Annie woke up in a strange hotel room, hung over and ravenous. The curtains of the room were drawn shut tight but she could feel that it was night. All she could see were the odd shapes of unknown furniture. She must of blacked out for a little bit. Maybe her friends rented this room because they were too drunk to drive.
The room smelled good, smelled full of iron and sex. They must of had a good night earlier, but she couldn’t remember. She started to worry that she had been roofied. She hadn’t been drinking that much.
She sat up on the edge of the bed. Her head spun. This was one bad hang over for it being the same night. She felt nauseous but at the same time, hungry. There was that smell again, iron, meat, but it was as if it was old, yesterdays dinner.
She fumbled for the light switch, her hand slipping on it a bit. There was something wet on her hand. Eventually she got it on, and it’s light was brighter than she had expected. She closed her eyes in pain but briefly before she did, she thought she saw blood on her hand.
“It’s not blood” she said and took a deep breath, but when she opened them the blood was still there covering her fingers as if she had dipped them in finger paint. Slowly she turned to look at the room. There were her friends. She started to scream but then the real fear sunk in.
The massacre before her should of repulsed her completely and it did, but the true horror was that the smell of their blood made her hungrier than she had ever been before, and something inside her said “just a little nibble before you go screaming out the door, no one will know”
Annie is a game for two players and a narrator. The two players play the same character, Annie. One of them represents the human part of Annie, the part that is repulsed by what she has become and tries her hardest to be the person she was before tonight. The other plays the vampire part of Annie, the one that thinks about power, lust, greed, anger, sex, and most of all blood. As time passes I expect the line between to blur.
This is a Storium experiment to see if the system can handle it. Most conflicts will be internal, player vs player, and we will experiment with how that will happen. Some will work better than others. To play in this game is to help figure this out. Once we get a handle on that we’ll slowly start to branch out to explore Annie’s world. If she survives that long. Note that like all Storium games it won’t be true player vs player, but instead each one using their cards to help tell of the struggle that Annie is facing.
Hosted and narrated by:
Scenes played: 7
License: Community License