Welcome to Hell, or at least, the most conveniently letter-associated section of the most secure facility in North America for holding criminals and monsters of the supernatural variety.
Specifically, ‘H’ Block is where the monsters who are almost human go when they commit crimes against the ruling authorities.
You, yes I’m talking to you, scumbag. You are a resident of this long-term home to long-lived monsters.
Your trial is over, you avoided the Hanging Tree, but that may not be as much of a win as it sounds. Because, no one escapes, and no ones leaves.
On the outside, you were a mage, or almost one. However, in here, your power is sucked away before you can use it and powerful mind-magic spells do a very good job of short-circuiting any violent ideas before they can make it to your muscles. But, remember, no spell is perfect. Inmates don’t usually die of old age.
Like I said, welcome to ‘H’ Block.
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Narrator’s Notes:
On Character Creation:
Feel free to use your imagination. Backgrounds and history I leave up to you, the player, but I will also answer any questions you might have about the world, and/or I may, of course, ask for modification if something doesn’t line up with the world. Otherwise, go for it.
Natures are really not variable, please choose one of the provided Nature cards.
Strengths and Weaknesses are provided, but you may create your own as needed.
Subplots and Goals are likewise provided, but you may propose new ones as needed.
Rules of the World:
Short version, a modern magical world where just about everything can or does exist in some, (generally dark) version. For the purposes of this game, mages (or wizards or witches or whatever you like to call your standard human-esk magic users) are what the interactive characters will be. All other species are housed in other sections of the prison.
Magic, for mages, is considered to be of different types and depending on the mage, one’s magic can be mixed (multiple flavors) or pure (just one flavor). And short nicknames for each flavor of power are very common.
For example, a red has one vein of very destructive, fire-inclined magic. A blue is more or less the opposite. A pinkie is a mage with some red power, but others mixed in too.
Pure are usually the most powerful in their vein, but are limited by the one flavor. Mixers can use more than one flavor, but are never as strong as a pure.
Vergers, the other Nature you can choose, are almost human and usually have a very specific talent that is only accessible under very specific circumstances. For a verger to be locked up with the real mages, he/she must have done something extremely serious.
Also, mages have auras that can indicate the mix of their powers and even their emotional state. All mages can sense auras to some degree. Vergers will have greyish auras, almost indistinguishable from a normal human, and thus, can hide the exact nature of their talent from other players to a degree.
Auras also absorb energy and this prison soaked to the stone with dark vibes. Even if a person were to come in relatively benign or even innocent, they would be influenced by the dark aura of ‘H’ Block and eventually, become their worst self.
Again, feel free to ask questions if you need clarifications. I have a pretty deeply built world here, and this is just a particular story within it. I’m working on a private wiki to keep up with some things, but it is slow going. I’ll send all players a link and password if I get it to the point where it might be useful.
Final comments:
Remember, this is a prison. Here’s your chance to play the bad guy.
This is a story, first of all, and I will let it go where it must. However, it is also a bit of an experiment for me on the whole situation of a prison for mages because I am considering adding a similar situation in a book I’m writing. So, I may find inspiration in this game. You’ve been warned.
The last word, of course, is to have fun telling a good story.
Welcome to ‘H’ Block.
Hosted and narrated by:
Audra Brown (AxelNightblade)
Started 04/08/15.
Scenes played: 2
License: Community License