Fifteen years after the Dragonborn and the Civil War, a small band of adventurers from across Tamriel have been brought together to seek a lost artifact. All is not as it seems, however, as an ancient horror awakens.
An adventure taking you across the frozen land of Skyrim, home to Nords, giants, mudcrabs and dragons!
World: Skyim, just like the video game in tone and style. All Elders Scrolls lore is welcome!
Gameplay: Not a stats or numbers game. There will be fighting, puzzles, interaction challenges etc, but you won’t have a million cards for each piece of armor or cabbage you pick up. There will of course be cards handed out for special things that come up in game play. Nor will you endlessly be selling junk to vendors. Not a game for a lone wolf type, as you will be in an adventuring group of sorts.
Cards: Creating your own if I missed anything is great! Just try to keep any cards you create on your own within the realm of Elder Scrolls. Also, no Dragonborns. The Nature cards are the races, and the strength cards more so the class (types of mages, warriors, vampire etc). Not a stickler for “classic” archetype, you wanna be a Berserker Wood Elf with a skooma addiction? Do it.
Hosted and narrated by:
Scenes played: 8
License: Community License