EDIT for those submitting: preference will be given to Iteration X and Progenitor characters for the moment, though the other Conventions are available, they’re more limited and on a first come, first serve basis.
Setting: Mage: the Ascension, particularly, a Technocracy game.
Tone: Workplace sitcom, with occasional action elements.
Number of players: Several, will err on the side of more, but will insist on a distribution among Conventions/Methodologies
Player roles: Technocrats working at Cybernetic Prosthesis Research in Philadelphia.
Power scale: Roughly starting character level for Mage: the Ascension (6 starting Sphere dots, none higher than 3)
First Scene will be: New employee orientation.
Control Level: I expect players to create and deal with minor NPCs on their own, so long as unless something contradicts a plot point, or badly contradicts characterization. Also, I strongly encourage the creation of your own subplots and will supply challenges as appropriate to requests.
More details via: I can be reached by AIM at Janothar or email at firstname.lastname@example.org
Welcome to the Technocratic Union! I hope you’ve all read your introductory packets (that is, Mage: the Ascension and Guide to the Technocracy, though for very interested players who haven’t, arrangements may be possible). You’ve just been transferred to Cybernetic Prosthesis Research in Philadelphia.
The people there, however, refer to it was “Rockbell Industries” and don’t take their work too seriously. Though everyone is represented, the Progenitors and Iteration X are fairly big, and mostly run the research floor, while the New World Order and Syndicate form the management and Void Engineers provide security, such as it is.
The tone of this game is intended to be fairly light, and to be a combination of The Office, Parks and Recreation, and Eureka, though there will be more serious moments, as occasionally things from my other (Tradition) game set in Philadelphia will make themselves known to the Technocrats.
House Rules: There will be several rules here to adapt Mage to Storium and maintain the what I consider to be the feel of the game a bit.
1) Spheres will be handled as loot. You will have the usual 6 dots to distribute (put it in character description) and I will drop spheres in such a way that each dot gives you a use of the sphere at each dot up to it. They will be replenished as the story dictates, so don’t be shy about using them.
2) Feel strongly encouraged to go off-list for Strength, Weakness, Goal, and Nature (which is more like Concept in WoD terms).
3) Paradox will be handled completely narratively, and so will be not just explode as damage when possible. Usually, at the end of a challenge where paradox should come into play, either I will tell you to let me dictate paradox (the first few scenes will be like this) or I will give you freedom, particularly if you indicate that you have a cool idea.
Hosted and narrated by:
Scenes played: 2
License: Community License