Kirkwood is a one gaming store kind of town…
A year has passed within the quiet town of Kirkwood. As with the passing of time, change, both subtle and grandiose, has affected the town. Yet, for all the positive occurrences which have transpired something feels amiss.
Lingering among the other familiar storefronts-which have thrived over the years- there stands a hollow building which now only struggles to retaining the memories of better and happier days. Graffiti laden plywood covers the portals which were once windows and a fading sign, held aloft only by the dedication of a thin rusting chain, twirls oddly with the passing breeze. The sign, although dull and weathered, still reads ‘Game Haven.’
The rapping of a faded sheet of paper upon one of the plywood earns your attention. You stretch the wrinkled paper, in order to discern its context in greater detail.
“CALL TO ARMS!Looking for players for a D&D/ Pathfinder adventure. Game Haven might be gone, but it’s spirit still lives on!Contact me if you wish to firstname.lastname@example.org”
This, ##The Gamers: Dorkness Knights## is a sequel(?) or continuation(?) of the Storium game ##The Gamers: Dorkness Recording.##
I wish to thank Nyara, the original creator of ##The Gamers: Dorkness Recording## for allowing me to take over as Narrator. I will be using Nyara's format into the setup of the game -which means I copied and pasted it here.
Nyara, although the game didn't pan out I still enjoyed it. Thank you so much for having endured as long as you could.
I also would like to take a moment to thank the other players who made the game hilarious and interesting. To Orangecookies, Timelady, Alvuea, and Miriravan, thank you!
You guys are all welcomed to join this game.
You will alternately play as modern-day role players sitting around a table with dice, character sheets, pizza and soda and their characters in the game. The campaign takes place in a D&D type setting in the kingdom of Itheria, where your band of adventurers are called upon to save the land from a spreading darkness.
In an effort to reduce confusion I will label perspective shifts as either being in the game world or the player world. Here is an example:
Your submission should be written as an email to the GM requesting a spot in the campaign 1. Introduce your gamer. 2. How did they get into the hobby. 3. Their character concept.
I shall choose applicants on 10-31-2014 11:00EST and start the game promptly afterwards.
This is a collaborative story, designed for players interested in improvising and world building. Be bold. Take risks. Say yes. Build off each other’s prompts.
Much like the movie that inspired this game, the tone should be lovingly poking fun at gaming tropes and cliches. Feel free to be silly, sappy, or over the top. After all, you are playing a writing game with strangers where you pretend to be people who are rolling pretend dice in order to pretend to be other people who fight imaginary creatures and loot magic items off their bodies.
The speed is listed as slow. However, one scene per week means that each player should expect to move 2 to 3 times during a week.
Additionally, I’m abiding by the three scenes and you’re out rule. That is, three scenes of inactivity and no communication about being gone and I’ll write you out. If you need some down time that’s fine, just leave a comment.
Hosted and narrated by:
A. M. Rodriguez (TopHatBear)
Scenes played: 4
License: Community License