No established external canon to worry about - the narrator will tell you all you need to know as you go.
I would want any player to tell me if I need to adjust to increase their access or inclusion.
This game focuses on diplomatic problem solving and advancement, set in a medieval fantasy world. It is set for three scenes but there may be sequels. This is to focus on the initial game being completed without losing momentum, but with the option for enthusiasts to continue.It would suit people who enjoy writing about conflict resolution, diplomacy and (small p) politics. In other words, running a government and steering a people, alongside personal character development.
The game will not start until there is a core of players who have a track record or known to the narrator so we have the best chance of the game being seen through to the end.
Your character is part of a diplomatic team with an unusual and engaging brief.
Your home land (Vitriol) has signed a treaty with an overseas country (Laskia), making a port town and some surrounding land in that continent sovereign territory of Vitriol. This is to enable efficient trade between the two peoples.This brings a whole portfolio of opportunities and problems - not lease managing conflicting interests and possible resentment from locals. There is of course plenty of politics, as individuals and groups try to pursue their own interests.
The game world is medieval / fantasy. Magic exists but is not over very significant importance.
Political, diplomatic drama, with an expectation of plotting and advantage seeking.
Expect a succession of challenges for your characters as various people or groups wish to protect their interests. Drama is likely to compound and build.
The game is likely to be fairly fast paced with a lot to read - but less frequent posters will be made welcome.
New players will be encouraged by the narrator.
There will be a lot of scope to bring your own ideas to the table. The narrator will drip-feed core information about the game world so you will not have to read lots of source material in advance.
Players are asked to communicate weekly so we know you are still playing. As players have different speeds you do not need to worry about “posting in order” or waiting for everyone to post.Players are asked to be respectful to one another and patient if there are differences of opinion or style.
Hosted and narrated by:
Scenes played: 6
License: Community License