Magic’s Path follows the story of a young wizard as he/she arrives at the School of Magic for the first time. The player has known that they have the gift of magic since young, but now that they are of age (Seventeen, in this world) they must attend the School in order to learn the control of their gift.
The village elder has trained them in the use of magic thus far, and has also given the player a small red orb, saying that it will help the player someday. The use of the orb has yet to be revealed, but the player has kept it with them ever since.
However, not all is as it seems. The player has been haunted by strange dreams for years - dreams of piercing red eyes and a snarling voice that is indecipherable. The recurring nightmare is something that has yet to be solved, but perhaps time at the School will reveal something about this mystery.
With regards to magic, there are three divisions of magic - Spirit Magic, Flame magic and Earth Magic. The definitions are as follows:
Spirit magic is the magic of the mind, emotions and divination. You will be able to part the veils of time, and read people’s minds and emotions. With time you may be able to change a person’s thoughts, or send thoughts and emotions.
Flame magic is the magic of the elements, namely fire, ice and thunder. Flame magic is the most tangible of the three divisions and with practices, you will be able to not just call the elements, but use them in accordance to your will.
Earth magic is also known to many as Nature’s magic. It is the control of natural magic such as the weather, as well as the ability to communicate with animals. Those who utilize earth magic are also able to create illusions, and these powers are enhanced over time.
Each wizard chooses a Focus division and a Forbidden division - it is well known that should a wizard attempt to cast spells from all three schools, the physical and mental strain is too much for him to bear and will result in the sundering of the wizard’s soul.
Please do stick with the Nature cards provided and let me know the Forbidden division in the character bio. Strengths, weaknesses and subplots can be your own creation, my cards are just guidelines.
If you’re reading this, thank you for helping me playtest this world!
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Scenes played: 13
License: Community License