“911, what’s your emergency?”
“The neighbor’s dog! It’s gone crazy!”
“I think the boy in the other side of the street is selling drugs.”
“I… Oh God… I think I killed someone.”
“I just heard my neighbor beating his wife.”
“Please… You have to come quick… Someone is trying to break into my home…”
The calls never stop. Men in blue uniforms are sent all over the city to handle those calls. But sometimes… When a real crime is certain, when something serious needs investigation, the detectives are sent.
You’re sent to investigate a call of a woman who was screaming that her husband was beating her, only to find her bruised badly, claiming that she fell down the stairs. Or you find yourself telling a man that his wife won’t be coming back home, ever. Or you manage to find a lost child, and return him to his sobbing, grateful mother. Or you manage to knock down and arrest a man just before he shoots an innocent bystander.
This job changes you. The civilians? They’ll never understand
This game is a police detective themed game. All the players are detectives which work in a fictional city. The detective squad gets cases each day, and assigns those cases to pairs of detectives. The partners change every couple of days, depending on the Captain’s mood.
The game is character development focused. It’s nice that you’ve managed to catch the drug dealer, but it’s much more interesting to know how your character feels about the fact that now his three children won’t have anyone to feed them, you monster.
The game is aimed for six players, whose characters should all be detectives. You can use the nature cards I provided, but by no means be limited to them. I created them mostly for inspiration, and to amuse myself. Same goes for weaknesses and strengths. Feel free to create your own.
The characters will probably have some background connections to each other, which we will be able to discuss in the comments before the game begins. I’ve recently discovered that this is a fantastic way to enhance character interaction, and I want to try it out here.
Regarding speed, I tend to go for at least one post every one or two days. I have no problem with anyone who writes more than that. Intense players who write more tend to keep the game alive. And of course, real life can be a bitch. I have three children and they sometimes devour me completely. Just let us know if you intend to disappear for a few days.
Finally (and most importantly) If anything in the game makes you feel uncomfortable, please let us know immediately, and the problematic subject will be avoided. Respect for other people’s triggers is critical. Having said that, this is a game about detective work in a violent city. There definitely will be violence (though it doesn’t have to be very descriptive), foul language, guns, drugs and murder. It will be helpful to me to know if something in the list above concerns you, and if there is, we’ll discuss it before the game begins (you can also write me an e-mail before submitting a character). In addition, if you think of any acts of violence that you absolutely refuse to touch, let me know. (Any form of sexual abuse of minors is completely off the table, that’s my own sensitive issue).
Hosted and narrated by:
Michael Omer (smikeo)
Scenes played: 8
License: Community License