A clean room, shiny and white. A bed, freshly made, embedded with the smell of alcohol - the kind they use for sterilising wounds. Sterile; that’s the word. This place is sterile.
An empty room, dim and full of echoes. There is nothing here. Dust swirls in the air and an air conditioner goes off in the distance. There are no windows, and no doors.
A dark room, creaky floorboards. A mattress on the floor, stained with something dark. This place stinks - literally. Like something had died in here. Maybe it was you.
A window. You haven’t seen one before. Maybe you should climb out. You open the window; no sound. Nothing here ever makes any sound. It’s just about big enough for you: you climb out, and don’t look back. It will all be alright, now that you’re free, won’t it?
A window. Not the first one you’ve seen, but the first one that has hinges. The first one that you could open. You want to try it out so badly. It opens with a soft click. You climb out, leaving the empty building behind. No one there anymore.
A window. Not nailed shut, like they usually are. Should you take the risk? They say it’s dangerous, but it’s not like anything could be more dangerous than this place. You climb out, ignoring the shouting from behind you.
A cave. A cave. And someone else, someone who looks dangerous. Their clothes are dirty and torn. Is it blood you see on their knuckles? You can’t remember when you saw dirt for the last time. Someone else. Looks rich. Maybe you could take their money. But there’s something calculating in their eyes. Cold eyes, like their eyes. The eyes of a cold-blooded killer.
A cave. Two humans. You haven’t seen those in a long time. They’re different. They’re loud, they’re real. You’re pretty sure of that. They haven’t noticed you yet. Who would they see if they did?
THIS IS THE SECOND RUN OF THE GAME. NO INFORMATION FROM THE FIRST RUN (PRIVATE, STILL ONGOING) WILL BE PASSED ON TO THIS VERSION, AND THE GAMES WILL NOT FOLLOW THE SAME PLOT. NEW PLAYERS ARE WELCOME!
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License: Host License