A stretch of moor and old woodland has grown dangerous after dark. Travelers who enter it are steadily drawn toward a single point of light: Castle Ashenveil, an elegant but aging stronghold whose windows still burn against the fog. Its master, Lord Malric Ashenveil, receives unexpected guests with formal courtesy. He offers rooms, a meal, and shelter from whatever now moves outside his walls.
Those who accept his hospitality find the castle quiet, the food excellent, and the night held at bay. Those who decline, or who try to leave, discover that the protection he provides is not absolute. The longer they refuse his welcome, the more the grounds, the surrounding land, and eventually the castle itself turn against them. Paths vanish into cold fog. Things that were kept at a distance begin to close in. The night grows longer and less forgiving.
You have arrived at the gates. Lord Malric is waiting. The choice of whether to accept what he offers, and how long you are willing to remain his guest, will decide what kind of night you face.
Hosted and narrated by:
Tyurru
Started 10/24/26.
Scenes played: 0
License: Community License