IntroductionThe great continent of Khef. A land that was inhabited by both Gods and Men for thousands of years. One by one, the Gods vanished without a trace leaving nothing more than barely believed legends of their deeds. Only the Jackal-headed God of Rogues, Hemton seems to heed the faithful’s prayers now, and none have seen him for many hundreds of years.
You are a Jhafeedian mercenary, recently arrived to the fishing village, and Capitol of Efush, where this story will begin. You recently walked out on an offer of generalship in the mercenary band you had served in as a foot slogger, and quietly left the great capitol city of the Gref race, Susiten, in order to avoid bloodshed.
SettingThe continent of Khef is an enormous landmass, predominately composed of desert and great mountain ranges. The various countries are inhabited by the various races of humans. The setting is inspired by Robert E. Howard’s works, primarily Conan the Barbarian. Very little of magic will be in evidence among humans, but it does exist, and is generally corruptive.
PremiseAs a Jhafeedian, you are a supremely gifted warrior, capable of facing impossible odds. You will eventually set forth on a journey as a bodyguard to a young woman with a mysterious gift. The story will be inter-spaced with world building chapters that are intended to shed light on the setting, races, and the forgotten Gods.
Character CreationYour character’s name and subplot are up to you, but you must add your own card art for all your cards. Please read and pay attention to the provided card’s texts.
For your character description, think of this writing prompt as an audition, and the first chapter of this story:
After a successful campaign in which you turned a potential rout into an overwhelming victory against the Rehk, you returned to the great walled city of Susiten with the rest of your band to revel, and await your next campaign.
After being summoned by The King of Susiten, you were offered a generalship over Susiten’s combined mercenary companies, which you refused. Seeing the King’s reaction, you had good reason to believe that you would soon be marked for assassination, and decided to leave Susiten in order to avoid having to slay many of your fellow mercenaries. Winding through the city, while the soldiers celebrate, you come to the filthy peasant’s quarter. The master thief, Azar Ko, believing you to be nothing but a drunken soldier, attempts to strike from ambush, robbing you of your purse, and life, but you easily overcome him, giving him a painful injury that sets him squealing away from you, to be an easy target for the city watch.
At last you come to the Eastern city Gate of the Peasants, and ride into the night, bound for Efush, the Capitol city of the Rehk, who you recently fought against.
NotesNo worries on your narrative style, as long as it works.
You will be issued with short stacks of success and failure goals to supplement the narrow range of your strengths and weaknesses. When you use up one of these stacks, another won’t be issued until you use up the wild card you gain.
No word limits for your posts; this may be a text heavy game, or it may not, we’ll see how it goes.
Speed is set to Slow, but I will respond as quickly as I am able in order to keep things moving. That said, please try to make at least a post or two per week. If you will be away for a period of time, please let me know.
This will be a single player storium.
Hosted and narrated by:
Scenes played: 5
License: Community License