There’s a whole world out here, past the Mississippi. Ain’t a world like the East Coast, with runnin’ water and garden parties, all civilized-like. It’s a badland – chew ya up and spit ya out soon as look atcha.
But the West, she cleans up real nice. Ever seen the stars over the Red Desert? Prettiest sparkles you ever did see. Diamonds can’t compare.
If you’re brave, or if you’re smart, the Wild West can be yer golden ticket.
Just watch out fer the raptors.
This is a “weird west” game set in the gold prospecting town of Skeleton Rise, named for the huge dinosaur fossils visible in the bluffs above the town. Their smaller cousins didn’t die out, and raptor packs roam the desert to the east.
To the south is Indian territory. Not much of the Crow Nation survived the war, but there’s a fair few tribes making their living down there still. The town’s got an uneasy alliance with them. There are things out in the desert – things other than the raptors – and Native magic works better than Puritan magic against them.
Built during a gold rush boom, the town is now dying – decrepit buildings, overgrown rail-line, dwindling population. Still, there are a hardy few who eke out a living: cow-men and saloon girls and a few miners too stubborn to quit.
Welcome to Skeleton Rise.
Hosted and narrated by:
Scenes played: 5
License: Community License