Note: This game is intended for mature writers and readers. I will be allowing for sexual themes, graphic violence, drug and alcohol content, etc., where they may fit into the narrative. I am looking for mature players with a high level of writing ability, who are comfortable playing with these themes. I will be allowing players freedom to write in as mature a tone as they feel is appropriate (within reason), and as such, anyone who is uncomfortable with such mature themes should probably skip over this one. The safety and well-being of my players is of utmost importance to me.
To be clear: This is not license to be intentionally hurtful or hateful. My intention is to give players the opportunity to explore themes that may not fit or be appropriate elsewhere. I still require respect for each other and for each other’s boundaries. Again, the safety and well-being of my players is my foremost concern. (See “Host’s Rules” section for further details)
Check out the “Looking for Players” thread: Here!
The ‘soundtrack’ playlist for the game can be found: Here!
This game has a sequel, currently being written with a number of returning cast members! Check it out here!
Captain’s Log::July-15-2215 - Standard Earth Calendar
//Logged by Captain Eric Stark//
There’s still no solid evidence on what might have thrown us out here. I’ve been on calls with Captain Abelson and the other captains all day, and the best we can come up with is some kind of hyperspace anomaly. But really, all that means is that we still don’t know. Whatever it was, it’s thrown us straight into hell.
We managed to repel the last attack without taking any serious damage, but they got a lot closer to us this time before sensors identified them. Abelson’s requested both the Minnows do full systems checks. I hope we find the problem before there’s another attack.
Nav computers still can’t figure out where we are. Wherever it is, it’s outside of Alliance comms range, so we’re on our own.
//End Log
Part of a convoy lost in hostile space, the crew of the freight vessel Vast Beyond struggles to keep calm under stresses for which they were never trained, nor expected to face. With pirates and anti-Alliance factions an ever-present danger, there are also mysterious, seemingly random problems plaguing the rest of the convoy. Time is not an ally, and even allies may not be trustworthy.
Your captain, Eric Stark, is doing what he can to help find the way back into friendly space. Your task is to keep safe your mysterious cargo while trying to survive the constant threats of hostile space. There are many questions and too few answers here: Why did the Earth-based Alliance Navy hire civilian shipping contractors for such a secretive cargo? How did the entire convoy end up going adrift in hyperspace, sending you god-knows how far off your intended course? What is the cause of the strange maladies affecting both the ships of the convoy and their crews? Can you survive long enough to get any answers?
Vast Beyond is intended to be a sci-fi drama along the lines of Firefly-meets-Battlestar Galactica. I’m looking for 4-5 players to take on the role of the crew of the Vast Beyond. Players will deal with the threat of attacks on their convoy, the mystery of an unknown cargo and an accident which has left their convoy lost in unfamiliar space. The primary goal will be to return to Alliance space.
Characters will be pushed to their limits (and possibly beyond) as they scramble to survive and find a way home. It’s possible that not all of them will make it out alive. (See “Host Rules” for more details)
See “Info for invitees and applicants” section for further details on the convoy and the layout of the Vast Beyond.
Hosted and narrated by:
Erin Edwards (CrimsonSaint)
Completed 06/19/19.
Scenes played: 18
License: Community License
18+