The XCOM (Extraterrestrial Combat) Project was never expected to be necessary.
Formed as a clandestine international task force, its stated mission goal was to prepare for the possibility of attack from extraterrestrials. It cleared away the complexities of politics, proprietary knowledge, and patents to allow the free research of cutting edge science and technology, and undertook to train an elite fighting force for global response to alien threats that might arise.
But the aliens never came, and the research bore only limited fruit, much of which couldn’t even be used in the world outside XCOM. The Council of Nations funding the project shrank, budget and resources dwindled, and the project soon became a convenient place to offload troublemakers, weirdos, and other inconvenient problems. Its staff became a skeleton crew, its core mission a joke, and its command assignment a career dead end. Only a handful of diehard advocates on the Council kept the project from being entirely scrapped and its assets sold off to the highest bidder.
Now, of course, the aliens are here, and this idealistic, atrophied dream is the only force capable of immediate global response.
Link to personnel roster(s).
In the month of March, the XCOM project was hastily activated in response to reports of aliens invading–not through a full scale assault, but with a concerted effort to abduct humans, making landings, and infiltrate infrastructure. While this shadow war continued, staff was hastily added to XCOM’s base of operations in Brazil, and tensions mounted as the project struggled with budget constraints, secrecy, conflicting interests, and frayed nerves.
Ultimately, and despite the loss of one operative and injuries sustained by others, the XCOM project made great strides in beginning to harness alien technology and learning about alien physiology. Towards the end of the month, a bold plan was hatched: to truly understand the aliens, what they want, and how to defeat them, the XCOM project needed to bring one in alive.
Hosted and narrated by:
J. P. Langsdorf (Prester)
Scenes played: 9
License: Community License