In these parts of the world, life is not precious, and most often not very long. The lands are plagued by terrific beasts and the atrocities of war. The Endless War has raged on for years, all the known peoples take part in it, be it for religion, resources, power or pride.
Solely neutral remains the Argent City, set in the center of this whole mess. Secured with massive walls and ruled by the City’s Hand, consisting of the Mancers’, Blenders’, Trappers’, Peacers’ and Scolders’ most powerful member each. The rulers make a point of staying independent, exerting a hands-off approach in matters of war and religion, while keeping trade relations with nearly everyone else, by river, land and sea. Heaps of merchants, ambassadors and priests go after their business here, haggling for goods, souls and upper hands. The Argent City stands a safe haven in a world full of turmoil.
But everything in the world is prone to change, and someday someone will bring change here, they just don’t know it yet. They are the Creeps of Argent City.
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GUIDELINES:
// This is NOT CLASSICAL FANTASY, but rather a gritty, dirty, even pulpy setting, loosely (Loosely!) inspired by early 17th century Europe and its tech level. NO MAGIC and no elves and the like, ONLY HUMANS. But to spice things up there shall be crazy monstrous NASTY BEASTS in the wilds and ALCHEMY with crazy monstrous nasty effects . A LITTLE OCCULTISM, visions, omens and such will be existent, though rarely. I don’t mind graphic content and language at all.
// I’m hoping for 4-5 PLAYERS, one for each of the five main Houses. You are initiates for the Creeps, a mostly secret organisation, seemingly launched by a faction in close vicinity to the ruling circle, intended as tool to perform special tasks, which require a diverse skill set.
// We’ll BUILD THIS WORLD TOGETHER, preset is only, what’s written in this introduction and my custom cards. Everything else we’ll make up together and on the fly. Everything should fit into the setting, though.
// Please read the custom cards I provided to get a feeling for the style I’m going for. Stick to the nature cards, but feel free to customize the strength, weakness and subplot cards. I would love to see at least one custom card per player.
// The default culture and look for the setting should be central european-ish, but feel free to give your char another heritage entirely, inspired by real world or not. Just explain what brought him/her to the Argent City and what got him to the Creeps, but there’s no wall-of-text in the bio needed. Fleshing out can take place later.
// RESPECT THE OTHER PLAYERS. You only control your own character. On the other hand, you are encouraged to take control of the NPCs. Just stick to my stated descripions and outcomes. Exceptions in both cases should be clarified per comment column.
// You are encouraged to go crazy and creative with worldbuilding and establishing stuff. Just RESPECT THE FICTION! Pay attention to the others’ moves, react to them if possible and take the already established details and the tone into account.
// If this intro doesn’t put you off, then this might be just right for you. This is my first game as narrator, so I’d welcome your feedback. See you, then!
Hosted and narrated by:
Stefan (Sesquipedestrian)
Started 05/19/14.
Scenes played: 2
License: Community License