An uneasy peace has kept the four houses safe for the past six hundred years. But now, as memories of the old war pass into legend, it seems someone is prepared to risk a return to the bad old days. The Arbiter has been murdered. The heads of the four houses will meet to discuss this travesty and the fate of their world may yet depends on their good tempers.
You will play Creatures, servants on the wizarding houses made to do their bidding. Whether the task is too dangerous or too menial for your masters you will attend it to the fullest.
Created six centuries ago by a grand emissary from each house, the Arbiter was entrusted to give judgement on disputes between the houses. The Arbiter has been a crucial component of the peace. Granted the power to create, the Arbiter was served by golems who acted as its agents in investigations. Since its death the golems have fallen lifeless.
The Four Houses:
Abishag, The House Eternal:
The workers in shadow. Masters of the most ancient lore and most dangerous secrets. Creators of the Revenants.
Syntyche, The House of Seers:
The survivors. Obsessed with the worse case scenario, none are more prepared for the uncertainty of the future. Creators of the Werewolves.
Atarah, The Monarch’s House:
Their brothers’ keepers. Concerned with the ebb and flow of the mundane world, masters of temporal power. Creators of the Vampires.
Moriah, The Silent House:
The watchers. They claim to know the root of the ancient war. They know more of magic and the ways of wizards than any others. Creators of the Gargoyles.
Character creation options are intentionally limited for narrative purposes. Only one of each Nature may be in play. Feel free to add your own images and details to the Subplots.
Hosted and narrated by:
John Bowler (Zounds)
Scenes played: 2
License: Community License