Forum Thread: https://storium.com/forums#/category/lfp/thread/yy0d1c
My Storium Philosophy: http://is.gd/v7DxCd
Mt. Tanner Survivors: A two week vacation. No cell phones. No laptops. No technology. Just you and your best friends in the woods for two whole weeks. It seemed like a welcome break from the rat race of your day to day life. You and your friends were cut off from the world deep within the forests of Mt. Tanner for the last two weeks. On your way back to town you discover that everything has gone to hell. The world has been overran… The dead walk the Earth.
Church of the Ascension Survivors: Twelve days ago all hell broke lose. Through the chaos and the carnage you managed to find your way to a small church just outside Spencer’s Mill. You’ve been holed up there ever since.
Wilkerson Farm Survivors: If you hadn’t went into town you might not have known anything happened. The ranch is remote enough from Spencer’s Mill that you’ve hardly been bothered by the dead walking the earth.
Kirkman Residence Survivors: Twelve days ago things went to hell but you knew the military would show up… And they did. A small force of soldiers have secured the old Kirkman place and have been protecting you for the last several days.
McReady’s Farmhouse: You didn’t know anything was wrong until Jacob Ritter showed up at your door. The Farmhouse, once belonging to Robert McReady, is just southwest of Spencer’s Mill. You’ve seen the occasional undead at your door but nothing like the people in town experience.
Game Overview
Set in Trumbull Valley, a location created in State of Decay by Undead Labs. State of Decay: Trumbull Valley aims to be a gritty, violent, and horrific vision of an undead survival apocalypse. The focus will be on survival, fortification, and savaging. This is not an action adventure story. The style should reflect the one presented in State of Decay, not a frantic action shooter like Left 4 Dead.
About Trumbull Valley
Trumbull Valley was formed during the last major ice age millions of years ago, as water flowing down from Canada brought rich silt and soil, depositing them in the floor of the valley. Shielded by the mountains that ring the valley and fed by nutrient rich soil from glacial run-off, the valley was perfect for farming.
Native American Indian legends surrounded Trumbull Valley since its discovery. Stories about beasts in its lakes and rivers, as well as spirits that roamed the valley and its forests were well-known by all in the region. The legends persist even in the modern day, as native locals speak of voices from the hills and the cries of long-dead ancestors.
The arrival of settlers heading west marked the beginning for Trumbull Valley’s modern history. Farms were built in the center of the valley atop the fertile soil, and the towns of Marshall and Spencer’s Mill were established in the southern and northern parts of the valley, respectively. Spencer’s Mill in particular took advantage of the lush woodlands that cover the northern half of the valley, while Marshall became the metropolitan seat in Trumbull.
Character Creation Notes
Portraits are required. No picture, no entry. Characters are modern day, portraits should reflect that.
Treat the Backstory as a writing sample. I need to evaluate what kind of writer you are to get a feel for what your moves will be like.
Card Art is also required, it is intentionally not included. I’m evaluating what kinds of imagery you’ll be using for Wild cards. Remember that I want a dark and violent game.
It’s assumed that all the starting characters are good friends prior to the start of the game. I’ll do my best to select a group of characters that are likely to be friends. Once we have our cast I’ll help the players flesh out the relationships in the commentary section before the first scene.
Additional characters will be introduced in waves. Details below.
I’m also very interested in players willing to have their character’s die. If you want to work towards a death scene, please e-mail me and we’ll work out the details.
Gameplay Notes
Tense (Past, Present, or Future) and Perspective (First or Third Person) can be move dependent. I’m not concerned with keeping a cohesive narrative, just an interesting one.
Speed is set to Normal (2-3 Scenes\week); the exception is I’m not active on weekends. I try to keep things at a steady pace, I will end scenes even if challenges aren’t completed, I will respond mid-scene to keep things moving, I will respond to challenges when they are completed, and I will wrap up scenes if everything has moved on in the narrative without everyone posting. I’m never going to wait on one or two at the expensive of the group. Players that go silent (No Moves, No Comments, No E-Mails) for a week will be written out of the game.
Communication is very important to me. You don’t have to move every day, but at least drop a note in the comments regularly so everyone knows what’s going on. I understand that Real Life happens, but if I don’t know that you’re going to be away I don’t know how to plan for your character.
“Zombie” is a word I refrain from using in my undead survival games, I’d ask you to do the same.
Knowledge of State of Decay is not necessary but if you’re curious about locations or kinds of threats you’ll be facing http://stateofdecay.wikia.com is a wonderful reference.
Upcoming Survivors
Forests_of_Fire @ Wilkerson Farm
Pamphetamine @ Wilkerson Farm
Spartain @ Wilkerson Farm
Jakeie @ Kirkman Residence
Tulip @ Kirkman Residence
Fables @ Kirkman Residence
Rohan @ McReady’s Farmhouse
Further Questions
If you have any other questions feel free to e-mail me Rob@BS-Radio.com
Hosted and narrated by:
Rob Justice (RobJustice)
Started 06/25/14.
Scenes played: 9
License: Community License