The XCOM (Extraterrestrial Combat) Project was never expected to be necessary.
Formed as a clandestine international task force, its stated mission goal was to prepare for the possibility of attack from extraterrestrials. It cleared away the complexities of politics, proprietary knowledge, and patents to allow the free research of cutting edge science and technology, and undertook to train an elite fighting force for global response to alien threats that might arise.
But the aliens never came, and the research bore only limited fruit, much of which couldn’t even be used in the world outside XCOM. The Council of Nations funding the project shrank, budget and resources dwindled, and the project soon became a convenient place to offload troublemakers, weirdos, and other inconvenient problems. Its staff became a skeleton crew, its core mission a joke, and its command assignment a career dead end. Only a handful of diehard advocates on the Council kept the project from being entirely scrapped and its assets sold off to the highest bidder.
Now, of course, the aliens are here, and this idealistic, atrophied dream is the only force capable of immediate global response.
UPDATE FEB 20TH: The war with the aliens continues, and pressure on XCOM personnel is only increasing. Now is the time to step up and join the effort to save humanity.
While this story isn’t actively recruiting, we welcome interested players and newcomers to Storium who are interested in a friendly space to explore characters under intense pressure. Just send a PM!
Don’t let the size of the cast or the existing story intimidate you, there’s still plenty of room for more voices and perspectives, and no need to be intimately familiar with everything that’s happened to date. XCOM maintains a public channel on the Unofficial Storium Slack for discussion and brainstorming. Feel free to say hi anytime you like.
A high-level summary of the story so far is provided for convenient catch up and familiarization with the plot.
Link to personnel roster(s).
In the month of March, the XCOM project was hastily activated in response to reports of aliens invading–not through a full scale assault, but with a concerted effort to abduct humans, making landings, and infiltrate infrastructure. While this shadow war continued, staff was hastily added to XCOM’s base of operations in Brazil, and tensions mounted as the project struggled with budget constraints, secrecy, conflicting interests, and frayed nerves.
Ultimately, and despite the loss of one operative and injuries sustained by others, the XCOM project made great strides in beginning to harness alien technology and learning about alien physiology. Towards the end of the month, a bold plan was hatched: to truly understand the aliens, what they want, and how to defeat them, the XCOM project needed to bring one in alive.
In the month of April, the XCOM project made critical headway to its top priority: interrogating a living alien. Unfortunately, while XCOM solved the question of how to capture and hold an alien, attempts to capture one remain elusive. After two months of incredibly brutal missions, the roster is looking increasingly thin. Worse still, XCOM’s management experiences a radical shake-up, as a new interim commander is put in place and a new Ops Chief imposed by the Council. With new initiatives and new operational patterns struggling to take hold, the project must continue to make headway against the alien threat.
The question hanging over XCOM’s scientists and engineers centers around the new element, Elerium, the still-unknown substance Meld. and new aliens encountered in the field. Towards the end of the month, while the XCOM R&D division closes in on a breakthrough for improved field armor, the aliens abruptly change their tactics and start hitting urban populations in a campaign of terror. Finally unavoidable, XCOM is revealed to the public.
In the month of May, XCOM made many breakthroughs, both strategically and technologically. Now fielding prototype laser weaponry and alien alloy armor, XCOM succeeded in bringing in a live alien–and, later in the month, a second live alien, as well as a key piece of salvage from a landed alien craft. Unfortunately, public opinion continued to tumble after XCOM went public, as the organization is criticized for their response to threats, and for an especially bad incident in a small, Canadian fishing village. The appearance of a rogue organization, “EXALT,” resulted in even greater turmoil, this time extending to XCOM itself as EXALT proved they’d infiltrated the Project, and turned key personnel against it.
As the month drew to a close, XCOM faced continually dwindling resources to protect the globe but wasn’t ready to call it quits. They struck back at EXALT, neutralizing an aggressive cell in South Africa, and showed the Council their dramatic progress in facing the alien threat. But it wasn’t quite enough. Facing increasing public pressure, France and Germany withdrew from the Council.
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Scenes played: 37
License: Community License