Supervillains are coming to wreak havoc. As a superhero, your mission is to disable supervillains long enough to be incarcerated in Supervillain Penitentiary, where they will await trial. Beware: The killing of any supervillain for whatever reason will result in your superhero membership being revoked. And you all know what that means.
Superheroes are coming to protect. As a supervillain, your mission is to trap superheroes in a quandary, forcing them to decide between saving themselves and saving everyone else. Beware: The killing of superheroes (directly) results in your supervillain membership being revoked. And what’s the use of being a supervillain if you don’t have that shiny card?
Superheros must have the following descriptions:
1) Tag line - eg “Truth, Justice, and the American way” or “Here i come to save the day!”
2) Secret identity
3) Vulnerability (causes languor, corruption, etc)
Supervillains must have the following descriptions:
2) Vulnerability (causes languor, purification, etc)
More important than the use of superpowers is a long winded speech explaining what you are going to do, how it will affect the opponent, and how you will gloat afterward. Each encounter must have at least one speech before any powers can be used. Ensuing attacks in the same battle may have decreasing amounts of prattle.
Before a superhero attacks a supervillain, the supervillain must be asked what he is doing or otherwise given a change to explain his evil plot. (Damage may be prevented if it does not affect the supervillain.) After the explanation, the supervillain has a chance to see the light and give up or–the more likely–ignore the message and continue on his wanton path. Only then may the superhero attack the supervillain. It’s all about protocol.
Conversly, a supervillain will start preparing for evil deeds right away, either by setting things up, causing only mild damage, or otherwise breaking the law (e.g. jaywalking, pulling the do not remove tags off pillows and mattresses, defacing dollar bills, etc.) Only after a superhero confronts him may he start the appropriate rampage. For what is a supervillain without a superhero to egg him on?
The provided superhero or supervillain might require multiple beatings to be considered beaten. Otherwise, the fight would be too short. The amount will be listed in the description. (And yet to be determined.) The scene will explain if he is beaten, the player should not decide.
If the provided superhero or supervillain has minions, they must be beaten first. Otherwise the provided superhero or supervillain will simply come back.
All superpowers come from the cards, including things like flying and regeneration. There are no base superpowers, just the ability to use them. Anything outside the abilities of even exceptional human beings is consider a superpower.
Anonymous challenges will be provided to play cards against when it is not an attack, such as flying or otherwise preparing for battle.
Superpower usage must fit within the character’s description. Ideally, a super’s powers should be listed in their description. Wild cards represent powers discovered when in a tight spot, or a mild variation on an existing power.
Invoking a superpower requires a name said aloud. Ideally, it should be an alliteration. For example, strength could be “Super Strength” and reflection, “Magic Mirror”.
Powers do not stack. That is, using two laser beam cards do not high power the beam. Two powers cannot be used at the same time either, for example, using regeneration and laser beam at the same time results in one being cancelled. However, different powers can augment other powers. For example, using laser beam and x-ray vision to have the laser beam work after going through a wall. Be creative.
Superheroes will fight provided supervillains. Supervillains will fight provided superheroes.
Should two player’s wish to dual, superhero vs supervillain, the narrator can decide the fight based on speeches and creativity. This area needs to be explored. Perhaps, trapped superheroes and incarcerated supervillains are out of play until the next scene, where they must explain how they escape before any further fighting.
Cussing, swearing, expletives, crudity, or sexuality is not acceptable. This should qualify for a 1950s G rating and then be Bowdlerized.
Note: this is an attempt at a particular play style based on superhero television shows from many years past. Please join only if you are more interested in the speeches than the attacks.
Silliness is expected within the confines of taking the game seriously. This is meant to be a solid game replete with light humor. So, the character may have a silly name, for example, Meteorologist N Clement Weather, and may be driven by what is considered absurd, for example, he wants to turn everyone into manageable clouds, but the character must be played seriously within that context.
This game is incomplete. It requires more work to be properly playable. Only three characters will be accepted at this time. The players must give feedback in the chat regarding the game, setting, characters, provided characters, places, and powers, how it is being run, etc. Both to see if it works and how it goes. Visibility is set to “Public with private commentary”.
If this goes well, i hope (eventually) to start another instance to play “for real”.
To submit a character, fill in the information requested above, and add the following words or their equivalent (and mean them) “I understand this is for the purpose of testing, i have read the entire post, and i will not use crude or even mildly unsavory language or innuendo. Further, i understand the point is to comment on the game and only less so to play it.” The title must include “(Hero)” or “(Villain)”. For example, if the name of your ruthless villain is Palnaya Almanaya, the title would be: Palnaya Almanaya (Villain)
Hosted and narrated by:
Scenes played: 2
License: Community License