In the northwestern town of Redford, over a dozen children and teenagers have suddenly gone missing. Some were noticed in their absence, while others weren’t so lucky. Finding nothing in the way of leads, the police turned both to the corporate interests of the metropolis and the local military outpost, asking for whatever assistance either could provide in the cases, with more reports of missing children coming in by the week. Both the military and big businesses pledged to do whatever they could in the town’s hour of need, pledging extra manpower to search for the victims and bring the perpetrators to justice, while bringing comfort to the worried citizens.
Not that the promises were much help to the children, who had already been spirited away to a hidden facility in the mountain forests north of the city. Where life used to consist of school and friends, hobbies and extracurriculars, now their day was split up into activities like morning gene therapy and experimentation, afternoon observation and evening training in newly found powers and hand to hand combat. The days were grueling, long, and painful, but hey, superpowers aren’t going to develop themselves, right?
In the cold, lonely, cell-like rooms of the bunkers, there’s talk of rebellion among the test subjects, of escape from the joint force of military and corporate scientists, of overpowering the guards and making a break for it. Some of the children are on board with the idea. Others are nervous about the consequences. Others still don’t even seem to mind their situation—Who can really complain about receiving superpowers? But one thing’s for sure: Something’s about to break in Redford.
Hosted and narrated by:
Cole McChar (Charcoal)
Scenes played: 5
License: Community License