Lower City denizens know the real truth. Help doesn’t come without blood and sometimes, neither does your next meal.
Doksuine is the Dockside capital of Marathat, a small country with enemies on both sides: the Blood Wizards of Izondul and the barbarian tribes of Keprokia. Electrical storms sweep frequently overhead, surging otherwise docile wildlife animals into nightmarish fury. That static energy seeps into the river wending throughout the city. Deceptively calm on the surface, full of both treasure and leviathons beneath. Ghouls infest neighboring ruins and swamps. Safely inside the city, denizens scrape, scheme and flaunt behind the great wall which is intermittently dotted with towers tall enough to catch lightning and maintained by the pretentious, governing cabal known as The Curia.
Wits sharpened, eying shadows suspiciouly, you move through the Lower City for her. Your Keeper, or Don. The woman iinfamously known as Lady Stilleto – and because of her heels, which you have felt the sharp impact of more than once. But all Keepers govern their Packs with such ruthlessness. Fortunately for you, yours sits among the top.
Until it doesn’t.
Maybe the job was too big. Maybe a mistake was made. But it ends with Lady Stilleto dead and your pack – your confidents, frenemies and comrades – are suddenly up for grabs. Or up for dismantling. And almost every major player in the Lower City has an interest in you.
Not only do you need to defend your pack and it’s territory… There’s the aftermath of an unfinished/botched job, vengeance to pay out, ties that need strengthening or loosing, and maybe even a mystery.
Rating Note: This game is tagged 18+ solely for the nature and activities associated with gangs. While bedroom situations, drugs, and other illicit activity are part of the background noise, we will be taking no deep dives unless they are character driven and unanimously supported.
Hosted and narrated by:
Mysti (Mystified)
Started 10/09/26.
Scenes played: 0
License: Community License
18+