In the closing days of World War II, the American Office of Strategic Services (OSS) and Russian Ministry of State Security (MGB) raided a secret German lab where Nazi scientist were conducting experiments using dark matter, a powerful yet volatile and rare substance. The OSS (later to become the CIA) and the MGB (predecessor of the KGB) both confiscated what they could and began their own programs researching dark matter.
Fast forward to the dawn of a new decade, the 1970’s, and the Cold War is in full swing, but the CIA has an ace up its sleeve…or so it thinks. Enter the Hoffman Project, a CIA black operation where agents have been injected with dark matter which has been found to cause mutations, giving the recipients (the ones that survive the process) incredible powers.
Under the guise of the Hoffman Institute, an independent “think-tank” organization devoted to furthering mankind’s knowledge, preserving art, investigating the unknown and exploring history, the CIA’s Hoffman agents roam the globe fighting against the encroaching tide of communism and other threats against America.
Sprinkled with influences from Alias, Leverage, Mission Impossible, and the X-Files among others, the Hoffman Project will see dark matter infused agents performing missions for the CIA’s black ops department as well as maintaining their cover story by investigating matters that would fall under the purview of the Hoffman Institute.
CHARACTER SUBMISSION GUIDELINES
This story will not be on a first come, first serve basis; I will evaluate all applicants and their submissions and may request revisions. This is NOT an uber-powered supers game, powers should be subtle and not overt. Keep that in mind when thinking about your powers…no flying, laser eyes, etc.
Some examples for use or inspiration, some of these can’t be used as listed but it’s a good reference point: http://bit.ly/1tkbKi3
I am looking for 3-4 (but may take a 5th if it’s really good) participants to help tell this story. The chapters will be divided into “missions” with episodic television our guideline.
1) Select one of the listed natures (custom ones not accepted) and develop your power based off of the theme of that agent type. Your nature and power should flavor your posts.
2) Ideally only one of each type of agent (nature) will be accepted to have a well rounded team. However multiple of the same may be accepted if the differences warrant it…check out the existing and/or pending characters.
3) Strength and weaknesses are pretty well developed as well; I will accept custom ones of these if they follow a similar pattern and theme.
4) I have listed a few subplots as ideas but am looking for custom and fleshed out ones here that fit your character…be creative.
Added bonuses if you add pictures where there are none to reflect your character.
This game is being developed for a slow burn and for the long haul. I’ve listed 2-3 scenes a week which should be fine, but we may go slower or we may go faster. Communication between narrator and participants is CRUCIAL. Weekend and holiday posting is 100% optional.
Because of the planned episodic nature with the chapters, we can have characters “sit out” missions if you need a break. We can also introduce other agents as needed.
Do not be afraid of weak or uncertain outcomes! I plan on challenging you here, so (hopefully) you won’t have enough cards to make them ALL strong. Expect to play off the other characters! Don’t step on each others’ toes, but there WILL be some writing for each other. So keep this in mind when making characters. Think about the mentioned television influences and other similar episodic genre shows for the flow of the story.
Hosted and narrated by:
Geoff Spakes (Skycast)
Scenes played: 3
License: Community License