While browsing the bulletin board at the local gaming store, you found an ad for a weekly D&D game and, having nothing better to do, you decided to attend. You don’t know the GM and have no idea what to expect, but hey, at least it’s a chance to play the game.
In this game, you play the role of a D&D group. Each of your “characters” will be a player in the game-within-a-game. Your moves will be expected to be “in-character” in the sense of you describing the actions of this imaginary person, while he or she plays in an imaginary D&D campaign. Confused yet?
Here’s an example: let’s say your character’s name is, I dunno, Dave Johnson. >His< character is a female elf wizard named… Melinda, I guess. Now, you might be tempted to write your moves from Melinda’s perspective, like:
/Melinda hurls a Fireball at the ogre./
That’s not how it’s going to work in this game. Instead, write something along the lines of:
/Dave tells the GM, “I cast Fireball at the ogre.”/
The first scene of this game will consist of everybody’s characters creating >their< characters. Like, in our example above, Dave would wind up creating Melinda during the course of the first scene, and playing as her during any subsequent scenes (until and unless she gets killed, of course). My point is, when writing your character’s bio, remember that they haven’t created their character yet. Instead, write about what sort of character they >want< to play, assuming you have a specific character-within-the-game in mind.
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License: Community License