The Everlight is dying. The great leader lies in a coma in the besieged city of Talina.
She was the voice that brought together the free people against the tyranny of the Imperium, without it the deep divisions between the clans have resurfaced. Lacking her guidance many of the clans re-swore their fealty to the Imperium or have were quickly crushed by their forces. All her hard work, the years of careful diplomacy, has collapsed in a few short weeks.
Talina is the gem of the rebellion, a great skycity floating in the Haze. One of the last rebel outposts, it has been besieged for nearly two weeks by the Imperial fleet. Only the skill of a team of mechanics and Weavers, constantly repairing breaches in the magical shield protecting the city, has stopped the city succumbing to the near constant bombardment. Much of the fighting has focussed on the under-city, where the great engine rests, with daily skirmishes between invading sappers and the defenders. The city is holding out, but not for much longer.
There is a slither of hope. There are rumours that at the far edges of the Haze there is a relic that allows a person to cheat death, perhaps if it can be found the Everlight can be cured. It’s a gamble, a last roll of the dice, but the rebellions leaders know it’s there only chance.
You are one of the crew, the team selected to find the relic and save the Everlight. Time and half the world is against you.
Hosted and narrated by:
Adam Dixon (adtidi)
Scenes played: 5
License: Community License