This game is set in the Star Trek universe in the early years of the 24th century. This is in between TOS and TNG, in a period when there is a comparatively little official material– this gives our setting some defined endpoints but also allows for creativity without risk of being overshadowed by canon events.
The Federation is in a time of relative stability, with uneasy peace treaties in place with both the Klingon and Romulan empires– though some might instead call this a time of stagnation. The pace of exploration has slowed, and few new starship designs have been unveiled. Large and ill-fated experimental research projects like transwarp drive consume huge amounts of Starfleet’s resources, while many question what the point even is. The Federation’s most significant first contact of late is with a body known as the Cardassian Union, whose aspirations seem to be less than friendly.
Into this uncertain time comes the USS Cochrane, a Miranda-class ship; this is the same class as the infamous USS Reliant, although the Cochrane has been refit with the latest technology and an upgraded warp drive. It is fast and quite capable, but also has a rather small crew and low supply requirements, making it able to operate independently for long durations. As such, it is well-suited to long exploration missions.
The mission of the Cochrane is a year-long expedition to map and explore Sector 900, a yet-unexplored region of space beyond the frontiers of the Federation, rather close to the galactic core.
My idea of the early 24th century has the same look and feel as the movies II through VI, more or less. The Enterprise-B and the Excelsior are the pride of the fleet, officers wear those fancy dark red jackets, a minidress is a perfectly acceptable uniform, warp 10 is simply 1000 times the speed of light, and there are no holographic doctors anywhere in sight. However, there have been a few innovations: computer terminals have (an early form of) the TNG-style LCARS operating system, combadges are standard equipment, and you can get hot earl grey tea (or tea, earl grey, hot) straight from a replicator.
I’m also fine with incorporating some of the look and feel of the rebooted movies, because classic Star Trek can sometimes look rather hokey by modern standards. However, this story will not follow that timeline– Vulcan, Romulus, and whatever other planets J.J. Abrams decided to destroy are completely intact.
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Scenes played: 2
License: Community License