For the past many years, you have been living in the Ornton Orphanage on the Isle of Witton. You may have a vague sense of where you came from and who your family was, but all you know now is the Orphanage.
It is not a bad place- you work on various crafting tasks during the day and are provided a soft bed in a warm (if a bit crowded) room. You are fed regularly and have little to want, other than an over-riding sense that there MUST be something more out there for you.
You and group of your classmates are about to come-of-age. In just a few days you have a meeting with the Matron, where you will be able allowed to leave the Orphanage walls and choose adventure!
[narrator note: this story is ready to go! it’s your basic medieval fantasy (swords, sorcery, and monsters) setting, but with some fun twists… it’s also a translated version of the first part of a pathfinder campaign i wrote and am running and so all the scenes are set and plot points written… i’m interested to see how new players run through it in this medium… please feel free to create different character archetypes, strengths/weaknesses, & subplots than the ones provided, just stick to basic medieval fantasy (one of my RL players has a gnome engineer character that works brilliantly in the story)… also, we can do a “prequel” scene prior to beginning to go over the history of the world you’ll be playing in (it’s not necessary but it may help set the mood). ]
Hosted and narrated by:
Teddy Adam Byrd (Tedidiah)
Scenes played: 6
License: Community License