VERY VERY IMPORTANT: The goal of this game is for players to develop their own content within the setting. As NPCs and villains are introduced, they will be incorporated into the evolving story and world. There will be little if any active narrator direction in this game. My goal is to assimilate player-generated content into an integrated story. This also means, as noted below, that acceptance into the game will generally need to hinge around a cohesive game purpose. If I get six characters trying to liberate the city and one technological businessperson, the selection process will favor the six. Unless the businessperson is funding the rebellion, that is. Consider this when submitting a character. Lone wolves will have a difficult time getting in.
This is my second attempt at this. See Applicant Info for a link to SITAT 1.0.
This is a game of technological transhuman superheroes set in a near-future Chicago, amidst a backdrop of real-world landmarks and organizations. A citywide release of nanotechnology augmented many people with powerful new abilities. Here’s the description of the city, blockaded by Federal authorities to contain the nanobot infection:
“Foodstuffs and raw materials arrive at checkpoints where ‘native’ drivers and boat captains take them inside. As the border became regimented and fortified, a system of highways and depots surrounding the city sprang into life to handle the goods traffic that normally flowed through the city. Airports in Detroit, Milwaukee, St. Louis and Indianapolis expanded capacity as O’Hare and Midway went dark.
Intensive testing by the EPA determined there simply is no contamination of nanobots outside the border established by the routers. If the bots are in the air, water or moving soil, they apparently just turn around and retreat. If you look at the right spots in Lake Michigan, the border can look like a sheet of plastic wrap in the water as the molecular machines make a uniform ripple. Animals and plants just seem to avoid the border, like documented cases of animals fleeing before an earthquake. This is confirmed even for tree roots. There is evidence animals within the zone look a little . . . uncomfortable as they turn back from the border, but nothing conclusive is known.”
The full backstory is on a Google Doc. Please read before submitting a character. Warning: it’s almost three pages. I thank you in advance for reading it all. I hope it serves as testimony that I love to write:
https://docs.google.com/document/d/1qLCinMi0MyZQ_iVppBoqeRjSqpjRtd30oZU8oMXvc_c/edit?usp=sharing
As noted in the first paragraph, I’ve developed the macro setting, but the story tone and flow will depend entirely on the characters and the situations they introduct. IMPORTANT: PLEASE DO NOT USE MY CARDS. They are meant only to frame the facts of the world, and to inspire. They have no pictures because they’re intended to be generic. Please please please write your own, complete with pictures. When you add a picture, you flesh out the specific concept you want to use in framing your character’s story. Also, please throw me an NPC living in Chicago that means something to your character (good or ill). More munchies for the story.
Content maturity will depend on players. I won’t force any adult content, but I won’t shrink from it either. (Standard Internet rules apply - nothing involving kids.)
Character selection will focus first on making a group of people who have reasons to associate together, and then to characters who add to the setting through their card texts and pictures. At this time, I intend to accept six characters in total.
Hosted and narrated by:
J B (GamerInterface)
Started 03/19/16.
Scenes played: 0
License: Community License