There are good people, and there are bad people.
When a very rich old man with a mean streak and deep connections to organized crime hires you to find two guys, and to return them and what’s left of the five million dollars that they stole to him, you’re probably not in the former category. But a job’s a job.
They’ve been in the wind for two years now, but the old man never stopped looking. They’ve finally popped up in Florida, in a small seaside town called Salt Bay… or so the old man insists. Somebody supposedly saw one of them at a gas station there. Word got around.
Could be they’re really there. Could be a wild goose chase. Either way, you’re going to Salt Bay.
This is a straight up crime story. While there will undoubtedly be blood, I’m mostly going for atmosphere and character. The level of realism is fairly high in that actions have consequences, and things like whether somebody’s going to hear gunshots or whether a dead body is going to lead to a full-blown murder investigation are things that should concern characters. These are people who’re entirely willing to do the crime, but they’d still rather not do the time.
I’m looking for 3-5 players, and characters who would be sent along for a job like this – a crew that has worked together before, and has the basic ability and inclination to cooperate… which is not to say that they are necessarily friends. They do jobs when someone needs something illegal done. They’re not hired killers, per se, but sometimes you’re trying to do a job and things get complicated, and the best way to uncomplicate them is for someone to disappear. None of them are familiar with the area, or particularly at home in small towns – these are people from up north, Chicago way, outside their comfort zone. Tonewise, they should be the sort of people who could fit into an Elmore Leonard novel, or perhaps the Sopranos. I have a few subplots ready, but you’re entirely welcome to create your own.
I should probably also say that I’m looking for a certain baseline literary quality, which I hope is a thing I can say without coming off as pretentious enough to deserve three bricks in the face. By that I don’t mean you have to be the best writer in the world, but a modicum of interest in internal consistency and a bit of care and attention when it comes to spelling and grammar would be definite bonuses. I’m not a Nazi about this stuff, but, y’know.
There’s gonna be violence, harsh language and some characters whose views of the world are decidedly less than enlightened. That said, regardless of what the characters might be, it feels important to state that we as players are going to be LGBT friendly, non-racist and so forth over here. You get the picture.
Hosted and narrated by:
Mikko Rautalahti (CaptainDisdain)
Scenes played: 9
License: Community License