to failure, from the start.
Tired sets and weary costumes
Worn out plot lines, stretched and trite.
The audience are in for a treat, but
Sadly friends, just not tonight.
Game type: Fun but serious. A comedy - perhaps a comedy of errors. The play is badly written and stilted for comic effect - but players are encouraged to work at making it so bad it’s good. (Or good at being bad?)… Players asked to make a substantial move once a week: free to post more often.
In trying to make this intro quirky there is a risk I obscure the fundamentals - so in a nutshell we are making up a play together as it is performed to a live audience, we make it up as we go along, and there are no wrong moves. Or the wrong moves are the best ones!
You know what it is like. The lead has taken the traditional advice to break a leg a little too literally. The main singer has lost her voice. The script writer has run off with the set dresser.
And yet 450 tickets have been sold. A hundred and fifty bums will occupy 150 seats in each of three nights and expect to have reason to remain there for 150 minutes (not including the interval).
So what to do?
Well, the show must go on, and all that. We are a talented lot, aren’t we? It must be possible to cobble together a show.
And cobble a show indeed we do. Some say the biggest load of cobblers to cause more than just the boards to groan in many a long year.
The show itself? It is really a case of meta-reference; the musical play depicts a company of players creating a show under the difficult circumstances of having lost key players at short notice.
Hosted and narrated by:
Scenes played: 1
License: Community License