It was really and truly the end of the world. You were standing outside - as were most inhabitants on planet earth - and you were watching the sun … explode … or at least that’s what it looked like. The end of the world would be sudden and it would be complete. You could tell immediately.
Yet, when there should have been death and then nothing, there was instead a very hard ground, a deep thirst, and a deep hunger. Somehow, some way, you are the last humans to exist… and you don’t know where you are or why you were spared.
Sanctuary begins with a group of seemingly random people from all walks of life from anywhere on 21st century earth who end up transported away a moment before an extinction-level event. They find themselves in an empty, but completely stocked city somewhere unknown (but definitely not earth). Together, you must figure out where you are, why you’re there, and what you’re supposed to do next. You’ll also all discover along the way that there’s a lot more to you than you know.
You’ll find out through the course of play that you’re actually descendants from a creator race that once had the power to create and walk through worlds. Where you’ve been taken is a Sanctuary for your kind that you teleported to when a failsafe in your genes pulled you off earth.
You’ll learn that you can go into an inner world where you’ll meet your soul echo (see the glossary below) and be able to explore and build in a whole other world. Simultaneously, you and the other last of your kind must find a way to live now that you’re the last of your kind.
There is no major plot for this game at present. This is very much a ‘sandbox’ game, where you’ll get to explore and add to the world as you learn who you are and how to use your newly discovered abilities. I’ll take cues on what might be interesting to explore through your roleplay, and build plots around that. If things slow down, I’ll introduce something dramatic to get them rolling again, and so on… I don’t foresee a real ‘end’ to this game per se.
Back in the 21st century, you were really good at one or two things, better than even exceptional humans. The Strength cards reflect pretty broad aspects of what you might shine at over others.
It may have been your primary job, or you may have been an air conditioning technician who could flawlessly reproduce Picassos in her spare time.
I made the Nature, Strength, and Weakness cards in a fairly generic manner so you can fill in the blanks. Occupations are essentially grouped by what type they are, and weaknesses can be read in many different ways.
Feel free to make your own assuming they follow the follow the general theme that I’ve established, but I’d rather people mainly use the cards.
If you’re not the first in, take a look at the other characters and try not to overlap too much. Some overlap is okay, but if we’ve got four of basically the same character it’s gonna be goofy. :)
I’m cool with fading to black or … not … so just know there might be some sexy times.
In this game, you’ll be playing two characters (eventually). The first character is your main character, who you create just like normal. Your second character will be a character made by you, but then handed off and played by someone else in the game. This phase of the game will come later on, and the narrator will guide everyone through what we’ll be doing, but just be aware at some point you will have two characters to play!
Due to the nature of this game, you should also be up to playing a character you won’t have any hand in creating. :)
I prefer games to move at a relatively fast clip, like collaborative side documents for conversations and one-on-ones, and prefer players who are communicative about what they want to see, who they want to play with, what kinds of things they want to do, where they want to take their character, and who work with other players to create dynamic character connections and interesting scenes.
To that end, we’ll be employing Google Hangouts chat to keep in touch with each other and have quicker convos than can happen in the comments section in the game. Please drop me your email address in your character comments so I can add you to the chat.
I also like players who are good with expanding on the world’s mythology and story by adding pieces to the world itself through their play. Don’t rely on me to tell you what everything looks like or how everything works. This is very much your world to play in, change, add to, and so on…
Lastly, do please use third person past-tense!
Kismet - The unit of ‘power currency’ to do anything in the outer or inner worlds. In the inner worlds, Kismet literally creates matter. It can be used to create anything the Creator can imagine - buildings, complex machinery, plants, animals, even other people… though that can come with certain… complications. You’ll be able to build things or create natural features that generate Kismet for you in the inner world even when you’re away.
Kismet is created in the outer world through character development and completing various goals. It can also be transferred from one person to another via touch. Kismet will be represented in game as cards to make it easy to pass them around.
The Outer World - The outer world is the regular real life world we interact with all the time. There’s no guarantee that it’s the “real” world, but it is the one that you were born in and you generally regard as reality.
The Inner World - Through various methods, one can go unconscious in the outer world, only to wake up in the inner world. While you have some power in the outer world, you have much more in the inner world. Here, you can literally create anything you can imagine. At advanced levels, you’ll even be able to visit each other’s inner worlds.
Soul Echo - Your conscious self had no idea you were one of the Creators, but locked away in your subconscious all this time you’ve had an echo of yourself that did know. When you enter your inner world for the first time, you’ll meet your subconscious self as a manifestation in the form of a person that was created from what you find to be pleasant, comforting, trustworthy, and helpful.
Your soul echo will be played by another player (or sometimes the narrator if said player is away). You’ll collaborate on scenes in Google Docs together (with the narrator) and post chunks at a time when you want to interact with your inner world. Your soul echo intuitively knows the kinds of things you need to do to grow your inner world and - in turn - your power, but may not know everything right away, may be a little flighty, or may need to be asked a specific question in order to remember an answer.
When the time comes, you will create your Soul Echo just like another character, then you’ll hand it off to another player to interpret and play. You - in turn - will get someone else’s echo to play.
Hosted and narrated by:
Stacy D (Demoness)
Scenes played: 11
License: Community License