Inspired by Dishonored, FTL, Rollplay: Swansong, Star Wars, Firefly and Stars Without Number
Ha! You want ME tell you the fucking story? You sure kid?
Seems like everyone wants me to tell it but once I start no one wants to listen. It isn’t as pretty and romantic as they would have you believe you know…
Fine! We do it my way. We start at the dam begging. The real begging. History is important. People forget that sometimes.
So the year was 1761 ASI. After Spike Invention encase you didn’t know kid. Never know what they teach in school these days.
For almost a thousand years the blight we call humanity had expanded from its ancient cradle to fill the sky with its worlds. At first the expansion came by way of the enigmatic “spike drives” that granted humans the ability to skip between stars. Countless nations, faiths, and ideologies sent colonists to the darkness above to find new homes where they could live free from the oppressive rule of Terra’s calcified masters. Like all roads to hell this one was well paved with good intentions.
New cultures were born and flourished. We met alien races and carved out a place for ourselves among the great races of the galaxy. From these disparate planets an unified planetary federation grew. Historians still argue over whether this Federation was a force for good or an ineffective mess. Whatever the case a Rebellion was born in the heart of this interstellar nation.
After that there was war.
A war on such a grand scale that something like it has not been seen before or since. Planets burned, alien races went extinct, atrocities were wrought. However at the same time the progress of technology accelerated. AI, nanobots and gene plagues were all developed to get one over on the other guy. The Pale Lady gave her strange magic to both sides and watched as worlds burned because of it.
In the end the apocalypse occurred pretty much as we predicted. The hows and whys of it all are trivial. The reasons self evident and utterly human.
What matters is this: because of some unknown event all the beacons that connected the starsystems went down.
The next few hundred years were chaos. Cut off from the rest of the galaxy most planets became feral places. People turned on each other. As they are wont to do. Civilization was almost extinguished.
Yet whether it was because of “the human spirit” or some other such bullshit we prevailed. From the ashes of once great space faring civilization rose new planetary powers. Using jury rigged spike drives we set off to again explore the vastness of space and found that we had not been alone in our plights. Although things would never be like they once were they were at least stable. Or at least that what we thought.
But this isn’t what you came for is it? Well don’t worry kid were getting to the meat of it. Two hundred years after this mild equilibrium was reached, before it all went wrong, a ship was escaping the planetary defences of Nashuad Ali with strange cargo on board…
A story for four or so players set in a late 70s early 80s scifi inspired sector of space that is populated by many powerful disparate factions. Our characters will go on jobs for many of these factions and by doing so will shape the universe around them. We’ll be smugglers, mercenaries and maybe even heros.
Although there is some sort of overarching plot most of the plot development will be player driven and character focused. The jobs that the crew of the Charon’s Coin does are voted on by the players (except for the first one). Each time we finish a job there will be an update to the Galactic Jobs Board from which you can vote on our next job.
Hosted and narrated by:
Jaan Eerik Sõmermaa (The_Barbarian)
Scenes played: 1
License: Community License