The sun rises over Lynford, hazy through the smog. The decrepit city isn’t much, but it’s all you have. Isolated from corporate authority, those within wield free rein over their personal business. It’s a luxury not many are granted, but one always put to good use. You’ve learned that lesson well.
You wake to noises, no more plentiful than at night, simply more intense. A shonin hawks BTL chips and cheap jewelry, chattering in shrill bits of dialect. Electric cars hum, their tires screeching in reply to monotonous callouts from automated traffic systems. More constant than any other sound is that of footsteps, of people moving, going wherever they have business, and sometimes where they do not.
Your eyes open, focusing on the stained ceiling above you. This building, like seemingly everything else in Lynford, is on its last legs, the crumbling remnants of an obsolete infrastructure. The only new buildings anywhere in sight are the shining metal spires of the various corporations, rows of them lining the horizon like the teeth of a great beast, ready to devour the inhabitants of your slum.
You ease to a standing position, groggy from the rough night before, and rub the grime from your eyes. Time for work.
Welcome to Run Along. This will be a cyberpunk game, fairly generic in nature, with one interesting twist. Narration is rotating, and each player will, on his or her turn, create a “run” for the group to complete or fail before the end of the scene. Since each scene will be isolated from those before it, Run Along will be similar in nature to the Mission: Impossible TV show or others like it. Want to have everyone kidnap a CEO? Steal an experimental laser? Assassinate the boss of a drug ring? Hack the system of the largest bank in the North American Bloc? Just wait till your turn! The first scene will be the gathering and familiarization of the group. I’m looking for around 5 players who are in for the long haul, or at least more than a few scenes. Feel free to send me a PM with any questions!
Henry Jarzab (hjarzab)
Scenes played: 2
License: Community License