Please make sure you have read the rules on my forum posting here before submitting a character. This is not an ordinary Storium game.
You live in the rugged southern highlands, where the strong and self-reliant prosper. Jagged hills cut them off from the rest of the world. They shelter you and daunt your pursuers.
A narrow strip of flat land, raised on a plateau, sits in the middle of these hills. Your farmers work its poor soil. Uncertain rainfall soaks their fields one year, and leaves them to parch the next. In the rolling zones between hill and flatland, your herders pasture hardy sheep, scrawny cattle, and impudent goats. They graze on its weeds and grasses.
The land begrudgingly grants you grains and meat sufficient to a meager existence. To enrich yourself, it demands that you go elsewhere, to raid. In bad times, like now, you raid each other. In good times, when a strong chieftain unites the hillfolk, you band together to raid more distant neighbors.
You are influential members of a raider band. It offers protection and patronage to a dispersed territory of farmers and herders. It attacks and steals from the farmers and herders of other territories. Together you probably comprise the leader of the band, and his or her inner circle. You are either related to one another by blood, or so close—for good and ill—that you might as well be.
You are free to define your characters’ roles in the clan however you choose. You decide whether leadership is formalized, with a clear leader and followers, or proceeds by consensus. Roleplayers normally avoid definite chains of command, but here you’ll find that the emotional bonds of the drama system prevent a leader player from unduly dominating the story.
The decisions you make about your roles may or may not define the standards of your culture. When you meet neighbours and rivals, you decide whether they follow your leadership structure, or obey sharply divergent traditions.
Some characters might take formal roles, while others are defined by their blood relations to them.
During character submission each player will set out:• Their players name and role in the tribe (using nature card to describe the role)• The dramatic poles of the character (using strength and weakness cards) – these describe an internal contradiction which the character is torn between e.g. loyalty and ambition; safety and adventure; warrior or peacemaker. The cards will not be used in play.• A desire (using subplot card). This is the broadly-stated overarching motivation which drives the player to pursue emotional goals from other characters. Examples are: love; acceptance; forgiveness; power.
Example roles (natures)ChieftanShamanWarriorFarmerPriestOracleHealerMother to the ChieftanHerder
Example polesLoyalty vs. ambitionBravery vs. cowardiceTeacher vs. tyrant
Example desiresTo gain powerTo be lovedTo be forgivenTo be desiredTo be powerlessTo be happyTo be punishedTo gain vengeance
Hosted and narrated by:
Richard Sharp (Riven)
Scenes played: 15
License: Community License