Background of Drop
History
In the height of the Roman empire, gladiatorial games were commonplace. They were nothing but entertainment, men brutally killing each other for the viewing pleasure of a few hundred spectators. Sometimes their battles were modeled after ancient wars, or simply to the profane preferences of the ravenous crowds. But Rome fell. Many, many years ago, Rome fell, and the world moved on. New empire rose to power and expanded, more wars were fought, and the power of the Roman empire fell into antiquity.
History, however, is cyclical. Long after humanity moved on to the stars, a series of gruesome wars erupted across the galaxy between humanity’s colonies, owned by the corporations which sponsored their creation, and the governing political body of Earth, the United Terran Military. After a grueling twenty-five years of constant war, the UTM buckled under its own weight and lack of support, treating the corporations which fought them as independent nations.
Without war, the same corporations who fought the Terrans would meet the same fate, as without conflict they had no income to support their newfound independence. From their fear, Drop was born. Drop is an inter-planetary gladiatorial spectacle viewed by trillions upon trillions of humans across all sectors. What started as a means for out-of-work weapon manufacturers to make a profit in the dying years of the Succession War quickly turned into a living, breathing entity viewed by Colonists and Terrans alike.
Who You Are
You are a Dropper. Ranging from trained and embittered veterans of war to innocent farmers who’ve never held a gun, Droppers are the empt that feeds DTV. Typically dropped from low orbit in large pods called Coffins, you are an exception to the typical Dropper genotype: you are a Spacer, a Dropper who never touches the ground. As part of DTV’s Aerospace Combat series, you fight in space stations, on ships, in low-to-high orbit, and, when the situation calls for it, in the cold vacuum of space, itself. You go where directed, you fight how directed, and you kill anyone who disagrees with either of them. DAC may not be as big as DTV, but it’s dirtier, deadlier, and more competitive than anything you’ll find on a dustbowl.
The Story
Your Team sent you to Icarus, a DTV-controlled space station meant for nothing but combat, as part of one of many on-going DAC series focussing on deep-space sieges. The move was a tentative one, giving Icarus’ failing ratings in regards to other stations, but upper management felt that the move was, potentially, a strong one. That was nine days. You stopped receiving transmissions, supplies, and objectives seven days ago, and the life support systems were knocked out yesterday around noon, ship-time. Your squad, as well as most others, is long gone, and now you’re in a race against time to find some way to escape the station, fighting not only other Droppers but your dwindling supplies… And oxygen.
Player Information
A Note on Character Creation
I encourage you (and, in fact, require you) to make your own strengths, weaknesses, and subplots. This is your character, make him or her someone you want to play. However it’s my world, so I recommend you pick one of the pre-selected natures, as Drop sort of has a culture behind it. Want to be creative? Try an Experimental Soldier, just be descriptive as to what you can do in your background. Want to try something entirely new? Ok, sure, go ahead. If it works, I’ll let you know and we’ll roll with it. If it doesn’t I’ll work with you until it does — I’m cool like that. Just try not to go crazy.
Game Length
I’m running another instance of Drop (DROP: Squad 72, Vipers). If you want to read it, come on over — if not, no big deal. The story behind Icarus will be thematically different and won’t be connected to Vipers at all, so you won’t really lose anything… Besides reading plays by some awesome players and getting a bit of insight into how the world of Drop feels.
Anyways, this game will be shorter than Vipers by quite a bit, and will have less players. Really, I’m looking for three, maybe four. There’s safety in numbers, and I don’t want you to be safe.
In Regards to the Scenes
Me? I like faster-paced games (when life doesn’t interfere). If the posts come quick and clean, the game’ll go fast. But I don’t want a forget-the-next-morning quickie, I want a night of unbridled literary passion that’ll scar me for life and ruin other girls for me. Stories. Whatever.
The point is I’d rather you write well than quick, so if you need a few days for a good move and we only get a scene a week, that’s fine. I would prefer it, however, if you didn’t wait a month between posts – there won’t be that many of you, after all, and your new squadmates rely on you to stay alive.
Hosted and narrated by:
Cluck Cluck (TwoChickens)
Started 04/24/15.
Scenes played: 2
License: Community License