It is a time of danger and distress.
The Empire is tightening its grip on
key territories and expanding into
the Outer Rim.
Enslaving planetary populations
and stripping the lands of their natural
resources, the Empire brings trouble
everywhere it goes.
Dissent of Imperial rule grows among
the people. For every injustice the people
fight back. Rumors spread from the
furthest Rim territories to the shining
city of Coruscant.
Whispers of rebellion.
Agent Seven. Report. Talk to me, dammit.
We’ve lost him, Prism. He overextended himself. Too cocky. Should I start the backup cell?
No. It’s too dangerous there. With what’s happening on -
We don’t have time for this! The Empire is off balance. Seven and his team did that. If we don’t capitalize on their work, the Empire will strengthen their hold on that planet and everything Seven died for will be in vain. It bother me too, Prism but no fight for freedom is bloodless.
Fine. Make the call. But this time you’re their contact, Snow. I don’t want to lose another.
Efalon. A small, insignificant Outer Rim planet. Being of tactical insignificance it had escaped galactic conflicts for thousands of years. Even the Clone Wars had left Efalon untouched. The ore found on Efalon was substandard; there were no major industrial centers. The largest spaceport, found in the capital city of Riebec, was a hive for smugglers and ne’er-do-wells on their way too or from the bigger world like Tatooine.
After the Galactic Republic was replaced with the Empire, Efalon found itself the center of a new conflict. The Empire has arrived in force, using the planet as a depot for their armaments. At first the Empire cared little about the native people of Efalon, but over time more and more restrictions and rules have been placed on the people. There are several Stormtrooper barracks on the planet and a new training facility has been built, with local human children strongly encouraged to join.
Among all this, rumours of a rebellion have sprung up. Weapons depots have mysterious fires. Displaced people find themselves with food and a ticket on the next transport offplanet. The Empire has tried to quell this dissent, but even as they tighten their grip on the populace, the insurgency grows.
The Basilisk is not a showy ship. She’s registered for cargo out of Efalon and the pilot has never made waves. But she has a few secrets as well, and her number has just been called.
Setting: The setting for this game is about five years before Star Wars: A New Hope. This should hopefully give us some space for good character building, without tripping over any major characters or events. In general, Star Wars canon applies but overall the goal is fun, not creating a perfect timeline. EU elements can be used if they don’t violate any current canon. Let’s just try to stay on the same page.
The recent Star Wars Rebels show is a significant inspiration for this game setting. This group will represent a small rebel cell on the planet Efalon, working against the Empire’s plans for the planet and people.
Playstyle/Requirements: Moves should be in third person past tense. This is not a fast pace game, but you should commit to checking at least once every two days. I’d like to complete at least one scene a week. Please give us a heads up in the chat (or by email/PM to me) if you’ll be absent for more than three days.
Characters: I’ve created several base natures, but you are welcome to create your own or modify the cards I’ve provided. Keep in mind that the characters will be working together to nurture the planetary rebellion - while your character may not start out as part of the rebel cell, they’ll all have to work together within the first scene or two, and have a reason for sticking around.
Card art is not required but it always looks great. I’m happy to help find art for cards.
Jedi are not off limits, but details in the character biography are expected to explain why they were not caught by Order 66 or in the years since. Jedi must be over 30 years of age. Force Sensitives must be under 22 years of age (since the Great Purge). There will always be negatives to using the Force. Force Sensitives are untrained and can only react on instinct (unless and until they start training with a Jedi). Jedi who use their powers risk bringing too much attention on the rebels and may alert the Empire (sending their own Jedi-killers).
The group won’t have more than one Jedi and two force sensitives.
One character will be the contact for the burgeoning rebellion that will one day become the Rebel Alliance. Only one character can be the contact. They won’t receive more information than the other characters, but will be the ones relaying the tasks/missions to the group. (Contact has been chosen)
It’s often fun to have characters know each other before the game starts. Once the final group is chosen players will be able to decide on some friendships or rivalries and edit their characters before the first scene starts. Not all characters need a relationship of some sort, but all characters must be neutral or positive to the rebellion (ie no pure dark side characters).
More Game Details (NPCs, etc): https://docs.google.com/document/d/1Ov_XGEl-lKAPKWV4_YsdzI0jxNkMEs6wTyp_MdoS6tk/edit?usp=sharing
Narrator Contact: teabeey @ gmail . com
Hosted and narrated by:
Scenes played: 2
License: Community License