The XCOM (Extraterrestrial Combat) Project was never expected to be necessary.
Formed as a clandestine international task force, its stated mission goal was to prepare for the possibility of attack from extraterrestrials. It cleared away the complexities of politics, proprietary knowledge, and patents to allow the free research of cutting edge science and technology, and undertook to train an elite fighting force for global response to alien threats that might arise.
But the aliens never came, and the research bore only limited fruit, much of which couldn’t even be used in the world outside XCOM. The Council of Nations funding the project shrank, budget and resources dwindled, and the project soon became a convenient place to offload troublemakers, weirdos, and other inconvenient problems. Its staff became a skeleton crew, its core mission a joke, and its command assignment a career dead end. Only a handful of diehard advocates on the Council kept the project from being entirely scrapped and its assets sold off to the highest bidder.
Now, of course, the aliens are here, and this idealistic, atrophied dream is the only force capable of immediate global response.
UPDATE DEC 20TH: The war with the aliens continues, and pressure on XCOM personnel is only increasing. With recent operative deaths and base personnel reassignments, the project is in need of reinforcements–or just old voices coming out of the woodwork. Now is the time to step up and join the effort to save humanity.
Don’t let the size of the cast or the existing story intimidate you, there’s still plenty of room for more voices and perspectives! In fact, we have a few suggestions in mind. Please see this forum post for details, and then submit an application (or just a pitch via PM) if you’re interested.
Don’t worry about catching up on the story in its entirety before applying, but I do advise reading the high-level summary below for a quick idea of what’s going on in the story.
Link to personnel roster(s).
In the month of March, the XCOM project was hastily activated in response to reports of aliens invading–not through a full scale assault, but with a concerted effort to abduct humans, making landings, and infiltrate infrastructure. While this shadow war continued, staff was hastily added to XCOM’s base of operations in Brazil, and tensions mounted as the project struggled with budget constraints, secrecy, conflicting interests, and frayed nerves.
Ultimately, and despite the loss of one operative and injuries sustained by others, the XCOM project made great strides in beginning to harness alien technology and learning about alien physiology. Towards the end of the month, a bold plan was hatched: to truly understand the aliens, what they want, and how to defeat them, the XCOM project needed to bring one in alive.
In the month of April, the XCOM project made critical headway to its top priority: interrogating a living alien. Unfortunately, while XCOM solved the question of how to capture and hold an alien, attempts to capture one remain elusive. After two months of incredibly brutal missions, the roster is looking increasingly thin. Worse still, XCOM’s management experiences a radical shake-up, as a new interim commander is put in place and a new Ops Chief imposed by the Council. With new initiatives and new operational patterns struggling to take hold, the project must continue to make headway against the alien threat.
The question hanging over XCOM’s scientists and engineers centers around the new element, Elerium, the still-unknown substance Meld. and new aliens encountered in the field. Towards the end of the month, while the XCOM R&D division closes in on a breakthrough for improved field armor, the aliens abruptly change their tactics and start hitting urban populations in a campaign of terror. Finally unavoidable, XCOM is revealed to the public.
Hosted and narrated by:
J. P. Langsdorf (Prester)
Scenes played: 17
License: Community License