Sanctum is a story set in the present day (roughly winter, 2016) involving a small group of people brought together to an isolated sanctuary with no memory of how or why they were brought there. Of their captors there is no sign and as they explore the mysterious and foreign tropical oasis they will find there seems to be no way of leaving.
The others with them are strangers, sharing only that they were each plucked from their lives and each has a last memory of being alone, going about the errands of their day before their memory fades into obscurity.
Further back in each of their lives is something dark; a secret and terrible act of some kind which they were complicit in or committed themselves. They escaped justice or the act was not subject to legal sanction somehow.
In Sanctum your characters will inevitably be forced to answer for the wrongs they’ve done, to face their fears, to atone for their sins and to ultimately find deliverance through escape. Though their captors are unknown, the boundaries of the prison unseeable and the laws of the trial they are being put through untold to them, they are indeed each being tested.
The world that Sanctum takes place in is our world and our time. However, though it is a lush tropical oasis on the exterior, it hides a darker core. Something lurks hidden in Sanctum, something with dark designs and purpose; intent on these strangers which have come. So though the physical world is a sunny and bright paradise initially, there is also the looming specter of the knowledge they have left their lives behind and been taken somewhere else, as is this other presence that will soon become known.
As the game progresses, the mood of the game should change and begin to take on a more otherworldly and horrific nature.
I’m fascinated by the process of characters getting to know one another and discovering how one another’s histories and backgrounds are relevant to what is happening in Sanctum. I want the characters backgrounds to be important to the story going forward, not just a series of bullet points cobbled together to make up the characters tragic backstory so I want to dedicate some real game time to the players talking and trying to gauge one another in character.
I also want to do much of the character creation process off-screen; privately so each player goes in knowing little about the other characters. In this way each of your character reveals should be organic. So DO NOT POST A FULL BIO HERE ON STORIUM. I will provide a link in a subsequent PM that describes where to write your bio.
Influences and inspiration for Sanctum were drawn from the Lost television series, Cthulhu mythos, Lovecraftian horror, the Dear Esther video-game and also Jeff VanderMeer’s Southern Reach Trilogy of novels to name a few.
Hosted and narrated by:
nautilus_project
Started 01/28/16.
Scenes played: 26
License: Community License
18+