Welcome to Ryzberg Campus, kid. An enclave in an enclave. A university town with too many magicians, too many adventure archaeologists, too many academics willing to kill to be first to publish. Just past the boundaries, you’ve got Ryzberg City, a well-lit city of godless polyamorists and airship mechanics. Past that, just a few thousand miles of farming villages and mad scientists reigning in castle-top terror.
The University works hard to keep the peace here and punish crimes so nice people can get on with their lives. Unfortunately, that hard work doesn’t always mean the right person gets got. That’s where defense firms like ours come in. When the prosecutor grabs the wrong guy, or a guy who’s at least willing to pay for a defense, we gotta run our own investigation, and fight the case at trial. A trial that can’t run more than three days, so keep that testimony snappy, will ya?
Aesthetic: Pulp (dieselpunk) with magic. Not Earth, not an alternate history in any meaningful way. Existing world used for other games (tabletop campaigns).
Vibe: colorful characters. (Blood red is also a color.)
Hosted and narrated by:
Scenes played: 2
License: Host License