Shipwrecked on an island somewhere in the Atlantic, a crew of survivors must do just that, survive. Food, shelter and fresh water are a hot commodity, but they will not be all that is needed to make it through this experience alive. Where did you wash up? What happened to your ship? Are you the only survivor? All questions that need to be answered if you want to know what dangers the island holds. Fight to survive on the island, or work to find a way off of it, either way there will be challenges to overcome before solace is found.
Setting: It is the 1920’s, a decade of prosperity for a large portion of the Western world. You were a passenger on a ship transporting goods across the northern Atlantic from Greenland to continental Europe. The ship upon which you sailed was called the “Ithaca”, named after the island that the famed Odysseus called home. The ship was so named, so you’ve been told, because just as Odysseus made his way home to Ithaca after the war, though it took him ten years, this ship would always bring its passengers home, though the seas might be treacherous.
Captain Gibs is a friendly enough man. Keeps to himself at times, but sailing the seas for a living can get lonely if you don’t reach out to people when you get the chance. He is extremely competent at his craft, and has proven so by sailing the Atlantic for over twenty years. When the winds start to blow and the seas get rough, he’s the man you want in charge to make sure hope stays afloat, and bodies too.
Players: Perhaps you worked aboard the Ithaca, or perhaps you paid your way aboard for safe transport to Europe, or perhaps you were a stowaway holed up in the bottom of the ship. Whatever your story might be, you’ve ended up on an island that was not in the ship’s itinerary.
Environment: The island is damp and cold, and the sun is often hidden high above the fog. The beaches are full of sharp rocks and all that seems to lie inland is a massive forest.
This story will embrace several themes:
Classical Mythology with a Contemporary Twist
Occult flare for the magic-inclined
Christian tradition and its Roman Catholic roots
Set in the Roaring Twenties, the atmosphere will be predominantly Anti-Socialist in most Western political circles, and predominantly Christian in most Western religious circles, but I encourage players to get creative with their characters and not to feel the need to fit into any generic mold.
Hosted and narrated by:
Scenes played: 2
License: Community License