Today you enlisted. You started the day in a small bare room with light gray walls, with one table, one chair, one pencil, and a stack of forms that seemed endless. Most of the forms, which you can’t remember much about, didn’t seem to cause you any moral concerns that you can remember. After all, they were paying you a crazy amount of money. You were then taken to a slightly larger room where a nerdy tech at a terminal allowed you to watch as your current identity and past history was completely erased from the world databases. You no longer exist. You have never existed, anywhere. But you’re OK with this as they clearly told you that this was a condition of employment somewhere along the extended hiring process.
Then they dropped the real bomb on your psyche, something you didn’t know a moment ago. You have signed on to help fight a Time War and the stakes were stunning.
This is the third game in the Time Guard World.
TIME TRAVEL IS HARD.
With a only a few exceptions, time travel is hard, it takes a lot of energy, and its expensive using current technology. It is done only at a time pad set up in large, room size facilities with lots of technical gear. Typically your team is dropped somewhere in the past and given some interval, usually 3 to 15 days to carry out the mission and THEN YOU AND YOUR TEAM ARE AUTOMATICALLY EXTRACTED AT A SPECIFIC TIME, WHICH WAS SET AT THE BEGINNING OF YOUR MISSION, REGARDLESS WHERE YOU ARE OR WHAT YOU ARE DOING. YOU CAN ONLY RETURN TO THE TIME PAD YOU LAUNCHED FROM, ABOUT AN HOUR AFTER YOUR MISSION STARTED, LOCAL TIME.
Types of Characters
In the Time Guard -. This is recommended for new writers to storium. It is the most structured environment with the most cannon already created. Your Boss is Agent Tango, and you can read about him in previous Pathfinder stories. The guard takes all types of personalities and backgrounds, but it helps if your character has at least one significant skill or specific knowledge. For example knowledge of history, art, theater…is as important as economics, science or technology, it is all useful. Characters inside of the Time Guard find a more structured world, clear cut tasks, and this is what makes it easier for new players.
Time Guard Rogue agents -Rogue agents are for characters returning from previous Time Guard Stories. They are already deeply embedded in the story and know many of the other story threads in play.
Characters not in the Time Guard - These characters should be from our current time in history. They are harder to create but can be a lot of fun if your up to the challenge. You need to explain how they relate or will relate to other characters or the events that the guard is engaged. You should expect and be ready to interact with me, in detail, in creating this type of character, because it needs to fit well into the existing story world.
However these characters, that are outside of the guard, can be anything, a mom, a waiter, a student, etc. that have been caught up in the events and relationships of people engaged in the story.
I like big canvas worlds, that permit all types of stories, romance, action, adventure, exploration…But some writers find these big worlds, with no clear horizons, harder to write about. So inside the big world, is the focus for each story, each game goal the stories should arc back toward, The Principal Goal of this chapter of the story is to bring down the time barrier that prevents the Time Guard from traveling to the future.
Hosted and narrated by:
Justin Hall (Twisted_Gnome)
Scenes played: 6
License: Community License